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YertyL

Latest Posts

Page: 3 of 7
Posted in: removing corruption
 YertyL
12-03-2006, 8:03 AM
#2
The Emperor, Darth Vader, Mon Mothma, Obi-Wan Kenobi, Yoda and possibly others (haven't tested all) can remove corruption; drag them onto the "remove corruption" slot (this will cost you about 1500 credits though)....  [Read More]
Posted in: ZC strategy during Campaign
 YertyL
11-30-2006, 11:02 AM
#2
Hehe, another player has discovered the joys of having cloaked heroes only :p See also http://www.lucasforums.com/showthread.php?t=172326...  [Read More]
Posted in: Overpowered Empire?
 YertyL
11-27-2006, 9:30 AM
#2
Hehe, you forgot 3 cap ships heroes (which bother me much more). However if you allow the Empire to build both the Executor and the DSII, you deserve to have a hard time defeating them......  [Read More]
Posted in: Pop cap in GC and space stations
 YertyL
11-21-2006, 5:47 PM
#1
This is really a simple idea; ATM a planet gives you a pop cap of 5 in galactic mode while the pop cap a space station gives is 10-12-13-...( I think), almost forcing you to build a space station above every single planet you have, because a planet a...  [Read More]
Posted in: GC strategies - heroes and towers
 YertyL
11-22-2006, 3:34 AM
#3
Yeah, however it would be better to have a fix by petro than an honour code (just a bit more reliable :D) Another idea I had is that you get a hero only after you've built 2-3 units of that type (e.g. you get Veers after building 2 AT-ATs) - this wou...  [Read More]
Posted in: GC strategies - heroes and towers
 YertyL
11-21-2006, 5:32 PM
#1
Having played online now, my suspicion has come true: Battles in EAW GC are not decided by units, but by heroes and towers. In a regular GC scenarion you'll start with few units, buildings and money. However, immediately from the beginning you'll hav...  [Read More]
Posted in: Suggestion for GC objectives
 YertyL
11-19-2006, 2:20 PM
#4
Yes, however having them in the unmodified version has the advantage that you can play MP (plus, I dunno how to modify XML :p )...  [Read More]
Posted in: Suggestion for GC objectives
 YertyL
11-19-2006, 6:20 AM
#1
ATM, most scenarios have the objective "clear out the other 2 factions". This can lead to a pretty tedious gameplay, because even after the point where you practically can't lose, you have to clear every single planet of the other 2 factio...  [Read More]
Posted in: Patch Balance Thread at Petro
 YertyL
12-05-2006, 12:34 PM
#53
I'm getting sick of pointing this out - I can't just fill up the extra credits with more bombers because there is something that everyone here seems to be willfully forgetting - it means I have to spend more population on extra units. Accusing rebel...  [Read More]
Posted in: Patch Balance Thread at Petro
 YertyL
12-01-2006, 6:53 AM
#15
I have to reiterate this as I did on other threads.... Since the Imperial Star Destroyer is now stronger than a Mon Calamari Cruiser, I think it's only fair that MC's now get Hangar bays with fighters...even if its a minimal amount of fighters... A...  [Read More]
Posted in: Patch Balance Thread at Petro
 YertyL
11-21-2006, 10:04 AM
#11
Wow, the recent changes IMO really make the patch much better. I wasn't exactly thrilled before (change seismic charge from instakill to insta-instakill, buff vengeance frigates wtf?), but a pretty heavy buff for SD health and damage, the juggernaugh...  [Read More]
Posted in: Silri
 YertyL
11-15-2006, 2:12 PM
#1
This thread is meant to discuss the balance of the ZC hero silri (the nightsister); ATM I find her just too strong: - First off, she owns other land heroes and units pretty hard in combat (I haven't tested all, but Luke was totally fried) even witho...  [Read More]
Posted in: Units I have yet to find a use for
 YertyL
11-20-2006, 12:58 PM
#18
One on one, a DT phase 3 will always defeat a pulse tank. However, there are no units in the game that can stand up to 4 pulse tanks (not even an AT-AT). If you pit 2 Darktroopers (1800 Credits, 2 pop cap) against 4 pulse tanks (1800 Credits, 1 pop...  [Read More]
