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HouseOfAmon

Latest Activity

Posted in: A little help? (.cfg file)
 HouseOfAmon
04-13-2007, 1:11 PM
#5
if you don't want that bind overwriting your controls just comment out that part (put a // in front) of the cfg or you can get rid of that line entirely if you are comfortable with it. Thats the problem, I can't, it makes a new .cfg file in the mods...  [Read More]
Posted in: A little help? (.cfg file)
 HouseOfAmon
04-11-2007, 6:20 PM
#3
It already is in its own folder, sorta, its a total conversion mod, I will show you how its installed, see if you can explain what I should do.. 1. I had to copy the assets.pk3 files from jedi outcast to the jedi academy base folder, they are rename...  [Read More]
Posted in: A little help? (.cfg file)
 HouseOfAmon
04-11-2007, 5:17 PM
#1
I installed a mod, everything works fine and all, but the stupid mod keeps overwriting my custom binds, and its really, really, really, making me MAD, I have to keep rebinding the keys every time I play it... Hope someone knows what I'm talking abou...  [Read More]
Posted in:  [REL] HOA - Mod Pack v1.0
 HouseOfAmon
03-30-2007, 9:11 PM
#1
I just wanted to let everyone know my latest mod is finished.. This mod is a compilation of all my previous TSL mods, they have of course been updated with bug fixes, new content, and compatibility patches, etc.. Get It Here.. http://files.filefro...  [Read More]
Posted in: modeling problem
 HouseOfAmon
01-17-2007, 2:58 AM
#16
Edit, whoops, should have double checked before I posted that, I tested it and it didn't work, though I was certain thats how I did it.. ?? Anyways, I know there was a way to do what you are wanting, I did it to a model I was editing a while back, i...  [Read More]
Posted in: TSL - Revan Flowing Cape <--With Video!
 HouseOfAmon
04-03-2007, 4:21 AM
#41
I dont think it would be possible to animated the cape in KotOR I with out adding animations to the character? Thats true, the animations I used are for the Jedi robes in TSL, those don't exist in K1, the only way to get these into K1 would be to us...  [Read More]
Posted in: TSL - Revan Flowing Cape <--With Video!
 HouseOfAmon
03-29-2007, 3:50 PM
#37
how do you port into C++? I've never used that I believe its just a term used when re-writing code to a different language, there is no tool, as far as I know that can change code between languages.. So basically, you have to know the C++ equivale...  [Read More]
Posted in: TSL - Revan Flowing Cape <--With Video!
 HouseOfAmon
03-28-2007, 2:48 PM
#34
You don't need to contact him, he distributed it with a GPL License(at least the alpha version), meaning its an open source application, and he gave his permission for anyone to use it, modify it, and redistribute it.. The problem is, none of us hav...  [Read More]
Posted in: TSL - Revan Flowing Cape <--With Video!
 HouseOfAmon
03-16-2007, 4:29 PM
#29
Sorry for the lack of updates, I really should have posted this sooner... Anyways... Unfortunately, finishing this mod without a version of MDLOPs that has bone/weighting support is shaping up to be impossible.. This doesn't mean that I have scra...  [Read More]
Posted in: TSL - Revan Flowing Cape <--With Video!
 HouseOfAmon
01-21-2007, 8:53 PM
#27
Actually HouseOfAmon, make sure you do write a post when you update your thread. That way people know you have a new update. :D True, I suppose, I guess I could do the update, then just merge it with the top post, the point is I want to keep my upda...  [Read More]
Posted in: TSL - Revan Flowing Cape <--With Video!
 HouseOfAmon
01-21-2007, 8:11 PM
#25
@Kha, No, those are the actual robe animations, not a dangly mesh, all I did was restored bone structure, ie, made Revans bones match the supermodel fe/male02.mdl's bones.. But, I did figure out how to make danglymesh work.. (Not necessarily in th...  [Read More]
Posted in: TSL - Revan Flowing Cape <--With Video!
 HouseOfAmon
01-19-2007, 10:17 PM
#22
See my first post.. ^^^^^^^ ==================== http://img490.imageshack.us/img490/4954/bumpwt8.jpg HOA, unfortunately 'bumping' topics is not allowed here, so no more ok? Forum Rules (http://www.lucasforums.com/showthread.php?t=169078) -RH Bad j...  [Read More]
Posted in: TSL - Revan Flowing Cape <--With Video!
