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goldberry

Latest Posts

Page: 2 of 7
Posted in: different dialogue after recruiting a custom npc
 goldberry
10-29-2006, 4:47 AM
#6
I'll be straight with you, I could never work out which to use where, and was too stupid to ask;Tupac, you rule....  [Read More]
Posted in: different dialogue after recruiting a custom npc
 goldberry
10-28-2006, 4:08 PM
#2
Put a HasSpokenTo() = False (or something like that???) script in the conditional box of your recruitment node, and then put nothing (or =True) in the main dialog node. This is my no means how you would definately do it, this is just me being hypoth...  [Read More]
Posted in: Head floating next to body !
 goldberry
10-27-2006, 5:27 AM
#2
can you either post a screenshot, or post a link to this mod? I want to see this :D...  [Read More]
? A script generator ? Was it custom for kotor? i think if that's what it churned out then you should stay away from it :P...  [Read More]
Okay, I'll change my answer :P no it will not work :D EDIT: Stoffe's version's a little more compact :P My programming teach said it's always best to write as little as possible when coding; as stoffe just proved :D...  [Read More]
Please use [/CODE] and [CODE] to type scripts. I reversed the order, because it was showing as though i was writing code :P That might work, but I'm no scripting guru, so I can't be certain. Your best bet is to kick it into the game and try it out....  [Read More]
Posted in:  Skip Peragus Turret Game
 goldberry
10-28-2006, 3:09 PM
#11
Erm... that doesn't happen to me, and I haven't had any other such complaints. Do you have anything else that could be causing this, or is anyone else getting this happening to them?...  [Read More]
Posted in:  Skip Peragus Turret Game
 goldberry
10-27-2006, 5:18 AM
#8
? I don't follow you. You can't play pazzack with atton during the turret minigame. You can once they've boarded the ship, but that's just pointless. Please elaborate on whether you were being sarcastic, or if there's something I've missed....  [Read More]
Posted in:  Skip Peragus Turret Game
 goldberry
10-26-2006, 5:08 AM
#5
glad to see people are liking it. I hit my geocities bandwidth limit three times last night :P...  [Read More]
Posted in:  Skip Peragus Turret Game
 goldberry
10-25-2006, 12:29 PM
#1
I have had a lot of complaints that people dislike the turret games, and as such, I have made it so that the only mandatory one is now skipped. In acordance with Darkguardian98's request, it simple simply skips the game therefore making it so that yo...  [Read More]
Posted in:  Khoonda Militia Armour
 goldberry
10-25-2006, 12:26 PM
#1
Yes I know there are alot of these in circulation right now, but basically mine puts a single suit on the corpse of Gerevick in the Enclave Sublevel. I emphasize a "single" because by default the stack size is 99. I also added a description...  [Read More]
Posted in:  Ebon Hawk History
 goldberry
10-28-2006, 3:12 PM
#6
Yes s/he is *that person*. I thought it important to hash it out so that the exile did not twig on and think "hey, this is ####'s ship, Mandalore is *a*d*r*u*, and T3 and HK were also owned by ####." Just an example of keeping the coherancy...  [Read More]
Posted in:  Ebon Hawk History
 goldberry
10-25-2006, 12:23 PM
#1
This mod simply gives a description of the Ebon Hawk's previous owners on the security console on the Hawk. It's nothing special, just half hour's work on Wikipedia :P. I also added a few lines to do with a future mod, although you'll only see them i...  [Read More]
Posted in:  PC Wrist Launcher and No More G0-T0!
 goldberry
10-28-2006, 3:03 PM
#11
Okay, I'm editing my first post to mention that this will not conflict with the Malachor storyline....  [Read More]
Posted in:  PC Wrist Launcher and No More G0-T0!
 goldberry
10-27-2006, 5:21 AM
#7
I don't know, I'll test it. But come to think of it, there's no reason why he shouldn't because I believe he is a character in that module, and that he is not being pulled from the party table....  [Read More]
Posted in:  PC Wrist Launcher and No More G0-T0!
 goldberry
10-26-2006, 5:12 AM
#5
The reason I did the no more goto mod was because I intend to make a recruitable NPC to replace him. This was just paving the way :D It might be a while before I release it though, cause my Grey Jedi WIP needs my attention....  [Read More]
Posted in:  PC Wrist Launcher and No More G0-T0!
 goldberry
10-25-2006, 12:20 PM
#1
Since these two mods of mine use the same dialog file as a trigger, I decided to cut out the middle man and release them as a pack. If you want to just have one of them, feel free to change the dialog yourself :P Okay, so basically, in the talk with...  [Read More]
Posted in: [TSL] Force Lighting Anyone
 goldberry
10-18-2006, 12:44 PM
#6
Yea, that's against forum rules. Somebody should call a moderator :D Moderator note: That's what the small yellow blob below the poster name and portrait is for, the one next to the online indicator. Please press it to report a post to the moderato...  [Read More]
Posted in: [TSL] Force Lighting Anyone
 goldberry
10-18-2006, 12:15 PM
#4
Well that's blatant plagerism if ever there was any :P...  [Read More]
Posted in: Veridian Echo Mod part 1
 goldberry
10-15-2006, 6:25 AM
#80
Woah, that's a great improvement on the disciple....  [Read More]
Posted in: Veridian Echo Mod part 1
 goldberry
10-10-2006, 6:22 PM
#69
I'm about to start the ravager, and now im going to bed. No comments as to bugs/glitches as none have been found (although that in itself is a comment :P ). I was suprised when I started down the darkside path and the characters reverted, but it's cl...  [Read More]
Posted in: Favorite Admin
 goldberry
10-26-2006, 8:55 AM
#37
Darth333 all the way, mainly because she is the only one that I have ever had a converstation with XP...  [Read More]
Does anyone have the 31MB decompiled scripts from team-gizka.org? They were hosted on PCGM....  [Read More]
Posted in: Planets in KotOR III
 goldberry
10-16-2006, 4:15 PM
#151
The cutscene of Kreiaґs fall is on Malachor so youґve allready been there. Out of interest, have you finished TSL? It's just that your comment seems very naive....  [Read More]
Posted in: Planets in KotOR III
 goldberry
10-15-2006, 3:24 PM
#146
Okay, I would just like to mention that at this time, Mustafar would still be a lush green world Malachor V cannot be revisited, because two versions would have to be made (Exile stayed and left the planet alone, or Exile blew the living s*** out of...  [Read More]
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