Posted in: Units I have yet to find a use for
 YertyL
11-19-2006, 5:18 AM
#13
Look, I'm getting sick of stating this, so this'll be the last time. Interdictors are used to stop enemies from escaping into Hyperspace. That is it. They weren't designed to engage cruisers, nor were they designed to deploy artillery, carry ground...  [Read More]
Posted in: Units I have yet to find a use for
 YertyL
11-15-2006, 2:45 PM
#1
I just find that some units in the game aren't really useful, however feel free to correct me - maybe I just haven't been creative enough... -Dark Trooper phase 1: seems just like a downgraded TIE-mauler to me: far more costly, slightly slower, can'...  [Read More]
Posted in: An IMO slightly imba rebel strat
 YertyL
11-14-2006, 7:44 AM
#1
I'm pretty sure some of you have found this out themselves already, but there is a way to exploit Kamino pretty heavily as a rebel player. Yesterday I tried (in GC) to attack only with 1 tactic: -build 1+ infiltrator training facilites on Kamino -con...  [Read More]
Posted in: Consortium 5 hero raid
 YertyL
11-08-2006, 10:35 AM
#18
Rude? Maybe a little thin skinned me thinks. They have already said the viper would be toned down a bit. It comes without the BM items in GC which cost a few thousand. The X-Wing is unlocked so maybe that is where they felt things evened out, they...  [Read More]
Posted in: Consortium 5 hero raid
 YertyL
11-07-2006, 2:07 PM
#13
Thanks for clearing up the difference in the raids. Maybe you didn't read and understand my post. In "singleplayer" GC a TB4 is 600 credits to the Canderous at 2400, 1800 if you own Mandalore, it is like that across the the board includin...  [Read More]
Posted in: Consortium 5 hero raid
 YertyL
11-07-2006, 10:57 AM
#10
Maybe I am confused? We know the rebels have raid where they can bring any force into your planet, no warning. What is to prevent a person from camping rebel heroes over a planet and bringing them in once the raid starts? There are a few slight diffe...  [Read More]
Posted in: FOC Patch requests/suggestions/ideas
 YertyL
11-29-2006, 10:45 AM
#116
I did the sabotage (or rather, saw the possibility to do it, since I attacked the planet anyways and instead blew up a factory). However I guess that a human opponent could do the same to you in MP, which is rather imba. Btw., I do consider that R2/...  [Read More]
Posted in: FOC Patch requests/suggestions/ideas
 YertyL
11-27-2006, 5:16 PM
#114
OK, please make the ZC unable to sabotage research centers. It just isn't right that you have to wait 5 minutes until your researching facility is finished to then have it blown up for a mere 4000 credits. Oh, and while we're at it, I suggest slightl...  [Read More]
Posted in: FOC Patch requests/suggestions/ideas
 YertyL
11-19-2006, 5:34 AM
#98
Hmm IMO the speed and range (and perhaps something else..?) of the Executor should be buffed a bit, ATM she seems more like a huge ship that just sits there and waits to be torn apart by bombers than the huge menace it should be. And it takes forever...  [Read More]
Posted in: Some balance issues...
 YertyL
11-11-2006, 4:57 AM
#55
Haha, I just found a funny illustration of the ZC's imbalance: http://www.esl.eu/de/empireatwar/foc/1on1/news/30106/ It's a german cup and they explicitly exlude the ZC as a party for balance reasons: # Start: 08.11.06 18:00 # Zeit zwichen den Match...  [Read More]
Posted in: FoC: Screenshots (spoilers so beware!)
 YertyL
12-01-2006, 6:27 PM
#12
A few more scenario/unit screenies - I'll add some more action-packed ones, I promise :) Executor from a certain point of view http://img244.imageshack.us/img244/5284/executorvonfernewd6.th.jpg (http://img244.imageshack.us/my.php?image=executorvonfer...  [Read More]
Posted in: FoC: Screenshots (spoilers so beware!)
 YertyL
11-26-2006, 1:19 PM
#10
http://img469.imageshack.us/my.php?image=eaw2006111111345623cg7.jpg http://img469.imageshack.us/my.php?image=eaw2006110621313491sz3.jpg http://img469.imageshack.us/my.php?image=eaw2006111114065712hn5.jpg http://img329.imageshack.us/my.php?image=eaw20...  [Read More]
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