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bgbennyboy

Latest Posts

Page: 4 of 31
Posted in: No Music for certain games in SCUMMVM
 bgbennyboy
10-04-2005, 1:50 PM
#7
Its just a possibility, could be a few things, perhaps your cd audio is muted or you're playing from your second cd drive (scummvm expects the first drive unless you tell it so). Like I said - rip the tracks to mp3 and place them in the game dir. En...  [Read More]
Posted in: No Music for certain games in SCUMMVM
 bgbennyboy
10-04-2005, 12:16 PM
#5
Perhaps you havent linked the cd audio cable up or something. Rip the tracks to mp3 - read the scummvm readme for more info....  [Read More]
Hang on, is this error coming from Q+E or from ScummVM?...  [Read More]
Look at line 30 in scummvm.ini and edit it. - c:\windows\scummvm.ini or right click the title bar in Q+E and click the option....  [Read More]
Posted in: Psychonauts dialogue text editing
 bgbennyboy
09-27-2005, 12:11 PM
#6
Wont there be an Italian language option once the European version is released?...  [Read More]
Posted in: Totally, utterly confused.
 bgbennyboy
09-18-2005, 6:30 AM
#2
1 - Download the latest version (http://quick.mixnmojo.com) 2 - Open one of the Psychonauts sound archives (eg ASMusic.isb) 3 - Select an audio file from the list 4 - Click 'save audio file' 5 - Play the new file in Winamp or Windows Media Playe...  [Read More]
Posted in: Bone "data.ttarch" file format
 bgbennyboy
09-24-2005, 11:21 AM
#32
Like this (http://quick.mixnmojo.com/temp/blah.png) (looks like I missed a bit). I still think its something to do with the aspect ratio, it would explain why textures like ui_options.d3dtx (http://quick.mixnmojo.com/temp/ui_options.d3dtx.png) dont...  [Read More]
Posted in: Bone "data.ttarch" file format
 bgbennyboy
09-24-2005, 9:37 AM
#30
I've been playing with ttg_splash1.d3dtx - since its mostly white its easy to see the corrupted areas and also to know what colour those areas should be. Some interesting stuff: This (http://quick.mixnmojo.com/temp/ORIGttg_splash1.d3dtx.png) is what...  [Read More]
Posted in: Bone "data.ttarch" file format
 bgbennyboy
09-20-2005, 10:34 AM
#29
I've got it and tried using it with Bone. Unfortunately when I use it Bone runs, but nothing is displayed on screen and I seem to get no results. I'll keep trying. Also, t3.mll is actually a .dll, if you open it with a resource viewer you can see di...  [Read More]
Posted in: Bone "data.ttarch" file format
 bgbennyboy
09-20-2005, 8:36 AM
#27
Hmm, I installed the August sdk but it doesnt seem to have installed any of the tools. When googling I couldnt find anything about dumping dx textures....  [Read More]
Posted in: Bone "data.ttarch" file format
 bgbennyboy
09-20-2005, 8:00 AM
#26
That sounds like a good idea, I'm downloading the sdk now....  [Read More]
Posted in: Bone "data.ttarch" file format
 bgbennyboy
09-20-2005, 6:58 AM
#24
Perhaps it might help to see what the game makes of any changes. Bone Ttarch Creator (http://quick.mixnmojo.com/files/BoneTtarchCreator1.0.zip) - select a folder and it'll compile the files inside to a new .ttarch archive. I've tried it with the gam...  [Read More]
Posted in: Bone "data.ttarch" file format
 bgbennyboy
09-19-2005, 9:07 AM
#21
The font files also use dds images and they also have the same corruption....  [Read More]
Posted in: Bone "data.ttarch" file format
 bgbennyboy
09-18-2005, 11:53 AM
#18
Which file is that in? Also whats a QWORD? 8 bytes?...  [Read More]
Posted in: Bone "data.ttarch" file format
 bgbennyboy
09-18-2005, 8:34 AM
#16
The corruption is easiest to see in ui_options.d3dtx because the corruption is at the bottom on a black background. The corrupt bit is this (before any xor'ing): 840D 180D 9050 A69B 840D 180D 9050 A69B 840D 180D 9050 A69B 840D 180D 9050 A69B 840D 1...  [Read More]
Posted in: Bone "data.ttarch" file format
 bgbennyboy
09-17-2005, 8:47 PM
#14
I tried with WTV and the dds viewer in InfranView and got the same results. It does it with different levels of DXT compression too so its not just 1 thats wonky. I checked the size and that was correct too. From memory the header before the dds ima...  [Read More]
Posted in: Bone "data.ttarch" file format
 bgbennyboy
09-17-2005, 1:25 PM
#12
Weird, the images are .dds images but each image has an area of corruption on it: Example 1 (http://quick.mixnmojo.com/temp/ui_options.d3dtx.png) Example 2 (http://quick.mixnmojo.com/temp/ui_menu_logo.d3dtx.png) I dont know why this happens, its v...  [Read More]
Posted in: Bone "data.ttarch" file format
 bgbennyboy
09-17-2005, 12:45 PM
#11
Also did anyone else notice that some of those files were .chore files? I dont for a second think there'll be any similarities, but both scumm and grime used 'chores', I think they were used for actor animation or similar, I cant really remember. Als...  [Read More]
Posted in: Bone "data.ttarch" file format
 bgbennyboy
09-17-2005, 12:23 PM
#10
Not at all, go ahead....  [Read More]
Posted in: More Psychonauts Stuff
 bgbennyboy
10-07-2005, 6:52 AM
#8
The ps2 models seem slightly different to the pc and xbox ones, i've uploaded some here (http://quick.mixnmojo.com/temp/ps2model/) in case they can help. [Edit] Another thought - we know (http://www.lua.org/uses.html#68) that the levels were created...  [Read More]
Posted in: More Psychonauts Stuff
 bgbennyboy
10-07-2005, 6:29 AM
#7
Hijack away! I uninstalled PIX because I couldnt get it to work, perhaps running it with the demo version or even a *cough* cracked .exe would give different results? When I was trying to decompile the exe I couldnt get the original to decompile, but...  [Read More]
Posted in: More Psychonauts Stuff
 bgbennyboy
10-05-2005, 11:10 AM
#5
I've uploaded some ps2 files (and the equivalent decoded image from the pc version) here (http://quick.mixnmojo.com/temp/ps2/) perhaps someone else can make sense of them :) As I said, they are laid out in a very similar way to the headerless dds' :...  [Read More]
Posted in: More Psychonauts Stuff
 bgbennyboy
10-04-2005, 2:00 PM
#4
I made some progress with the PS2 version, I found the location of the MPAK level files and by hardcoding their offsets I can display a great many of the files. The image files in the PS2 version are set out in a similar way to the headerless DDS fi...  [Read More]
Posted in: Psychonauts Explorer 1.2 Released!
 bgbennyboy
10-04-2005, 12:19 PM
#22
I'm making some progress with the PS2 version, I can now view the files from all the levels, but I havent been able to decode the images yet. I'll release a new version once I've done that....  [Read More]
Posted in: Psychonauts Explorer 1.2 Released!
 bgbennyboy
10-03-2005, 7:15 AM
#19
Someone else is working on it, but he hasnt much time. So it is possible, but unlikely to happen any time soon....  [Read More]
Page: 4 of 31