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Necroe

Latest Activity

Posted in: Help editing XML's, what do some lines mean?
 Necroe
03-01-2006, 5:38 AM
#5
tac health is health, shields shields and energy is energy which is everything frmo moving to firing weapons. dmg doesnt do anything in the units or squadrons files but is determined thru projectiles.xml...  [Read More]
Posted in: Surface bombardment
 Necroe
03-02-2006, 5:24 AM
#15
no one said anything about LANDING just going into the atmosphere to bombard the planet....  [Read More]
Posted in: Surface bombardment
 Necroe
02-27-2006, 7:15 AM
#2
i think they turned it off for a reason, if you notice its also set at tech lvl 99 as it's the base for the other ones! so as such the others should have it too....  [Read More]
Posted in: Mod Ideas About Ground ASSualt
 Necroe
02-25-2006, 11:58 PM
#3
they had it originally under the star destroyer there was like can_orbital_bombard...  [Read More]
Posted in: Editing how rebels advance tech
 Necroe
02-25-2006, 1:14 PM
#3
im tempted to lock xwings as to give z95's more use ;p...  [Read More]
Posted in: Concise Ship Name List
 Necroe
02-25-2006, 9:48 AM
#12
while it may be more realistic i think tartan is better especially if they look similar as in multiplayer u can really pause so u cant check which one it is!...  [Read More]
Posted in: Concise Ship Name List
 Necroe
02-25-2006, 9:25 AM
#10
do the different types of carracks have different names as the tartan uses turbolasers while there apparently are different ones which use ion cannons...  [Read More]
Posted in: Tried to enhance the shot graphics...
 Necroe
02-27-2006, 6:03 AM
#23
are you still updating this mod?...  [Read More]
Posted in: Tried to enhance the shot graphics...
 Necroe
02-25-2006, 9:27 AM
#22
well it's not that hard as all you have to do is replace the custom render portion pretty much!...  [Read More]
Posted in: Tried to enhance the shot graphics...
 Necroe
02-25-2006, 7:01 AM
#20
here's for those lazy ones it's got the 2.0 realism mod's stuff with the gfx update from here! http://pff.swrebellion.com/index.php?action=dlattach;topic=2763.0;attach=527...  [Read More]
Posted in: Tried to enhance the shot graphics...
 Necroe
02-25-2006, 6:30 AM
#19
brr gotta go thru the whole thing again then :(...  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Necroe
02-25-2006, 10:05 PM
#73
i think the prob with the tartan is the weapon boost, maybe lower its speed multiplier from 0.5f to 0.25f ?...  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Necroe
02-25-2006, 1:55 PM
#68
i think the carrack and torpedo boat both contribute as well as the interceptor as a counter to the awing! carrack is great for taking down shields of the moncal although maybe too good (just like the tartan), the torpedo boat works as an early, wea...  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Necroe
02-25-2006, 1:12 PM
#66
i think its bad for bases, well for the higher up stuff like tartans(grrr!), acclamators etc....  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Necroe
02-25-2006, 12:29 PM
#62
i don't think longativity is the problem its the damage, sure it does nice damage but compared to the tartan its pathetic, if i have a squad of 5 ywings, the SECOND i see a tartan i pause, make em fly away...by the time theyre away theres 2 left. at...  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Necroe
02-25-2006, 8:45 AM
#60
i love the new ships just the carrack's anti-shields seems TOO STRONG i mean one salvo does a hellava lot of shield dmg to ships! maybe its just me being scared due to using the tartan model i try to flee as soon as i see it :P can't wait till we c...  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Necroe
02-25-2006, 6:22 AM
#56
i think the empire needs a tech tree revamp getting a carrack before nebulon's seems far unfair it would seem you should get it soon after the rebels get assault frigates!...  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Necroe
02-24-2006, 7:15 PM
#42
you mean the tartan isn't scary enough!...  [Read More]
Posted in: [GC]Start with only one planet
 Necroe
02-24-2006, 10:17 PM
#59
traitor! realism for the sw universe ;P much better fighters aren't useless for example :P...  [Read More]
Posted in: [GC]Start with only one planet
 Necroe
02-24-2006, 9:29 PM
#56
i say take the isd out completely, what i did was take EVERYTHING out so there was no land or space forces except u start with a lv 5 station. luke's lucky shot took an pirate base lv 1 to ALL RED in 1 shot gg :P...  [Read More]
Posted in: [GC]Start with only one planet
 Necroe
02-24-2006, 9:05 PM
#50
there seems to be some crazy price reduction going on at dant...assault frig costs 625....  [Read More]
Posted in: [GC]Start with only one planet
 Necroe
02-24-2006, 8:34 PM
#48
huge flaw in your newest version...you cant get tech! since u cant see the other planets and theyre covered by pirates u cant get to coruscant to get nebulon b's to take down the pirates!...  [Read More]
Posted in: [GC]Start with only one planet
 Necroe
02-24-2006, 8:24 PM
#47
i'd like it so u don't start with any real units, unfair advantage when imps start with an ISD!...  [Read More]
Posted in: [GC]Start with only one planet
 Necroe
02-24-2006, 8:20 PM
#46
the realism mod is at 2.0 atm! is it possible to only use your map..as the rest of the stuff is pretty much in the relaism mod? except for the horribly unbalancing mon cal's carrying fighters!...  [Read More]
Posted in: Warhammer 40000 TC: Interest Check
 Necroe
02-28-2006, 1:37 AM
#18
i'd love to help oddly enough none of my books have any stats or similar for the space portion :P...  [Read More]