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Need testers for my swkotor2.5 Beta!

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 randydg
12-18-2005, 2:18 PM
#1
I need testers to test what i have done sofar so i can see where i need to improve and what the bugs are ( i'm sure there are alot of them) and beta testers to report all the problems, suggestions, improvments, etc..)

If you would like to sign up to be a tester then reply to this post and say that you want to test.

***IMPORTANT** You must agree to the following..

1. You will be given a special link to post the thigs you find ans suggestions, bugs, etc..

2. You will not talk about what you find in the beta on these forms so that it doesn't ruin their experiance.

3. You agree to report all bugs you find no matter how small.
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To test you will have to do the following:

1. Rename several files such as 201tel.rim to 201x.rim, 201tel_s.rim to 201x_s.rim, 201tel_dlg.erf to 201x_dlg.erf and replace the files with the zip file. Once i have a few signups i will post a list with all the files you will have to rename.

2. after renaming all the files in the post you will unzip the files into your modules folder. (there may be some files in the zip that show override, put these in your override folder)

then start swkotor2 game and start a new game and play from begining to end. YOU MUST start a new game in order to see all the changes i made.

Thank you for your support and thanks to all the future beta testers.
 Crazy_Hand
12-18-2005, 2:46 PM
#2
I'll be a tester. I like the way this mod is going.
 goldberry
12-18-2005, 5:15 PM
#3
How big is the d/l? Pm me if you don't want it public, but me knowing is paramount for me testing (56k)
 Lando Griffin
12-18-2005, 5:54 PM
#4
Ill test it, where can i get the beta
 Emperor Devon
12-18-2005, 6:20 PM
#5
I would be willing to test this.
 Ztalker
12-19-2005, 7:26 AM
#6
I just bought a new videocard, and could test how it works on High-End, if you'd like.

(USM did lag a bit on Dantooine, for example)
 randydg
12-19-2005, 11:41 AM
#7
ok, 5 testers, when i get home tonight i will be pming you all the link to download it. and i will reply here with the file size. when i get home tonight at 6pm CST. I've worked my butt off on this so i hope yall like it. its not finished but i would like testers to look for bugs so i can fix them before i start on the next planet.
 randydg
12-20-2005, 8:28 AM
#8
sorry, i had to work late lastnight. i'll get the link pmed to yall today.
 randydg
12-20-2005, 8:38 AM
#9
8 modules..

201tel
202tel
203tel
204tel
303nar
bank
bank2
bdistmod

more to come later..

around 19.0megs sorry dialup users. may take you awile.
 Darth333
12-20-2005, 10:50 AM
#10
why rename the files? If you are using .mod extensions and the game is using .erf, the old files won't be erased and the new ones will override them anyways..
 randydg
12-20-2005, 12:39 PM
#11
why rename the files? If you are using .mod extensions and the game is using .erf, the old files won't be erased and the new ones will override them anyways..

so it won't override my .mod files? it will use .mod over .erf?
 Darth333
12-20-2005, 12:52 PM
#12
Exactly :) It will use the .mod files instead of the .erf ones.
 randydg
12-20-2005, 3:53 PM
#13
cool, thanks i didn't know that.
 SimonF12003
12-20-2005, 6:27 PM
#14
I'll test if you like
 randydg
12-20-2005, 7:47 PM
#15
The link is being pm'ed out now. so check your pm box, you should recive one shortly. start a new char and test from start to telos then from telos to nar shaddaa. or load a save game thats before you reach telos. when your about to board the ebon hawk on perogas.
 randydg
12-20-2005, 8:00 PM
#16
All Pm's have gone out to test the game. Unzip the .mod files into your modules folder and everything else into the override folder. if you exctact it using the current folders already in the zip then everything should be fine.
 Ztalker
12-22-2005, 8:54 AM
#17
I didn't get a PM :s
 Carodej
12-24-2005, 4:40 PM
#18
Hi! I just joined this forum, and if you are still lookin for beta testers, I would like to volunteer. :)
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