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Leron

Latest Posts

Page: 1 of 1
Posted in: Saves not saving-Mp
 Leron
02-20-2006, 3:34 PM
#3
BTW, where is that save directory? I just can't see it!!!! is it hidden or something like that? :(...  [Read More]
Posted in: Saved Games???
 Leron
02-12-2006, 7:12 AM
#2
It's Imposible wthout the full game... Save/load/multiplayer are hardcoded in the demo... they've been just cutted out... come on it's about 4 days 'till the resease day! %)))...  [Read More]
Posted in: Income: Mining and how many?
 Leron
02-10-2006, 2:30 PM
#13
well and what about the cloud city? remember? that's some kind of minig facility too! In one mod I saw some Gas giant with no surface.... And Tatooine do you remeber hy the sandcrawlers appear on it? it's from first minig company, they foubd that ore...  [Read More]
Posted in: Income: Mining and how many?
 Leron
02-10-2006, 1:10 PM
#10
eah! that's great! asteroid fields will be useful at least 100% :)) shipyard and mining station... cool:)) 2 Kokosmakroon Remember in Kotor 2, miners were harvesting some sort of flammable ore or gas? :)) not every asteroid feield would have that so...  [Read More]
Posted in: Income: Mining and how many?
 Leron
02-09-2006, 3:15 PM
#7
I think that building mines in the asteroid fields is imposible in the original game, but in the EU asteroids were a perfect place for shipyards and mining aoperations... just remember KOTOR 2... but I suppose that mining facility should be not a gro...  [Read More]
Posted in: Skinned SSD
 Leron
01-31-2006, 5:03 PM
#21
Guys, I've just rewached the 6'th episode... There's just One SSD it's in the center of the Imperal Fleet... so... Official Movie Contains only one SSD... I Think it would be right to Make SSD an unique unit...  [Read More]
Posted in: Skinned SSD
 Leron
01-31-2006, 12:44 PM
#16
2 words Good officership... I guess that superior force is not only the number of the ships :)) And Rebel fighters had shields, anyway now we can't see the tactical view of that battle and can't say why rebells win.... P.s. there were 3 SSDs on END...  [Read More]
Posted in: Skinned SSD
 Leron
01-31-2006, 7:07 AM
#9
Eah! that ship's texturea are awesome!!! good work! The question is: how many SSDs actualy existed? 2 or 3 I know only about Executor, so wht's the point of building 6 or 7 SSDs, I sugest to make that ship an uniqe unit with ability to launch Vader,...  [Read More]
Posted in: 700 mb WHY???
 Leron
01-29-2006, 8:19 AM
#6
Eah, but think of one thing: modder did add any models to the game, that means that most of the models alreapy packed inside the demo, then voices, sounds... I guess that developers didn' exactly knew what kind of stuff leave in demo and what to remo...  [Read More]
Posted in: 700 mb WHY???
 Leron
01-29-2006, 5:40 AM
#1
Well, everyone dowloaded that demo and it's size was about 700 mb the question is why it's so large, what's is so big in that demo? and if it's a demo what's the size of original game? 2 DVDs?...  [Read More]
Posted in: Bryant's & Grey_Ghost's Mod V2.6G
 Leron
01-28-2006, 12:28 PM
#34
you cannot build ISD while you dont have some of planets(read the information abut ISD in the tech list) as soo as you capture one of that planets, you can build that Capital ships...  [Read More]
Posted in: Healing space units...
 Leron
01-27-2006, 4:47 PM
#6
'bout shields... If you want to restore shields on rebel ships, just push the spesial ability emm/// Boost shield power as far as I remember.... on Imp sheeps Like Victorys ISD and so on thats impossible without rebuilding the shield generator Hardpo...  [Read More]
Posted in: Healing space units...
 Leron
01-27-2006, 10:53 AM
#2
U know, I haven't seen any Repair units in the SW galaxy games... I think they are useless in the space battles... there's just no enought space to remove ships from fight... and everything happens too fast to think about any repair...  [Read More]
Posted in: Ultimate (EAW) Mod. *2.0.1 released.*
 Leron
01-26-2006, 6:58 PM
#57
That's great THnx! P.S. eah, eah I know that supply is not endless in the battle, thats actually endless! if you win the battle, your Cap ships appear with all the Hardpoints and Fighters.... and they can hold on as long as you wish... after every b...  [Read More]
Posted in: Ultimate (EAW) Mod. *2.0.1 released.*
 Leron
01-26-2006, 6:30 PM
#55
I've got some Idea:) It would be nice if both Imp and Rebels should build their fighters/bombers/scouts... e.t.c. and than drag&drop them to the capital ships... and finaly at the battlefield Capital ships could launch them from their hangars! It...  [Read More]
Posted in: Ultimate (EAW) Mod. *2.0.1 released.*
 Leron
01-26-2006, 5:47 PM
#53
Eah, thnx! :) I guess that everyone, who played any of X-wing games know about hypespace and shieding:)... what if someone could possible code rebel fighters to appear from rebel frigates... but... I'm not sure If rebel capital ships have Hangars? O...  [Read More]
Posted in: Ultimate (EAW) Mod. *2.0.1 released.*
 Leron
01-26-2006, 5:10 PM
#51
Em, I just cant get into one thing.... when I'm attacking any enemy fleet with my Victory frigates, Fighters seems to appear from it's hangar... Well the question is: that Mod or game feature? If that's a game feature, than Why rebells can build figh...  [Read More]
well, I like space combat alot! ya know, that's awesome.. Thouse fighters are moving so fast, that's really kicks a**... blaster shots, fighters... all thouse little objects create a lot of dynamics I think... ground fighting is more Philosofical I g...  [Read More]
Posted in: Space Combat
 Leron
01-26-2006, 6:18 PM
#31
2 Victorys destoys 1 ISD and 1 that Huge Von Calamari Capital ship, with the admiral on it :)) At first with all your forces destro all the smaller ships, right about that time Mon Calamari appears, then quicly destroy his engines, if you did that re...  [Read More]
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