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goldberry

Latest Posts

Page: 7 of 7
Posted in: Dialog Option To Appear After The Leviathan
 goldberry
01-13-2006, 3:49 PM
#1
Because I can't say when I want someone to visit a custom planet I have made, I want to give the player different dialog options depending on if the Leviathan has been completed or not. What would I put in a script (as short as possible) for this to...  [Read More]
Posted in: My first mod questions (yay~!)
 goldberry
01-13-2006, 4:05 PM
#2
I think you'll find you can't change the clothes of alot of the NPCs. Commoners, for instance. I'm not sure about this though, as this isn't my area of expertise by any strech of the imagination....  [Read More]
Posted in:  Force Align v1.0
 goldberry
01-09-2006, 11:01 AM
#2
that's a real cool mod (not that i've actually tested it yet, but i love the idea behind it)! I was thinking about something like this, but to make it so it always does it, but to a decimal level (+/- 0.05 or something like that), but the script thre...  [Read More]
Posted in:  Selectable Carth plus Carth Items
 goldberry
01-07-2006, 4:01 PM
#2
isn't that against the rules? or did you use Carth's TSL models that were already there?...  [Read More]
Posted in: Picture this scene...
 goldberry
12-27-2005, 3:43 PM
#9
that was so simple, even I understand! Thanks alot darth, you seem to be my main helper on this board....  [Read More]
Posted in: Picture this scene...
 goldberry
12-27-2005, 8:29 AM
#7
thanks Darth, but i am kinda new to scripting... i don't suppose you could give a tad of an explaination, could you?...  [Read More]
Posted in: Picture this scene...
 goldberry
12-24-2005, 5:56 PM
#1
I have two Sith standing in the middle of Tarris Upper City South (Renamed Yavin 4 Slums), a master, and an apprentice. The master is a "Predator", and the apprentice is "neutral". I have it so that when you talk to the apprentice...  [Read More]
Posted in: Door Question (Quick Answer Preferable (LOL))
 goldberry
12-24-2005, 8:32 AM
#5
When I click save in the door's gff file, I reopen it, and plot item is unchecked again. Any help?...  [Read More]
Posted in: Door Question (Quick Answer Preferable (LOL))
 goldberry
12-24-2005, 8:22 AM
#4
Thanks alot peeps. That was getting annoying when I could still break down the 'prison' doors I made....  [Read More]
Posted in: Door Question (Quick Answer Preferable (LOL))
 goldberry
12-23-2005, 5:26 AM
#1
How would I make doors un-bashable in KOTOR Tool. This is for KOTOR 1, and I want to make it so you can still use security on the door, but not bash it. I ask for it quickly because it is the last part of the first area of my first mod (Try saying th...  [Read More]
Posted in: Is it possible (in reality or in theory)?
 goldberry
12-19-2005, 3:52 PM
#3
righty ho, just checking....  [Read More]
Posted in: Is it possible (in reality or in theory)?
 goldberry
12-19-2005, 3:41 PM
#1
Is it possible (in reality or in theory) to use modules from KOTOR in TSL mods or TSL in KOTOR?...  [Read More]
Posted in: Need testers for my swkotor2.5 Beta!
 goldberry
12-18-2005, 5:15 PM
#3
How big is the d/l? Pm me if you don't want it public, but me knowing is paramount for me testing (56k)...  [Read More]
Posted in: Doors in KOTOR Tool's Module Editor
 goldberry
12-15-2005, 3:53 PM
#1
Doors (and most placeables for that matter) show up invisible in game when added with KOTOR Tool. Does anyone know why?...  [Read More]
Posted in: Help with Fight-Surrender (KOTOR 1)
 goldberry
12-15-2005, 11:37 AM
#5
thanks, I'll see what I can do....  [Read More]
Posted in: Help with Fight-Surrender (KOTOR 1)
 goldberry
12-15-2005, 11:12 AM
#3
no, i need fight talk fight....  [Read More]
Posted in: Help with Fight-Surrender (KOTOR 1)
 goldberry
12-15-2005, 11:04 AM
#1
How do I get someone to fight you (hostile), and when they get to half health, talk to you, then depending on your answer, they either become hostile or freidnly depending on your answer? I'd rather use only Kotor tool to do this if possible as im n...  [Read More]
Posted in:  Bastila's Revelation Robes ARE Available!
 goldberry
01-08-2006, 5:37 AM
#49
Does digging up dead topics mean anything to you? That was a joke, BTW....  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 goldberry
01-04-2006, 2:26 AM
#1710
SO Fred, just out of interest, how come you only have the TSL modules up for download on your new site? Are you going to put a link in to the two sites that were hosting for you?...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 goldberry
12-24-2005, 8:41 AM
#1642
How long do we think it will be until any new maps are released? Is there any chance of lev_m40aa being made editable? It's just that I haven't learnt how to edit modules with anything else... I understand that KOTOR Tool isn't your life, but would...  [Read More]
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