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Grabstein

Latest Posts

Page: 1 of 2
Posted in: How, exactly,
 Grabstein
02-20-2007, 6:01 PM
#9
Well, I just tried it, and it didn't work, however I do believe I have to do some more digging in what you've given me. Thanks, again, though. :D EDIT: Okay, it's still shiny. Not sure what, exactly, I'm supposed to edit....  [Read More]
Posted in: How, exactly,
 Grabstein
02-20-2007, 5:55 PM
#7
Thanks! Where'd you find that? When I used the KotOR Tool to extract, all I got was to empty boxes with "pI" between them. On top of that, I'm not very accomplished at modding. Still fairly new....  [Read More]
Posted in: How, exactly,
 Grabstein
02-20-2007, 3:37 PM
#5
Okay, basically, this is something I've been fighting with for a while. I need to make shiny bits on the dancer's outfit unshiny. The dancer's outfit is not in the baseitems.2da, and even if it were, that still does not allow me to change the environ...  [Read More]
Posted in: How, exactly,
 Grabstein
02-20-2007, 3:17 PM
#3
Ah. Okay. That explains a few things. How then, do I change the environmap for the textures? Editing or making a new .txi isn't doin' the trick. EDIT: How do I know what the name of the armour is?...  [Read More]
Posted in: How, exactly,
 Grabstein
02-20-2007, 3:06 PM
#1
do you add armour into the appearance.2da? Everything I find in there is for people, not for weapons or armour....  [Read More]
Posted in: [WIP]The Redemption of Yuthura Ban
 Grabstein
02-18-2007, 8:23 PM
#22
I think that this is a great idea. Is there a way to allow for choosing an NPC? I mean, it'd be difficult to replace T3, who, after Taris, is pretty much useless. However, I do happen to like Juhani. Replacing Carth or Bastilla would ruin the storyli...  [Read More]
Posted in: A little help, please...
 Grabstein
03-12-2007, 1:51 AM
#19
Okay. I will delete the .txi. However, the 2da that I edited, was already in the main override. I've opened it a few times, just to be sure....  [Read More]
Posted in: A little help, please...
 Grabstein
03-12-2007, 1:21 AM
#17
Anybody?...  [Read More]
Posted in: A little help, please...
 Grabstein
03-10-2007, 12:22 AM
#16
Well, I just changed every envmap in the appearance.2da to default, those that weren't "****". Still doesn't work. I also have the .txi that is empty, still. Anyone else have any ideas?...  [Read More]
Posted in: A little help, please...
 Grabstein
03-09-2007, 5:32 PM
#14
Alright. I made the .txi blank. I named it exactly the name of the file that I needed. Still it uses the baremetal coding instead of the transparent....  [Read More]
Posted in: A little help, please...
 Grabstein
02-21-2007, 3:27 PM
#13
That didn't work. I don't know what else to try. Thanks anyways, though....  [Read More]
Posted in: A little help, please...
 Grabstein
02-21-2007, 11:29 AM
#11
I'm not familiar with the way .txi work. I'm fairly new to this. Glovemaster has given me help, however, I'm not understanding why things are shiny, instead of transparent....  [Read More]
Posted in: A little help, please...
 Grabstein
02-20-2007, 1:41 AM
#9
Is there a thread on editing *.txi?...  [Read More]
Posted in: A little help, please...
 Grabstein
02-15-2007, 12:51 AM
#7
Oh, okay. Thanks. Is there already a thread on how to edit .txi?...  [Read More]
Posted in: A little help, please...
 Grabstein
02-11-2007, 10:17 AM
#5
Well, thanks. I'll see what I can dig up. :D EDIT: Okay, I'm havin' a little problem diggin' up the .txi file for some specialized armour. How would I go about findin' the .txi file, or possibly replacin' it? Edit 2: Where can I find the .txi files...  [Read More]
Posted in: A little help, please...
 Grabstein
02-11-2007, 2:29 AM
#3
Thanks, but yes, it is turned on. What's happening, apparently, is that in the alpha channel, what I black out, becomes shiny. It's just more pronounced than the grey areas. Any advice would be appreciated. EDIT: Oh, is it possible to have multiple...  [Read More]
Posted in: A little help, please...
 Grabstein
02-11-2007, 1:06 AM
#1
Does anyone have any idea why transparent items would not show as transparent, in game?...  [Read More]
Posted in: Okay, now this is weird...
 Grabstein
02-09-2007, 4:14 PM
#5
Yeah, it's 32 bit. Edit: Okay, so I've about given up. The skin is shiny, now, where I want there to be transparencies. I'm starting to wonder if it isn't something in the game. Is that possible? To my knowledge there is no .txi attached, at all. Am...  [Read More]
Posted in: Okay, now this is weird...
 Grabstein
02-09-2007, 2:01 PM
#3
But the alpha channel isn't showing. I've tried merging, prior to saving, but it's still being temperamental....  [Read More]
Posted in: Okay, now this is weird...
 Grabstein
02-09-2007, 1:51 PM
#1
Could somebody please tell me what I'm doing wrong? I'm using Photoshop CS2 to edit a skin. However, when I save, with alpha channels checked, it will not save the alpha channels. A little help would be muchly appreciated....  [Read More]
Posted in: Reskin doesn't work... help?
 Grabstein
02-07-2007, 3:00 PM
#10
Yeah, I know. Waiting for tax return. Edit: Heh, just realized that those were the specs from my wife's comp. My specs are up, now. Edit 2: Alrighty. Now I've got just a bronzed skin popping up, in game. Am I saving the texture wrong, or something?...  [Read More]
Posted in: Reskin doesn't work... help?
 Grabstein
02-07-2007, 2:01 PM
#8
LOL The card was halfway decent, when I got it. Those things are obsolete as soon as you walk out of the store....  [Read More]
Posted in: Reskin doesn't work... help?
 Grabstein
02-07-2007, 1:09 PM
#6
Removed refrence to deleted off topic spam post. -RH Anyways, I got an error... Error msg: Can't use an undefined value as an ARRAY reference at /PerlApp/Bioware/TPC.pm line 190. And I've lost my save files, in game. *ponders* Edit: Okay, I've got...  [Read More]
Posted in: Help, please...
 Grabstein
02-08-2007, 6:05 PM
#12
Ah, okay. I'll try that, then. Thanks. :D Edit: Well, that seemed to work. Thanks, Darth333!...  [Read More]
Posted in: Help, please...
 Grabstein
02-08-2007, 8:52 AM
#10
No, I haven't. Still tinkering to try to find out what's goin' on, though....  [Read More]
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