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Athanasios

Latest Posts

Page: 2 of 5
Posted in: MP problem - No players in "Custom matches"!
 Athanasios
03-27-2006, 2:31 PM
#4
Well, i log out/log in like 10 times, hit rerfesh, change rooms & re-hit rerfesh, but nothing... The only port that EaW uses is (default one) 1234 right?.........ive opened this port but..........:(...  [Read More]
Posted in: MP problem - No players in "Custom matches"!
 Athanasios
03-26-2006, 8:10 PM
#1
i reported this to the 1.03 bug thread but i re-post it here to get some tech-help........cause im bored of Quickmatching 1v1. My problem is that i can see no people in the "Custom matches" lobby; although there are 200 (more or less) play...  [Read More]
Nah, Obi ate 3-4 ATAT shots and got quiet :) . The ATAT is the front lines of the rebel base (that's the wall by next to it)....  [Read More]
Since the image below becomes from modded ATAT scale value and shot it when testing my modifications, thought to post this image here. Move it if it's posted in the correct place. Well, below you can see (according to your mood): 1. A romantic ATAT...  [Read More]
Posted in: Cant switch teams/color
 Athanasios
03-18-2006, 1:40 PM
#2
I think it's the options you have in Skirmish mode. The computer tries to give you the faction and colour you play on skirmish when playing online....  [Read More]
Posted in: Camera scroll bug
 Athanasios
03-05-2006, 10:01 AM
#2
It's a specific problem with some mice/computers. It will probably be fixed....  [Read More]
Posted in: Win64 Splash Screen Freeze
 Athanasios
03-06-2006, 5:59 PM
#4
You contacted LEC people? Well, in my first post i do know that i write "Try contacting LEC...", but you were not supposed to do so :)...heh, for the obvious reasons you state above. If you see better, i also mention "Try contacting...  [Read More]
Posted in: Win64 Splash Screen Freeze
 Athanasios
03-05-2006, 10:03 AM
#2
First of all the game is No.1 out there, so, it's not a simple "firewood". Secondly, i don't know if EaW can ran in 64bit systems. Try contacting LEC or Torpid-PG....  [Read More]
Posted in: ack! oh noes! not again
 Athanasios
03-05-2006, 9:00 AM
#8
dreamyr, your computer isn't the best out there and even if you manage to get the game working you'll have all graphic options to low. However, the game should ran... If you face the same problem with games, try formatting...unless the computer didn...  [Read More]
Posted in: Graphics Issue
 Athanasios
03-04-2006, 7:33 AM
#2
Well, in every game out there applies the simple law: "You got high-end machine, you see the game at its best". Now, this law is additive :) ; you have low-end computer, you have a low-experience of the game. You gain a better computer, you...  [Read More]
Posted in: Bug: No tech progression past level 3
 Athanasios
03-04-2006, 7:34 AM
#2
The Empire has first to progress on techs so that Rebels can steal their tech. If you steal eveything but the Empire doesn't progress, then you wait until they do so....  [Read More]
Posted in: Very Frustrating.
 Athanasios
03-04-2006, 7:36 AM
#2
Hound, i don't have such problem, the password i use to log in in my email account is the same i apply here. Make sure you have not Caps Lock or another language activated when typing the password......  [Read More]
Posted in: LAN Game? Impossible!?
 Athanasios
03-04-2006, 7:16 AM
#7
Well, as pop said, i had to remove my modified files (XML and ART folders) and the game worked perfectly. Yet, i want to play with the modified files in LAN, why this is impossible?? Will be fixed anyway?? Since the files are exactly the same, there...  [Read More]
Posted in: LAN Game? Impossible!?
 Athanasios
03-03-2006, 5:59 PM
#5
No, pop, i have a Speedtouch 510 (4 ports switch) with UPnP and NAT enabled. We can play other LAN game normally. As for the XMLs, i personally placed them on both computers, they are the exact same XMLs till the final line... And the weird is that:...  [Read More]
Posted in: LAN Game? Impossible!?
 Athanasios
03-03-2006, 3:41 PM
#3
What if both players have the same mod? I tried to played as this with my brother and couldn't see each other. Yet, the XMLs are same......  [Read More]
Posted in: [missing] - missing what?
 Athanasios
03-03-2006, 6:14 PM
#2
I got this screen but with "Internet Account Error: [MISSING]" ................  [Read More]
Posted in: doing somthing wrong?
 Athanasios
03-01-2006, 9:02 AM
#6
;) Mind that everytime you tweak a value in your files, you must copy & paste the new ones in the XML folder....  [Read More]
Posted in: doing somthing wrong?
 Athanasios
03-01-2006, 7:56 AM
#4
Also, this might be silly, but when we refer to "XML folder" we don't mean to create a <XML folder> under Data dir, but a <XML> folder......  [Read More]
Posted in: Help editing XML's, what do some lines mean?
 Athanasios
03-01-2006, 3:40 PM
#15
Mind that inaccuracy is the opposite of accuracy, so, don't mess with the values :)...  [Read More]
Posted in: Help editing XML's, what do some lines mean?
 Athanasios
03-01-2006, 12:18 PM
#12
<Damage>60</Damage> This number is an abstract representation of how much damage the unit can put out. It is used for the AI (as a variable to dertermine fleet/company coordination) and for the autoresolve system. That's interesting. So...  [Read More]
Posted in: What's up with those enormous save files??
 Athanasios
03-04-2006, 6:49 AM
#11
It most probably has to do with each player's computer specs and the cache/memory programs used to handle memory leak. Mine saves/load take 2-3 secs. I had the memory issue in an old game and the reason was insufficient physical mamory. Simply, the...  [Read More]
Posted in: EAW: Knifedge
 Athanasios
03-11-2006, 4:10 PM
#11
whiteflash, there's no EaW:Knifedge mod coming out, since the team broke apart from the beginning. Orao and i cotniuned the project which is now finished and named Empire at War: Total Realism (http://www.lucasforums.com/showthread.php?t=161998). Ver...  [Read More]
Posted in: EAW: Knifedge
 Athanasios
03-06-2006, 1:11 PM
#8
Well, Zorromorph and ath12 are out from the team from the first days, it's me and Orao now. ALL the ground modding is done, the ONLY thing left is to add some hangars to reb ships (pretty easy) and fix the Autoresolve function (which will take more...  [Read More]
Posted in: help with ground battle pseudo-realism mod.
 Athanasios
02-27-2006, 11:40 AM
#20
Shinedog, what are the units that your code changes have no effect? Because, in EaW:Knifedge, i had to tweak most of max fire distances, including the troops' ones, and everything works fine... You may want to try re-edditing the original XMLs....  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Athanasios
03-01-2006, 12:03 PM
#117
This post should be made sticky. This mod is too important to disappear once it is finalized for a while. *cough cough* *looking at someone...* *cough cough* It's not the only mod that should be sticked....  [Read More]
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