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YertyL

Latest Posts

Page: 2 of 7
Posted in: Creating GC scenarios - need help
 YertyL
01-15-2007, 2:34 PM
#1
I have recently begun trying to add a new GC map ("15 BBY") to the already existing ones (FOC), however I have only managed to edit "Equal Footings" and fail to add my map as a new one (I'd like to keep the original ones). The onl...  [Read More]
Posted in: Unable to use special attacks of units in campaign
 YertyL
01-15-2007, 12:37 PM
#2
With the ZC you'll need to purchase special abilities on the black market....  [Read More]
Posted in: Remove Corruption
 YertyL
01-15-2007, 12:35 PM
#2
Faction leaders, jedi/Sith and some others can be dragged onto a "remove corruption" slot (costs about 1500 credits though)...  [Read More]
Posted in: Campaign bug: Tartan Cruiser
 YertyL
01-06-2007, 6:15 AM
#2
Yeah, it isn't a bug; piracy missions unlock Imperial and Rebel units, dependent on the planet you corrupt. E.g. Aeten II unlocks the TIE defender, Corulag unlocks the Acclamator and (seemingly) Mandalore unlocks the Tartan....  [Read More]
Posted in: FoC Patch 1.2 suggestions thread
 YertyL
01-04-2007, 3:45 AM
#12
I dont think it's a bug of the AT-AA. It's meant to act like that..like...what stops an anti air weapon from shoting ground units? sure, it was built for anti air, but can shoot ground units also. What stops groud weapons from shooting air? Balance....  [Read More]
Posted in: FoC Patch 1.2 suggestions thread
 YertyL
01-03-2007, 4:31 AM
#3
-Fix the bug that enables AA towers to shoot ground units -Make heroes in MP GC dependent on tech level (why they aren't is beyond me) -Several other bug fixes... see e.g. http://www.lucasforums.com/showthread.php?t=172014...  [Read More]
Posted in: IG-88 vs. Death Star
 YertyL
12-28-2006, 1:49 PM
#3
No, they cannot - which btw. makes sense since else an Imp player could just say "Here comes my second DS - GG ZC player :) "...  [Read More]
Posted in: Keldabe Class-Battleship
 YertyL
12-25-2006, 3:27 AM
#4
Well, I tend to use move commands until I am close enough and then give an attack command - and correct with move command again if she ships begin to circle. Otherwise, the only thing I can think of is individually ordering your big ships instead of...  [Read More]
Posted in: Keldabe Class-Battleship
 YertyL
12-24-2006, 4:40 PM
#2
If you have already installed the latest patch, you'll need to build a space station level 5 above a planet that can produce cap ships (Kuat, Mon Calamari, Sullust, Fondor, Mandalore or Hypori) to build Keldable class ships. And I am glad you like th...  [Read More]
Posted in: Gargantuan destroying Manual
 YertyL
12-19-2006, 8:25 AM
#2
The only problem being that both Turbolasers and DT3 aren't exactly plentiful in an Imperial arsenal... See also http://www.lucasforums.com/showthread.php?t=173294...  [Read More]
Posted in: Consortium Pricing
 YertyL
12-09-2006, 4:20 AM
#7
Btw., the price of the ZC space station includes the "space superweapon" (which is mounted on the space station) and better bomber garrisons (blastboats > Y-Wings > TIE bombers), so I think it's more than OK....  [Read More]
Posted in: Consortium Pricing
 YertyL
12-07-2006, 12:09 PM
#3
the ZC generally gains cash easier, as the ZC palast (1 building) substitutes about 4 mines and they have access to piracy, kidnapping and organizied crime which can generate a lot of cash as well......  [Read More]
Posted in: Zann Consortium
 YertyL
12-15-2006, 5:39 AM
#44
yertyl star wars AINT REAL. the force doesnt exist so you cant compare it to reality like you did with the mouse. for starters sentients that can yse the force HAVE a mechanism against gravity. you see it more then once and read it etc etc. seriously...  [Read More]
Posted in: Zann Consortium
 YertyL
12-14-2006, 1:50 PM
#37
Actually I thought it was quite clever, especially with the existence of Vornskrs who hunt using the force. It's only logical to have a defense mechanism that cancels it out. And plus, he could have simply put thrawn in a cortosis/energy shielded mec...  [Read More]
Posted in: Zann Consortium
 YertyL
12-09-2006, 5:18 AM
#16
IMO they could have just left the Keldable out - the ZC would still have had ways to counter everything: The vengeance/Interceptor IV for assault frigates and VSDs/neb-b's and accs and the aggressor for cap ships. This would IMO have made the ZC more...  [Read More]
Posted in: Zann Consortium
 YertyL
12-06-2006, 1:15 PM
#2
They need to be toned down and balanced a bit, but overall I like 'em......  [Read More]
Posted in: Gargantuan (especially in raid fleets)
 YertyL
12-06-2006, 9:44 AM
#7
Yeah I know, however I would consider turbolasers just like orbital bombardements to be a "super weapon" (that counters about anything) rather than a real counter. The Gargantuan IMO needs more weaknesses to regular units (and that's neithe...  [Read More]
Posted in: Gargantuan (especially in raid fleets)
 YertyL
12-05-2006, 2:16 PM
#3
Well, I agree that the ZC isn't as badly off as the Empire vs. the Gargantuan (see also my first post...). However consider a GC Empire vs. Rebs - when you get attacked, there's no way to use an orbital bombardement, and you can't get DT3s until you...  [Read More]
Posted in: Gargantuan (especially in raid fleets)
 YertyL
12-05-2006, 12:53 PM
#1
OK, does anybody else have a feeling that old Garn is just too hard to counter? I mean, this unit has: -Heavy and rapidly regenerating shields -better-than-average speed and manouverability -the heaviest weaponry of all units in the game (arguably)...  [Read More]
Posted in: Patch Balance Thread at Petro
 YertyL
12-12-2006, 7:38 AM
#128
Rebel Fighters and Balance From my understanding of everyone’s unhappiness about the quality of rebel fighters, this has more of an impact in GC than skirmish where you have to buy the sdqns, whereas the Imps don’t. Would I be correct? (In skirmi...  [Read More]
Posted in: Patch Balance Thread at Petro
 YertyL
12-10-2006, 9:22 AM
#99
OK, why why why do you folks all (or at least some of you) want MC = ISD = Keldable ??? (in terms of balance) Why does an MC need to be equal to an ISD 1on1 when these two are totally different ships?? An MC is a cap ship, an ISD is a cap ship/carrie...  [Read More]
Posted in: Patch Balance Thread at Petro
 YertyL
12-06-2006, 9:40 AM
#63
OK, just a quick reminder for everyone: When arguing about the ISDs "free fighters", please consider that an Imp player has to pay an additional 1900 credits for these fighters (Mon Cal 4000 Credits, ISD 5900 credits (in GC)) and these &qu...  [Read More]
Posted in: Consortium 5 hero raid
 YertyL
12-10-2006, 2:58 PM
#20
OK, I think I have a genius idea for fixing the whole thing easily: Make cloaked units unable to start a land battle (duh!) The Rebellion should be the only faction that can attack a planet directly on the ground....  [Read More]
Posted in: Got the expansion? Post your first impressions!
 YertyL
12-27-2006, 6:32 AM
#52
Wait until you've tried out transports ;)...  [Read More]
Posted in: FoC: Screenshots (spoilers so beware!)
 YertyL
12-15-2006, 9:03 AM
#20
Hehe nice :p...  [Read More]
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