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Grim Fandango cutscenes

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 Guybrush122
06-12-2007, 9:36 AM
#1
I'm running GF in compatibility mode for Win98 on XP. Though compatibility fixed a serious sound issue for me, it created a new problem-- some very jerky cutscenes. At first, I simply enabled 3D hardware acceleration, which seemed to make it stop, but it didn't: it only improved it a little bit. I'm thinking about trying maybe CPU Grabber or CPU Killer. Any suggestions?

Any help would be greatly appreciated...
 bgbennyboy
06-12-2007, 1:25 PM
#2
Try win2000 compatibility mode perhaps
 Guybrush122
06-12-2007, 1:30 PM
#3
I gave it a shot, but it was just as choppy as the other compatibility modes. I've been using CPU Grabber, which has helped immensely, but the speech/animation lag still occurs at intervals. Just not as a dramatically as it did without the application. And of course, I've fussed with all the possible levels of CPU Grabbage, if you will.

Any other suggestions?
 bgbennyboy
06-12-2007, 1:36 PM
#4
What version of DirectX do you have? Choppy cutscene playback used to be a problem with older versions of DirectX in CMI and Grim.

If you've got the latest version, run dxdiag (start>run>dxdiag) and lower sound acceleration to basic. Remember to put it back again after playing the game.
 Guybrush122
06-13-2007, 11:11 AM
#5
I have the latest version of DirectX, so I did what you suggested and turned the sound acceleration down to basic, and it didn't even improve the cutscene playback.

Any other final tricks up your sleeve?
 bgbennyboy
06-13-2007, 11:40 AM
#6
Nope, sorry.
 Guybrush122
06-13-2007, 11:41 AM
#7
Thanks for your time, man :)
 Guybrush122
06-13-2007, 11:48 AM
#8
Oh! Bitchin! I just set the .exe to run in 256 color, and now theres no prob whatsoever!
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