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Athanasios

Latest Activity

Posted in: Question (Dev Help or otherwise)
 Athanasios
06-12-2006, 2:12 PM
#6
Well, i never say no to 4-5 FPS :D....  [Read More]
Posted in: Cloaking ability
 Athanasios
06-09-2006, 7:07 PM
#8
Yes, Zaarin trapped into this lack of cloak + hyperdrive. According to wiki, Thrawn let him steal the corvette and when he jumped to the hyperspace....boom :). So, it would be also nice if cloak capable units could not enter hyperspace too.........  [Read More]
Posted in: Cloaking ability
 Athanasios
06-09-2006, 6:44 PM
#6
Yadiel, check the wiki :). All the cases you mention are in there. Only stygium crystals devices were for pure cloak abilty as it meant to be....  [Read More]
Posted in: Cloaking ability
 Athanasios
06-09-2006, 5:42 PM
#3
The truth is that im not in the "lore" stuff too much, but i had to read about the cloak ability due to TIE Phantom. Yet again, in my opinion, some ships must be able to do this asteroid-field and not all as you have currently by default....  [Read More]
Posted in: Cloaking ability
 Athanasios
06-09-2006, 5:03 PM
#1
Sorry if this has been answer before, im kind of busy modding EaW now... Anyway, after updating myself with the preview (hands up on wedge ;)), ive read that..... wait, ill copy paste it :) : ...and his ships can cloak as well as hide in asteroid f...  [Read More]
Posted in: New Rebellion Space Units
 Athanasios
06-09-2006, 3:48 PM
#21
He's referring to one of the latest Expansion previews (check the sticky), in which the developers refer to a new "Mon Calamari frigate." Roger, im now updated :). Well, i guess the answer of "MC frigate" is really loosy, since...  [Read More]
Posted in: New Rebellion Space Units
 Athanasios
06-09-2006, 11:25 AM
#19
MC40-A Lulsa is the weekest MC variant if you are referring at it....  [Read More]
Posted in: Patch 1.04 has been Released
 Athanasios
05-15-2006, 2:39 PM
#2
Go go go.......  [Read More]
Posted in: SSD too weak?
 Athanasios
05-13-2006, 4:34 PM
#3
Eclipse might be a "back-round" unit, just like DSII. As for Executor, it's obviously made with low health so you can watch how spectacularly it's destroyed. But even if the final values seem to you "low", it's a matter of an xml...  [Read More]
I agree that those would be nifty, but think of the physics. If you have ships arriving from different sides of the map they must also travel to the system from different planets on the galactic map. Forces travelling the same route through hyperspac...  [Read More]
You think StarCraft and WarCraft aren't "hardcore" RTS? :Open2: Starcraft, C&C, Warcraft and similar RTS belong to the spamfest, arcadish, "old-school" RTS, and im not the only to have this opinion (http://pff.swrebellion.com/...  [Read More]
Well, instant damage and no diplomacy already cut my knees (the answer on mod-compliance was the final shot :D), but your expression about "tactical battles enhancements" seems to be hiding something....... As for the maps, yes, i did noti...  [Read More]
I know "it's too early to say anything" but ill spit it out and i hope some good developer (*cough cough*) read this. Also, some good answers would be preferred, rather than a simple copyrighted grin :). The main question, to clear things...  [Read More]
Posted in: Foc featuring units we havnt thought of?
 Athanasios
05-12-2006, 5:04 PM
#6
Anarch, i guess you're referring to ground forces since we've seen some new ones in space. Well, T3B, torpedoe launcher and Hover Troop Transport (as seen in Force Commader) are some to think of....... And oh, didnt you notice the pirate fighter in...  [Read More]
Posted in: Has the expansion got you excited?
 Athanasios
05-14-2006, 9:39 AM
#41
ATI RAdeon XTX1900 (http://www.gecube.com/products-detail.php?prod_cat=3&prod_id=55278) Even ASUS 7900 doesn't reach its lowest perfomances. Besides, the first costs around 350 euros/dollars, the seconds costs 700 euros/dollars... It's all abou...  [Read More]
Posted in: Has the expansion got you excited?
 Athanasios
05-13-2006, 3:36 PM
#26
It's a matter of how they treat customers and the results. Especially if other games will be strolling around that time (since Q2 and Q4 of a year is the period when most games are released)....  [Read More]
Posted in: Has the expansion got you excited?
 Athanasios
05-13-2006, 3:28 PM
#24
It better require EaW and not be stand-alone. Because, if it is stand-alone, the guys in LEC will be laughing at us while eating hamburgers and saying "Ho ho, they paid 50 bucks to buy an intetionally unfinished game and now they're paying 50 bu...  [Read More]
Posted in: Some Lua details
 Athanasios
05-05-2006, 3:49 PM
#22
MUST BE STICKIED I-M-M-E-D-I-A-T-E-L-L-Y !!! Also Mike, do not forget to post this over PFF forums too. The people will go mad! And someone give those guys a golden medal :D. Mike, i suggest you work with squeege so that we get 100% bug-free and 1...  [Read More]
Posted in: Some Lua details
 Athanasios
05-04-2006, 9:37 AM
#19
Squeegee, mind that decompliling is one step, next step will be re-compiliing our modded lua files. As for opcodes, you should pay very attention so that we dont mess with micromemory (virtual i guess?), but you already know this ;). If you can do b...  [Read More]
Posted in: Some Lua details
 Athanasios
05-03-2006, 5:55 PM
#16
I would suggest to work closely with Mike, so that you break Lua till the end. So that we can even compile models too. Yet, in the meanwhile, you can upload what's you've done. Just mind to post this to PFF forums too, there are people interested fo...  [Read More]
Posted in: Some Lua details
 Athanasios
05-03-2006, 4:49 PM
#13
I figured out the luadec crash: It's because of the lack of local information. I coded around it by using _TEMP_ for all local variable names. At least that got me able to decompile everything I've tried it on so far, but make no mistake, it's a klu...  [Read More]
Kastelanos, while playing the game, continuously watch how much CPU and Memory power the sweaw.exe thread consums (through Windows Task Manager). If this one keeps increasing "oddly" too much, there must be a CPU bottleneck or (most probabl...  [Read More]
Posted in: PROBLEM WITH HIGH VIDEO SETTINGS
 Athanasios
04-08-2006, 7:08 AM
#2
Contrary to FPS and other genre games, RTS demand much CPU power to calculate the pathfinding for units. What is your GHz? The video settings that consum most of graphic card power is the AntiAlising. The rest too, but this one can really make some...  [Read More]
Posted in: MP problem - No players in "Custom matches"!
 Athanasios
04-05-2006, 5:57 PM
#10
Okey mate, just made it to work! Go to Options --> Network (or something like that, you know what i mean :)) and turn "Host location" to USA (there are the most players). You can try other servers too, but some of them are dead, that's...  [Read More]
Posted in: MP problem - No players in "Custom matches"!
 Athanasios
03-28-2006, 4:33 PM
#6
i opened all the ports LEC says in their helpdesk and still the the whole player list in custom games will get disappeared after 1second i get into the lobby.... HEEEEEEEELLLLLLLLPPPPPPPPPPP!!! :(...  [Read More]