 HouseOfAmon
01-15-2007, 8:00 PM
#18
Well, impressive job you have done there! I hope you keep doing such great things, and get even better at doing it. Congratulations. -Shorty Thank you, I appreciate it, I don't know if I will keep doing this type of stuff or not, I like working wi...  [Read More]
Posted in: TSL - Revan Flowing Cape <--With Video!
 HouseOfAmon
01-10-2007, 4:13 PM
#11
Yeah, the previous idea, is not gonna happen, Nihilus is missing animations, like opening doors, I think some fight animations, etc... This is an attempt at using AuroraFlexMesh, to make the cape dangle like fabric is supposed to, so even when anima...  [Read More]
Posted in: TSL - Revan Flowing Cape <--With Video!
 HouseOfAmon
01-10-2007, 1:54 PM
#7
Well, maybe, but Stoffe did this as well, with the backflip animation, and I think Avol did it with his Darth Vader mod by hex editing the supermodel, so its nothing new that I know of, plus I haven't seen any working Revans yet.. So until then, I...  [Read More]
Posted in: TSL - Revan Flowing Cape <--With Video!
 HouseOfAmon
01-10-2007, 10:58 AM
#5
Well, I wouldn't get too excited yet, only really posted to see if someone could help with my problems, but I fixed most of them myself(animations fixed), plus I figured a few others might get a kick out of seeing that cape moving.. :) (On another n...  [Read More]
Posted in: TSL - Revan Flowing Cape <--With Video!
 HouseOfAmon
01-09-2007, 9:57 AM
#1
Updates... ======= This is a small update, manually editing the ascii's with notepad seems to be the way to go... I went into my archive, and dug up the file from the video(See below), and decided to try some manual editing on it, well, the first...  [Read More]
Posted in: TSL Mandalore Mod
 HouseOfAmon
01-06-2007, 6:28 AM
#8
Cool, I will have to check the site out... Too bad the mods not TSL Patcher ready yet, but, thats easy enough to fix.. :) Anyways, thanks for the links....  [Read More]
Posted in: TSL Mandalore Mod
 HouseOfAmon
01-06-2007, 6:20 AM
#6
Nice, good catch Ghost. Funny I never seen this mod before, and I have been through all the files pcgamemods, and kotor files.. I either over looked it, or it wasn't there, I might have to look for mods on the server you linked to. Anyways.. Peace...  [Read More]
Posted in: TSL Mandalore Mod
 HouseOfAmon
01-06-2007, 5:58 AM
#4
Never mind, Ghost Down had a better way of doing this.. Just download a mod that has already done it.. lol... Peace...  [Read More]
Posted in: Still Breathing
 HouseOfAmon
01-03-2007, 12:22 PM
#1
Edited.. http://i42.photobucket.com/albums/e323/SmokeESF/HouseOfAmon.jpg...  [Read More]
Posted in: [WIP]K1 Auto DS Transitioning
 HouseOfAmon
01-05-2007, 3:50 AM
#8
Hey SithRevan, whats the word on this mod? Well, at any rate it looks pretty cool, so keep us informed on its progress, can't wait to give it a try. Peace....  [Read More]
Posted in: [REL]Holowan Plugin
 HouseOfAmon
01-08-2007, 9:38 AM
#352
Ok, I do have the 1.0b patch, so, what I did was, I removed all the mods, and re-installed everything, except for the following... 1. Improved AI 2. Kreia's Assorted Robes (I only removed this due to a skin included in your mod for kreia, I doubt it...  [Read More]
Posted in: [REL]Holowan Plugin
 HouseOfAmon
01-07-2007, 10:36 AM
#349
Holowan Plugin v1.05 + Patches, 1.0, TGA, Mavs Patch ==================================== Installed Mods =============== 1. High Level Force Powers (Both) 2. Improved AI 3. Combat Sim Arena v4 4. Floating Lightsaber v2 5. Kolto Chamber(Ebon Hawk) 6...  [Read More]
Posted in: [REL]Holowan Plugin
 HouseOfAmon
01-07-2007, 8:09 AM
#348
I don't know if this has been mentioned or not, but in the 1.05 version, all the files are in the folder overide, when it should be override, and if you are not paying attention, and just drag and drop that folder into the swkotor2 directory, well, l...  [Read More]