Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

HouseOfAmon

Latest Posts

Page: 3 of 5
Posted in: The Invisible Model
 HouseOfAmon
08-30-2006, 12:39 PM
#3
I'll figure it out..........  [Read More]
Posted in: The Invisible Model
 HouseOfAmon
08-30-2006, 9:07 AM
#1
Whats up.. Decided to try my hand at modeling, nothing too hard, pretty easy job I thought, I was just editing an existing model.. Its a mask, if it matters.. So, I use gmax, mdlops, nwnmax, I dont know the versions... Anyways, I converted it with...  [Read More]
Posted in: Exile Detection?
 HouseOfAmon
08-29-2006, 3:02 PM
#16
yeah, I see your point, well, I definetely aint giving up the ability to turn it on and off when I want.. Have you tried the mod? It adds such a cool feel to the game, I find myself just turning my saber on, and off, for the fun of it.. Plus I got s...  [Read More]
Posted in: Exile Detection?
 HouseOfAmon
08-29-2006, 9:53 AM
#14
Thanks stoffe very helpfull, and I dont need it to re-power it, or anything like that I simply need to reset the globals to 0=OFF Position, so the next time you try to power it up, it actually works.. :) Something like this, only with real code of...  [Read More]
Posted in: Exile Detection?
 HouseOfAmon
08-29-2006, 7:39 AM
#12
Umm, dont know.. I think I am doing it about the only way possible, there might be better functions, but I honestly don't see any other way to do it, for what I need to happen.. :( I was just hoping I guess, but I am pretty close to cracking this my...  [Read More]
Posted in: Exile Detection?
 HouseOfAmon
08-29-2006, 6:57 AM
#10
Thank you both,.. @Stoffe, a few of those commands might be just what i need, I was doing those functions by creating them through other functions.. Too bad I didnt know about them till after I coded ten miles worth of script, but I might just rewor...  [Read More]
Posted in: Exile Detection?
 HouseOfAmon
08-29-2006, 5:41 AM
#7
Yeah, I misused the object data type, I realised like 5 minutes after posting it, I stopped, and was like, wait a minute.... Thats a string... duh.....  [Read More]
Posted in: Exile Detection?
 HouseOfAmon
08-29-2006, 2:43 AM
#5
Thanks, I think the first one will work... I need to detect who used the item/executed the script, its the old armband/spells.2da impact script trick,.. I need to know what party member exactly executed the script.. that way the right global varia...  [Read More]
Posted in: Exile Detection?
 HouseOfAmon
08-29-2006, 2:05 AM
#3
I'm sorry I can't help you with scripting, it's like trying to read Chinese upside-down and drunk to me, honestly I've read through all the tutorials, but I think scripting for me is something that someone would have to sit down and teach me. As far...  [Read More]
Posted in: Exile Detection?
 HouseOfAmon
08-29-2006, 1:12 AM
#1
Is it possible to detect the exile, I need to be able to return some sort of reference to him/her in a script, I remember seeing his/her npc number is -1, but have yet to find a function that can return that value for me.. Then again, I have only l...  [Read More]
Posted in: Interfaces.. ?
 HouseOfAmon
08-28-2006, 9:18 AM
#5
As far as I can tell nothing happens if you do. I couldn't notice any slowdowns or other problems when trying to execute non-existing scripts. The game likely just skips execution if the resource doesn't exist. Alright thanks, then that would be the...  [Read More]
Posted in: Interfaces.. ?
 HouseOfAmon
08-28-2006, 2:45 AM
#3
Asimilar device easy to understand is ChAiNz.2da's HakPad (http://www.lucasforums.com/showthread.php?t=149446&page=1&pp=40&highlight=hakpad) Thank you I will look into it.. :) edit.. Yeah, that cleared it up for me,... Instead of start...  [Read More]
Posted in: Interfaces.. ?
 HouseOfAmon
08-28-2006, 12:43 AM
#1
