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Jake

Latest Posts

Page: 1 of 24
Posted in: Bad News
 Jake
12-31-2007, 6:05 PM
#11
you ****s better play worms. I'm back with an PC config that can actually play it properly, so the time to act is now. ... Or the day after tomorrow when im back home....  [Read More]
Posted in: Where can I get a copy?
 Jake
02-09-2007, 11:57 PM
#4
tried half.com, or amazon's used goods areas?...  [Read More]
Posted in: Gametap airing an episode not on VHS!!!
 Jake
11-13-2006, 4:54 PM
#6
Ummm, yeah they're airing all of them. We knew this awhile ago. Now if you could rip it or copy it or something, now we're talking Hey you could try paying for things too, you know, instead of stealing them? This forum has always been pretty anti-p...  [Read More]
Posted in: Sam and Max DVD cover
 Jake
10-18-2006, 12:51 PM
#8
Hey chrispa - go to the Mixnmojo forums hosted elsewhere on lucasforums, and look in general discussion. There are some threads about DVD covers. Alternatively, do a google image search for sam and max cartoon or sam and max dvd cover and you'll like...  [Read More]
Posted in: Game shuts down...
 Jake
10-05-2006, 6:51 PM
#6
Testicle....  [Read More]
Posted in: problem at the bigfoot party
 Jake
08-31-2006, 12:42 PM
#3
You may find the help you need here (http://www.samandmax.net/?section=hittheroad&page=walkthrough). Good luck!...  [Read More]
Posted in: Got my sketchbook!
 Jake
09-11-2006, 1:48 AM
#19
holy **** he lives in Petaluma. That's the town next to me! I'm gonna trick or treat there! Where do you live? I grew up in Petaluma. Crazy....  [Read More]
Posted in: Got my sketchbook!
 Jake
09-08-2006, 6:25 PM
#13
It's like 5"x8", black & white/greyscale, about 70 pages long....  [Read More]
Posted in: Got my sketchbook!
 Jake
08-31-2006, 12:44 PM
#8
Steve listed his new public email address in the new sketchbook. It's steve@samandmax.com....  [Read More]
Posted in: Season 1 Screenshots (renders)
 Jake
09-09-2006, 5:31 PM
#32
I don't think, like, the whole company reads these forums religiously or anything (because unlike most of the regulars of this forum, they have souls), but I've seen the yellow and brown forum view on other peoples screens before....  [Read More]
Posted in: Season 1 Screenshots (renders)
 Jake
09-09-2006, 3:04 PM
#30
You know, you guys should really post stuff like this at Telltale's forums, since it's actually read by the people making the game, and the forum has a need for criticisms that are actually useful. These are technically my forums, and I work at Tell...  [Read More]
Posted in: Pixar's Cars
 Jake
06-08-2006, 7:08 PM
#2
As far as I know, Steve Purcell did story development, storyboarding, and other concept work on the film. You can see what looks like some of his art in the storyboard stills/concept work that's been released. For instance this sketch (http://www.imd...  [Read More]
Posted in: Game Potential...
 Jake
08-28-2006, 2:24 AM
#66
will each episode run about $9.99? Can we assume they'll be the same price as Bone episodes? Should we take time off work for this? They'll be priced cheaper than the Bone episodes....  [Read More]
Posted in: Game Potential...
 Jake
07-18-2006, 6:43 PM
#54
Episodes seem like they will work out nicely. I just wish Telltale was bigger and richer and gave Max's buttocks more fancy bumpmapping. The Telltale engine supports bumpmapping, so nothing's out of the question in this department....  [Read More]
Posted in: Game Potential...
 Jake
06-08-2006, 7:23 PM
#4
While Telltale may never become a global superpower, I think episodic gaming is only going to increase. Xbox Live Arcade on the 360 sells bite-sized games for $5-10 a pop, and Valve Software - inarguably a heavy-hitter in the world of mainstream gami...  [Read More]
Posted in: Why was it cancelled?
 Jake
06-08-2006, 7:20 PM
#20
(Also, don't know if this was cleared up or not, but you don't need GameTap to play the upcoming Sam & Max games - they'll be for sale from Telltale's site as well as GameTap) Love, Jake...  [Read More]
Posted in: Why was it cancelled?
 Jake
06-08-2006, 7:14 PM
#18
Hey hey! Who knows what dark and sinister reasons LucasArts "really" had for cancelling Sam & Max Freelance Police, but what it seems to boil down to is that someone somewhere in the realm of their sales, marketing, oversees projections...  [Read More]
Posted in: Enhancing the music
 Jake
05-22-2006, 10:36 PM
#2
You could play it on a Mac......  [Read More]
Posted in: Sam and Max on Nintendo DS
 Jake
06-08-2006, 7:10 PM
#12
Of course it's playable. There's been a ScummVM port for the DS for a while now... it's not any more or less legal than running any other homebrew software on your DS. Getting it to run is a long drawn out process, though, but if you're really curiou...  [Read More]
Posted in: Game??
 Jake
04-20-2006, 5:54 PM
#2
Your only real bet is some place like Ebay or Half.com, like: http://product.half.ebay.com/Sam-Max-Hit-the-Road_W0QQprZ47820295QQtgZinfo :(...  [Read More]
Posted in: EDIT FONT -Indiana Jones Fate of Atlanties (talkie)
 Jake
03-02-2008, 10:52 PM
#3
I think he's looking to add special characters to the in-game subtitle font (maybe for a localization?), not to get Indy fonts for design use or whatever....  [Read More]
Posted in: Sam & Max at Snuckey's
 Jake
02-27-2006, 12:35 PM
#4
Wow I didn't know Stuckey's was now owned by Dairy Queen :( Ah according to stuckeys.com that doesn't seem to be the case... nevermind!...  [Read More]
Posted in: Sam and Max short spotted on Google Video
 Jake
02-17-2006, 7:26 PM
#8
Didn't Isaac make a cut-out template at some point for lazies who couldnt get it shaped right?...  [Read More]
Posted in: Sam & Max webcomic
 Jake
02-16-2006, 3:00 PM
#29
I thought the warrior lady was the bug in his pocket, though I guess that's what the warrior lady was riding on? Thought max was the majestic steed....  [Read More]
Posted in: Sam & Max TV episodes on DVD?
 Jake
10-01-2006, 7:36 PM
#81
Machinima is a silly term coined by people who make short videos using in-game tools or mods on the game engine. The Sam & Max shorts will be really quick animated shorts put together by the Sam & Max dev team using in-engine tools. Basically...  [Read More]
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