Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.

Editing EMI texts

Page: 1 of 1
 takysoft
01-07-2006, 9:55 AM
#1
Hi! I'm a hungarian translator(I've translated Day of the Tentacle for example)
I'd like to translate Monkey Island 4 too, but i Can't do a thing with *.lua files.
i think these are the texts..
found a decompiler for these files once, but the output format was uncompilable..

I know that there are translations for EMI, so please help me.
Hungarian gamers do like EMI! Help them!

Taky
 Fealiks
04-12-2006, 4:27 PM
#2
I dont think LUA is text... its some kind of coding language. (similar to SCUMM, hence the "LUA bar" )
 Alien426
04-13-2006, 3:27 AM
#3
LUA is a scripting language (http://en.wikipedia.org/wiki/Lua_programming_language). It might contain the texts, but I haven't taken a look at those files, so I can't tell.
 bgbennyboy
04-13-2006, 1:09 PM
#4
I cant remember if the EMI dialog is contained in LUA scripts. If it is, you can certainly decompile the scripts, but I dont think the output can be recompiled.
 john_doe
04-13-2006, 3:03 PM
#5
The EMI (and Grim Fandango) Lua scripts do contain text in the format "/IDxxxxx/The text", where the ID is a reference to the actual text that is stored in the .tab file (it's in one of the resource files, I forgot the actual filename). The text with the Lua scripts is just for clarity so the scripters knew what text each ID meant.
So, in short, you should be fine if you just modify the .tab file.
 naamii
01-30-2010, 11:09 AM
#6
Hi, I'd like to make a polish transalation of EMI but I just could not find the .tab file in neither 1st nor 2nd cd (in CMI it was named language.tab), so could somebody give me a clue where or how to find it, please?
Page: 1 of 1