How do I go about making an interface, similar to Defenders Wrist Console.. I tried figuring it out looking at his source, but there were like 400 files in there, and I soooo..ooo.o dont feel like looking through all of that to find one(maybe 2 or 3...  [Read More]
Posted in: You'd think the Sith would learn...
 HouseOfAmon
08-27-2006, 6:07 PM
#2
I would venture to say yes, I remember a mod that lowered the number of ships that would attack you, so I don't see why you couldnt increase the number as well, I do believe you have to edit modules to access this though.. I havent ventured into mod...  [Read More]
Posted in: Cheat Bot remade
 HouseOfAmon
08-28-2006, 3:25 PM
#7
Yeah, I knew someone would like that idea, I was gonna do it, but like I said, I dont really use any recruits, so I decided against it, and no use letting good ideas go to waste.. Yeah, so do it man, if you can pull it off it will be awesome, and r...  [Read More]
Posted in: Cheat Bot remade
 HouseOfAmon
08-27-2006, 6:22 PM
#2
I was actually thinking about doing something like that, I hadnt decided on whether or not I will yet though... But I do thinik its possible, I wanted to use a screen like Defender does with his wrist console, and make it easy to integrate recruitab...  [Read More]
Posted in: Custom Icons & The Big White Blocks
 HouseOfAmon
08-27-2006, 5:35 PM
#24
no problem, here to help, and for future reference, Mav is fine ;) hopefully it'll work out now. Well, it worked out perfect as a matter of fact, thanks to you and Stoffe I have already released v1.1, way ahead of schedule I might add, :) so if you...  [Read More]
Posted in: Custom Icons & The Big White Blocks
 HouseOfAmon
08-27-2006, 3:36 PM
#22
I havent tried it yet, but thank you maverick, I would have not even remembered to set the variation type.. Now I feel stupid, I totally forgot about that.. :) Thank you.....  [Read More]
Posted in: Custom Icons & The Big White Blocks
 HouseOfAmon
08-27-2006, 1:47 PM
#20
Alright, well I am feeling much better now. :) So I did everything you said to do stoffe, and the mod now works perfect,.. edit ----- I got it using a similar icon to what I want, but I told it to use saber icon 6, it has no glow effect.. But its...  [Read More]
Posted in: Custom Icons & The Big White Blocks
 HouseOfAmon
08-27-2006, 8:59 AM
#19
Thank you Stoffe, I appreciate your help, though I havent got it all done yet as this headache is sucking, and making hard to anything, Regardless, I trust you and you have never led me astray, so I am sure it will be just what I need.. Well, thank...  [Read More]
Posted in: Custom Icons & The Big White Blocks
 HouseOfAmon
08-27-2006, 7:34 AM
#17
@Stoffe Alright, this got the icon to show up, it still didnt use what I wanted yet, but I think I can get that much, this is still probably wrong, but it works better.. Now, what about v1.0 how will this deal with that, from what I am seeing this...  [Read More]
Posted in: Custom Icons & The Big White Blocks
 HouseOfAmon
08-27-2006, 5:16 AM
#15
Thanks for helping me Maverick, the whole no icon thing is sucking.. I actually had done more stuff than what you see, you just have the best working version.. I didnt think it wise to release a broken version.. ;) BTW, I wanted to use w_lghtsbr_00...  [Read More]
Posted in: Custom Icons & The Big White Blocks
 HouseOfAmon
08-26-2006, 12:59 PM
#9
Its on Kotor Files.. http://knightsoftheoldrepublic.filefront.com/file/Lightsaber_OnOff_Switch;68429...  [Read More]
Posted in: Vash Dialog
 HouseOfAmon
08-26-2006, 1:14 PM
#9
[QUOTE=Pavlos]That's because we're working on it for *ourselves*, if there is an interest in the mod then that is a side-effect. Perhaps we just work slowly? Anyway, what do you mean by "results?" Do you want a basket of sweet rolls sent to...  [Read More]
Posted in: [WIP] Influence Bug Fix v1.1
 HouseOfAmon
08-27-2006, 5:30 AM
#11
Its all good.. Though it should have worked on any game anywhere... Odd that it didnt.....  [Read More]
Page: 3 of 5