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bgbennyboy

Latest Posts

Page: 24 of 31
Posted in: Humongous games?
 bgbennyboy
10-16-2002, 1:43 PM
#2
There are some that use a standard version of SCUMM and these are playable to varying degrees on scummvm I think. There are some humongous games however that use scumm but are more modified, im not sure about these. Ive never had access to a humongou...  [Read More]
Posted in: Taking screenshots?
 bgbennyboy
10-14-2002, 10:55 AM
#4
If your doing animated gifs it might be easier to use a costume ripper or similar (see lucashacks) to rip all the frames of animation for a sprite then make it into a gif, thats how I did my avatar anyway....  [Read More]
Posted in: Taking screenshots?
 bgbennyboy
10-14-2002, 10:26 AM
#2
It does depend on your os. The easiest way of course is to run them in scummvm then hit the print screen key and paste into a paint package of your choice. HypersnapDx is the other good screenshot-taking proggy, however I dont think it works with do...  [Read More]
Bah another post that should go in the help forum. Depends on your version of windows, if you have 9x (95,98,ME) just use ScummVM (http://scummvm.sourceforge.net/) if you want a frontend for it use ScummVM Quick and Easy (http://www.gorman.btinterne...  [Read More]
Posted in: comi.la2
 bgbennyboy
10-07-2002, 11:56 AM
#2
You cant, dont make any requests like this again....  [Read More]
Posted in: Most Wanted: Scumm Utilities
 bgbennyboy
10-09-2002, 5:33 AM
#12
Heh that IS ScummIDE. Well it will be one day......eventually...........perhaps........  [Read More]
Posted in: Most Wanted: Scumm Utilities
 bgbennyboy
10-05-2002, 12:00 PM
#3
There you go ppl, what more do you want? Let the suggestions commence!...  [Read More]
Posted in: Most Wanted: Scumm Utilities
 bgbennyboy
10-05-2002, 5:51 AM
#1
Right, here's my attempt to inject some life into this forum. In this thread, post requests for a Scumm related utility you'd like to see. By that I mean ripping/changing/viewing utilities more than new interpreters and engines but if thats what you...  [Read More]
Posted in: ScummVM
 bgbennyboy
10-05-2002, 5:34 AM
#4
Record-setting straight time I think. ScummRev has been effectively 'dead' for a long time now. The ScummRev2 source has been released and the last (unfinished) build of ScummRev3 has too. Serge has gone off to pastures new and doesnt have time to wo...  [Read More]
Posted in: Viewing the characters/costumes
 bgbennyboy
10-02-2002, 6:43 AM
#4
I use the dxfull version. All you do is get your resource file (I just used monkey2.001) and drag and drop it onto costrip.exe, it will then open it....  [Read More]
Posted in: Viewing the characters/costumes
 bgbennyboy
09-30-2002, 9:51 AM
#2
Use Costume Ripper (http://scumm.mixnmojo.com/programs/costrip15.ZIP)...  [Read More]
Posted in: Dott
 bgbennyboy
09-28-2002, 7:41 PM
#2
This post should really have gone in the help forum. I cant move it as im not a mod in this section so i'll just answer it here. Getting it working depends on what operating system your 'high-end' system is running. If its Windows 2000 or XP then us...  [Read More]
Posted in: Uncertified drivers and MI3?
 bgbennyboy
10-02-2002, 7:36 AM
#11
Right, lets just run it off hd then. Make a new folder called 'Resource' in your curse folder. Cd1: Copy COMI.LA0 and COMI.LA1 to your curse folder. Copy the contents of the RESOURCE folder to the resource folder on your hd. Cd2: Copy COMI.LA2 to y...  [Read More]
Posted in: CMI/Grim Fandango on Win2k
 bgbennyboy
10-01-2002, 5:08 PM
#15
Yeah I probably should post some more stickys for different games i'll get round to it.....eventually. Right, Grim Fandango! I'll fill this in as I go along (remember I am using XP though): The solution to your problem with Grim exiting on the loadi...  [Read More]
Posted in: CMI/Grim Fandango on Win2k
 bgbennyboy
09-30-2002, 6:39 PM
#13
Ok, deep breath <> here we go. Ignore dxdiag in the grim folder its an old directx5-native one. If you want to run dxdiag, Start>Run>dxdiag The application compatibility toolkit can be a real pain in the arse. Good luck with it:p Now,...  [Read More]
Posted in: Sam and Max in WinXP
 bgbennyboy
10-14-2002, 1:07 PM
#14
You and I have had this (achingly long) discussion before in other threads. Jeepers creepers, I say this with patience and the greatest of respect. THE DAMM HEAP STATUS ERROR MESSAGE DOESNT MATTER If the game works and you can click past the error...  [Read More]
Posted in: Sam and Max in WinXP
 bgbennyboy
10-13-2002, 5:22 PM
#11
Heh it doesnt matter really, its just a lot easier to use q+e and ignore the heap status message than boot into dos, set up dos sound drivers and cd drivers and then run it from there;)...  [Read More]
Posted in: Sam and Max in WinXP
 bgbennyboy
10-13-2002, 4:30 PM
#9
But this is about running in 2k/XP which dont have dos, hence quick and easy, hence this thread...........bah...  [Read More]
Posted in: Sam and Max in WinXP
 bgbennyboy
10-07-2002, 12:08 PM
#6
Well try playing from hd then. Copy the resource files (.000 and .001) or (.sm0 and .sm1) and monster.sou to hd. ALso try reinstalling q+e....  [Read More]
Posted in: Sam and Max in WinXP
 bgbennyboy
10-07-2002, 12:02 PM
#4
See here (http://www.lucasforums.com/showthread.php?s=&threadid=79867) for similar problems with DOTT. Its not impossible with ScummVM at all, just press F5 and save the game the same as in all LEC games. Also remember that the floppy version o...  [Read More]
Posted in: Messages never seen in a SCUMM game
 bgbennyboy
10-05-2002, 10:06 AM
#18
Well, a quick look inside a random monkey1 saved game shows me this: 'Well, I can't do it, I hurt my hand taming the lions last week..know why I bothered you with it...I'll have him taken care of myself..p, leaving no survivors..lor, Peter Chan and....  [Read More]
Posted in: Messages never seen in a SCUMM game
 bgbennyboy
10-02-2002, 1:40 PM
#16
Bah...  [Read More]
Posted in: Messages never seen in a SCUMM game
 bgbennyboy
10-02-2002, 7:47 AM
#14
We? Whos we? :) This is the sort of thing ive been looking at/messing with. Pop on #monkey-island some time and let me know what your up to:) Heh im still waiting for a windows gui version of akosview..:p...  [Read More]
Posted in: (stupid?) idea for mojo main page
 bgbennyboy
10-14-2002, 11:11 AM
#35
Thats also a good idea Tones and id imagine it'd be a lot easier to implement too....  [Read More]
Posted in: (stupid?) idea for mojo main page
 bgbennyboy
10-14-2002, 11:09 AM
#34
Yeah its definately worth a try, if only to stop ppl bumping this thread back up every few weeks asking 'is it done yet?' Seriously though its still a good idea, perhaps it could be limited only to people who have a mojo account, that way if they do...  [Read More]
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