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Athanasios

Latest Posts

Page: 3 of 5
Posted in: Activiate AT-PT & Swamp Speeder
 Athanasios
02-25-2006, 3:45 PM
#2
Many models of units were made but not implemented. That means that they are out there (check Textures.meg files), lacking ofcourse an icon and some configuration. They can be added though; for example, Moldy Crowd is already included in a mod. Stay...  [Read More]
Posted in: help with ground battle pseudo-realism mod.
 Athanasios
02-26-2006, 12:54 PM
#16
Shine, as said in my first post, the <Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance> do work. I had to tweak this value in the EAW: Knifedge mod we're working and it does exactly to change the max distance (range if y...  [Read More]
Posted in: help with ground battle pseudo-realism mod.
 Athanasios
02-25-2006, 8:03 AM
#3
Are you referring to entries such as: <Targeting_Max_Attack_Distance>150.0</Targeting_Max_Attack_Distance> ? :)...  [Read More]
Posted in: AT-AT enhancements...
 Athanasios
02-24-2006, 4:00 PM
#9
1. All Weapons are available at all times with target filters... meaning that (hopefully) you simply cannot shoot fighters with the main cannons. Having both weapons always active would be quite deadly for everything though. What do you think? The be...  [Read More]
Posted in: Land Camera Unlock Free Mod
 Athanasios
02-24-2006, 8:00 AM
#17
Intelli Optical mouse here too. Same as Slocket said....  [Read More]
Posted in: Land Camera Unlock Free Mod
 Athanasios
02-23-2006, 4:13 PM
#14
You don't need 360 rotation for ground as in space, since you have the terrain limit from the vertical angle....  [Read More]
Posted in: Land Camera Unlock Free Mod
 Athanasios
02-23-2006, 2:40 PM
#11
This mod allows you to change the Pitch Angle (tilt) in the 'verticle plane' and lets you pull out further to get a decent viewing angle and distance to see your units and stuff in a land battle. This what i reported to every single "complaint&q...  [Read More]
Posted in: Land Camera Unlock Free Mod
 Athanasios
02-23-2006, 12:23 PM
#7
For efficiency, the camera parameters should be carefully chosen to minimize the number of objects that must be drawn. The camera should not show the horizon and should not be pulled back too far or have too wide a field of view. Directly from the x...  [Read More]
Posted in: Land Camera Unlock Free Mod
 Athanasios
02-23-2006, 11:51 AM
#5
Slocket, i think you just heard all my screams for the camera issue!! :) Great work mate. Can we integrate this patch to our mods (with a special thank to you ofcourse)? Great work again mate, i always liked the FC camera style....  [Read More]
No glory for me in this area mate ;) . Keep up the good work....  [Read More]
Good work Lion. Just for history (this mini-tutorial is 100% perfect afterall) new modders may use more advanced XML editting programs. Of course advanced doesn't mean complicated too. I use Microsoft Visual Web Developer (http://msdn.microsoft.com/...  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 Athanasios
02-27-2006, 8:30 AM
#97
Speed up Misten, im looking forward to your final files :). The ground realism is already done by Orao and me (ill update the EAW:Knifedge shortly), only space is left. Zorromorph will handle the GC. And believe me, the job done on ground is just sw...  [Read More]
Posted in: ZorroMod: Epic Star Wars Realism
 Athanasios
02-22-2006, 11:57 AM
#11
Do you use MSN Messenger? We can settle a chat there (multiple session is available) and set the bases (unless everyone agrees). I use Microsoft Visual Web Developer 2005 Express Edition for the XML editing. It's like Dreamweaver, yet it has some h...  [Read More]
Posted in: ZorroMod: Epic Star Wars Realism
 Athanasios
02-22-2006, 8:30 AM
#6
MistenTH and Zorromorph, me and Orao are working on the "unofficial patch" for the same balance purposes as you do. Maybe we should join our forces, what do you think? Mail me in athanasiostsiolas@gmail.com so that we coordiante our work....  [Read More]
Posted in: ***UNOFFICIAL patch 1.3 soon to come...***
 Athanasios
02-22-2006, 12:07 PM
#17
Yes, the TIE MAuler will retain its ability to run over infantry, yet we're figure out how this cannot be exploited by the AI (reduce its speed for example). And true, it's auto-destruction is not that major with 1.02. Thanx for info ;) The 13 point...  [Read More]
Posted in: ***UNOFFICIAL patch 1.3 soon to come...***
 Athanasios
02-21-2006, 4:03 PM
#5
Maulers are perfect anti-infantry units, due to their great fire rate of their triple lasers...  [Read More]
Posted in: ***UNOFFICIAL patch 1.3 soon to come...***
 Athanasios
02-21-2006, 3:56 PM
#3
The 1 and 2 refer to balance issues, since infantry is eradicated by TIE Maulers mainly when AI is the empire. The 3 won't reduce the damage greatly (it's bombing after all!), but so as not to look like a nuclear bombing run. The 10 refers to infantr...  [Read More]
Posted in: ***UNOFFICIAL patch 1.3 soon to come...***
 Athanasios
02-21-2006, 3:25 PM
#1
Because this is no MOD, just a patch that will try to fix the balance issues/lacks of EaW, i post it here. We hope that the XMLs files will be ready by the end of this weekend or the next one. Unless developers don't materilise them first :) Note th...  [Read More]
Gamespy most probably... Yet, we're waiting for new patches to solve MP issues, so, stay tuned :) And welcome to the forums ;)...  [Read More]
Posted in: Could we use VPN to get around gamespy problem?
 Athanasios
02-19-2006, 2:25 PM
#5
Spaxspore, what's this Hamchi program? Never heard of it....something like Xfire or what?...  [Read More]
Posted in: Legacy of War?
 Athanasios
02-18-2006, 12:07 PM
#1
Because EaW needs some crusial improvements, i was just wondering in what stage the LOW is......  [Read More]
Thanx, i'll give it a try (switching options and check results), since, although i use audio editting tools (Sound Forge) that normally need high quality sound, my tasks are speech editting & clearing (from cassetes, radio speeches etc) so, i nev...  [Read More]
The first number (out of, say 2.1) signifies how many satellite speakers you have. If you have a simple left and right, you have a 2 sound system. If you have a woofer, that's the .1 Omg! I learned the whole coding around the speekers/woofers within...  [Read More]
Heh, you're confusing me here mate :) I got two speekers only, no woofer, still the audio card can apply all the sound options. What do you mean about "quality" and "emersion"? And if i understood well, the EAX numbers refer t...  [Read More]
Since the all graphics are set to max and the optical experience is just as it meant to be, i'd like to know which is the best setting for the sound configuration so as to have the best perfomance as well. I guess others people would like to know. Pe...  [Read More]
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