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bgbennyboy

Latest Posts

Page: 2 of 31
Posted in: Grim Fandango cutscenes
 bgbennyboy
06-12-2007, 1:36 PM
#4
What version of DirectX do you have? Choppy cutscene playback used to be a problem with older versions of DirectX in CMI and Grim. If you've got the latest version, run dxdiag (start>run>dxdiag) and lower sound acceleration to basic. Remember...  [Read More]
Posted in: Grim Fandango cutscenes
 bgbennyboy
06-12-2007, 1:25 PM
#2
Try win2000 compatibility mode perhaps...  [Read More]
Posted in: Using Scummvm
 bgbennyboy
09-10-2006, 8:04 AM
#2
http://prdownloads.sourceforge.net/scummvm/scummvm-0.9.0-win32.exe?download http://www.unet.univie.ac.at/~a0200586/videogames/scummvm_tutorial/...  [Read More]
Its been a long time since I tried it, but as far as I remember it the cutscenes problem is known. There isnt anything you can do to fix it....  [Read More]
Posted in: debug keys
 bgbennyboy
06-21-2006, 12:44 PM
#7
Info about all the debug keys is contained in the Grim Fandango Launcher - just click on 'debug keys' to view it....  [Read More]
Posted in: Behind the Magic Cd
 bgbennyboy
06-04-2006, 8:15 AM
#2
From what I remember, I think it is. Try Scumm revisited (http://scumm.mixnmojo.com/?page=utils#scummrev)...  [Read More]
Posted in: Grim Fandango Dialogue files
 bgbennyboy
05-04-2006, 11:16 AM
#4
The speech is in the voxXXX.lab files. Open them with Scumm Rev 2....  [Read More]
Posted in: Bone: The great cow race
 bgbennyboy
07-30-2006, 5:04 AM
#9
Rather than start yet another telltale thread: I've just released two more Telltale-related programs - see here for more info. (http://www.lucasforums.com/showthread.php?p=2138639#post2138639) While I was making Telltale Explorer, I suddenly rememb...  [Read More]
Posted in: Bone: The great cow race
 bgbennyboy
04-18-2006, 6:37 PM
#6
Yeah I meant the stuff starting on line 3645. You're absolutely right about !patch_99.ttarch, I completely missed that. So its now a matter of figuring out how the index is compressed, which...isn't easy. They've really gone to a lot of trouble to p...  [Read More]
Posted in: Bone: The great cow race
 bgbennyboy
04-16-2006, 7:06 PM
#4
Well spotted - that text references Activemark (http://www.trymedia.com/services/services.shtml) which is probably what they use to control the licensing and demo/full version activation. I noticed the patch_99 file. I dont know if its a proper ttarc...  [Read More]
Posted in: Bone: The great cow race
 bgbennyboy
04-15-2006, 10:30 AM
#1
This time the .ttarch archive isnt so easily readable. Has anyone had a look at it yet? I've been using Filemon (http://www.sysinternals.com/Utilities/Filemon.html) to at least give me some info on how bone2 is reading the file. Using it, I've worke...  [Read More]
Posted in: Problem with your grim launcher
 bgbennyboy
04-08-2006, 8:17 AM
#2
You mean the launcher crashes, or the game itself crashes?...  [Read More]
Here (http://quick.mixnmojo.com/download.php?download=TellTaleTextureExplorer0.2.zip) is a more polished and complete version....  [Read More]
Here (http://quick.mixnmojo.com/temp/TellTaleTextureExplorerTest.zip) is a rough, but working version of the texture viewer. It should let you view all the textures, i've used two different dds decoders, so anything that one doesnt handle, the other...  [Read More]
Heh, I should've guessed you'd be onto it :) Dangerzone: Luckily my friend has just bought csi, he brought it round last night, so i've started doing the texture viewer/convertor. Unfortunately its going to be delayed for a few days since its now my...  [Read More]
Thanks for that. I'll knock up a viewer/ripper for you, sometime in the next few days....  [Read More]
Posted in: Editing EMI texts
 bgbennyboy
04-13-2006, 1:09 PM
#4
I cant remember if the EMI dialog is contained in LUA scripts. If it is, you can certainly decompile the scripts, but I dont think the output can be recompiled....  [Read More]
Posted in: Bone "data.ttarch" file format
 bgbennyboy
11-05-2006, 1:54 PM
#43
Nice one! So those tables are the key that the data is encrypted with? You're nearly there now!...  [Read More]
Posted in: Bone "data.ttarch" file format
 bgbennyboy
11-04-2006, 8:36 PM
#41
Well done! It sounds like you're on the way to figuring it out :) It'd be brilliant if you could, you've certainly come much closer than anyone else so far....  [Read More]
Posted in: Bone "data.ttarch" file format
 bgbennyboy
11-01-2006, 7:07 PM
#39
As expected Sam and Max uses the new ttarch format, so far it seems like a good game and everyone should buy it :) There are also 2 .d3dtx files that also feature new encryption (I think they just have a larger encrypted block at the beginning). Reg...  [Read More]
Posted in: Bone "data.ttarch" file format
 bgbennyboy
10-30-2006, 4:50 PM
#38
I remember looking at a function called 'encrypt metastreams' in Bone 1, I guessed that this was what was called when an encrypted file like prefs.prop was saved. I hoped that I could work out how the encryption was done and then reverse it. Unfortun...  [Read More]
Posted in: Bone "data.ttarch" file format
 bgbennyboy
10-30-2006, 12:17 PM
#36
The updated (http://www.telltalegames.com/bone/boneville) version of Out from Boneville now uses the new style .ttarch that The Great Cow Race uses. I think its a pretty safe bet that Sam and Max will use it too....  [Read More]
Posted in: Bone "data.ttarch" file format
 bgbennyboy
10-23-2006, 7:11 AM
#35
I was looking through some files this weekend and I found my notes for the encryption. I'll repost them here in the hope that they can help someone else. I had switched from looking at the textures, to looking at the .prop files and was trying to ge...  [Read More]
Posted in: Psychonauts Explorer 1.2 Released!
 bgbennyboy
09-05-2006, 2:22 PM
#30
Check your email....  [Read More]
Posted in: ridiculously large cover scans etc
 bgbennyboy
05-16-2007, 7:27 PM
#241
Nice work guys. The only box art without the 'By Ron' line seems to be the FM-Towns version. Of course the chances of finding someone who owns it are slim, but you never know....  [Read More]
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