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YertyL

Latest Threads

Page: 1 of 1
Posted in: Creating GC scenarios - need help
 YertyL
01-15-2007, 2:34 PM
#1
I have recently begun trying to add a new GC map ("15 BBY") to the already existing ones (FOC), however I have only managed to edit "Equal Footings" and fail to add my map as a new one (I'd like to keep the original ones). The onl...  [Read More]
Posted in: Gargantuan (especially in raid fleets)
 YertyL
12-05-2006, 12:53 PM
#1
OK, does anybody else have a feeling that old Garn is just too hard to counter? I mean, this unit has: -Heavy and rapidly regenerating shields -better-than-average speed and manouverability -the heaviest weaponry of all units in the game (arguably)...  [Read More]
Posted in: Pop cap in GC and space stations
 YertyL
11-21-2006, 5:47 PM
#1
This is really a simple idea; ATM a planet gives you a pop cap of 5 in galactic mode while the pop cap a space station gives is 10-12-13-...( I think), almost forcing you to build a space station above every single planet you have, because a planet a...  [Read More]
Posted in: GC strategies - heroes and towers
 YertyL
11-21-2006, 5:32 PM
#1
Having played online now, my suspicion has come true: Battles in EAW GC are not decided by units, but by heroes and towers. In a regular GC scenarion you'll start with few units, buildings and money. However, immediately from the beginning you'll hav...  [Read More]
Posted in: Suggestion for GC objectives
 YertyL
11-19-2006, 6:20 AM
#1
ATM, most scenarios have the objective "clear out the other 2 factions". This can lead to a pretty tedious gameplay, because even after the point where you practically can't lose, you have to clear every single planet of the other 2 factio...  [Read More]
Posted in: Silri
 YertyL
11-15-2006, 2:12 PM
#1
This thread is meant to discuss the balance of the ZC hero silri (the nightsister); ATM I find her just too strong: - First off, she owns other land heroes and units pretty hard in combat (I haven't tested all, but Luke was totally fried) even witho...  [Read More]
Posted in: Units I have yet to find a use for
 YertyL
11-15-2006, 2:45 PM
#1
I just find that some units in the game aren't really useful, however feel free to correct me - maybe I just haven't been creative enough... -Dark Trooper phase 1: seems just like a downgraded TIE-mauler to me: far more costly, slightly slower, can'...  [Read More]
Posted in: An IMO slightly imba rebel strat
 YertyL
11-14-2006, 7:44 AM
#1
I'm pretty sure some of you have found this out themselves already, but there is a way to exploit Kamino pretty heavily as a rebel player. Yesterday I tried (in GC) to attack only with 1 tactic: -build 1+ infiltrator training facilites on Kamino -con...  [Read More]
Posted in: Consortium 5 hero raid
 YertyL
11-05-2006, 6:28 PM
#1
First off, this idea is not based on experience, I'm mostly speculating. The consortium has 5 cloaked heroes. This gives them the ability to attack any planet straight on the ground with 5 heroes (and an unlimited number of defilers...). If we use co...  [Read More]
Posted in: Luke good against the DSII?
 YertyL
11-05-2006, 11:12 AM
#1
I just noticed (when using Luke in space for the first time), that the "good against" symbols of Luke's X-Wing include the DSII. Is he an alternative to Rouge Squadron for destroying the DSII? (I guess he has experience in destroying DS's,...  [Read More]
Posted in: The Space Consortium
 YertyL
11-03-2006, 6:04 PM
#1
Having played the expansion for a while now and after having read some comments in other threads, I wanted to hear your opinions on the Zann Consortium space units. I have observed the following possible imbalances: Generally, the ZC seems to get mo...  [Read More]
Well, we now all know how the Executor really was destroyed and all people disapppointed with the A-Wing theory can relax : The Executor wasn't destroyed by the rebel fleet or some random bridge hit, but had to explode when Vader died above the DSII...  [Read More]
Posted in: Various bugs of FOC
 YertyL
10-28-2006, 10:40 AM
#1
This thread is primarily meant to list all the bugs of FOC; I'll start with a few I've experienced: -Rebels are unable to reach tech lvl 5 in GC games; I was unable to build MC30s (or B-Wings)even after stealing the technology -Various units disappe...  [Read More]
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