>its just a lot easier to use q+e and ignore the heap status message than boot into dos
Sure. Otoh you only have to set those drivers once, then when the ebd is done it's done forever and booting to dos is hardly a big time consuming task, but I can see your point.
I'm not questioning q+e's usefulness, if that's your impression.
Nor I see any reason why a simple fact ought not to be reported.
If I am playing Sam'n'max with VDMSound and suddenly I find Conroy Bumpus' song can't be heard, well this is a fact, and a fact that could be best evaluated by all players when they reach that spot themselves.
No criticism of VDMSound is intended. I remember Vlad himself replied to me on this matter some time ago on bravenet's VDMSound Forum blaming this little buggy behavior on the "Frankenstein nature" (so he said) of the hybrid Sam'n'max folder that the emulator relies upon.
So the memory message reports is just that : facts.
Now since I've been playing or trying to play Sam'n'max lately under at least 4 different OS (namely, DOS "7.10", Win98FE, WinME and WinXP Home) using 2 different versions of the game (floppy disks and cdrom versions, plus their mix made to please VDMSound) and on its own (that is, using either an ISA Creative Awe64 Gold or a PCI Soundblaster Live! soundcard) or using at least 2 different emulators (VDMSound 2.0.4 and ScummVM in no less than a dozen of evolving builds) if memory warnings showing varying values are always present except for the DOS environment will this not be a fact ?
Yeah and while I'm at it, what will Lucasarts' support center have to say about this matter ?
Well, something like what I will quote here from
http://support.lucasarts.com/trg/tgd.asp?id=1092&g=16&s=10)
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SAM & MAX HIT THE ROAD
Technical Reference Guide - Details
"Not Enough Memory"
You receive this error when trying to run Sam & Max in an environment that is not optimally configured. This error refers only to the format of your available RAM, not to the quantity of system RAM. This is related to different standards of memory usage. Sam & Max uses an older method of memory handling known as Real Mode operation, as opposed to the more recent standard Protected Mode. Newer systems are often not configured to run the older standards as well as the current standards. The result of this is the need to reconfigure memory allocation to get Sam & Max to function. The best method to do this with is a boot disk.
The solution is to make a boot disk with a Real Mode memory configuration. A boot disk will provide an optimal memory environment for the operation of Sam & Max.
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Now it's not been lost on me that this is just what emulators are
made for : go past all those limitations.
The point is our Sam'n'max seem to be giving a hard time to each emulation software so far.
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<Insert entertaining and side-splittingly funny quote of your choice here> :
We may forgive those who bother us, but we can never forgive those whom we bother
(La Rochefoucauld)