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Darth InSidious

Latest Threads

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Posted in: Mod of the Year 2008: Nominations
 Darth InSidious
12-26-2008, 5:50 AM
#1
It's been another year of heavy modding and quickfire releases, so wheels round once more our friendly 'Mod of the Year' competition. And it is a great honour to be able to open this year's: Mod of the Year 2008 Nominations thread :D As in previous...  [Read More]
Posted in: Let us sing a merry song-like song
 Darth InSidious
12-03-2008, 10:48 PM
#1
One lyric at a time: There is a house in Turner's Green,...  [Read More]
Posted in: SANDBANKS
 Darth InSidious
12-03-2008, 10:47 PM
#1
SANDBANKS Won't somebody think of the children!...  [Read More]
Posted in: Well fine then
 Darth InSidious
11-08-2008, 2:15 PM
#1
http://www.fresno.k12.ca.us/divdept/sscience/history/rasputin.a.gif SCREW YOU TOO....  [Read More]
Posted in: NeverEnding Nausea: Shadows of Underside
 Darth InSidious
09-23-2008, 2:05 PM
#1
In the far north of Faerie lies the frosty city of NeverEnding, it's circular streets confusing the few tourists who aren't instantly mobbed by three-dozen beggars with silly accents upon arrival, before being serially assaulted by an assortment of i...  [Read More]
In the far north of Faerie lies the frosty city of NeverEnding, it's circular streets confusing the few tourists who aren't instantly mobbed by three-dozen beggars with silly accents upon arrival, before being serially assaulted by an assortment of i...  [Read More]
Posted in: Will you, won't you?
 Darth InSidious
08-30-2008, 5:09 PM
#1
"Will you walk a little faster?" said a whiting to a snail. "There's a porpoise close behind us, and he's treading on my tail. See how eagerly the lobsters and the turtles all advance! They are waiting on the shingle - will you come an...  [Read More]
Posted in: The Real Question
 Darth InSidious
08-18-2008, 9:25 PM
#1
We must have this question settled once and for all!...  [Read More]
Posted in: Mornington Crescent
 Darth InSidious
08-09-2008, 7:53 PM
#1
Beginners' Rules (http://en.wikipedia.org/wiki/Mornington_Crescent_(game)) (May be somewhat inaccurate) Rules 2 (http://www.bbc.co.uk/dna/h2g2/A3795816) Map (http://grimebeatsonline.com/london-underground-tube-map.gif) The variation is Totteridge, 1...  [Read More]
Posted in: UPSIDE DOWN CAKES
 Darth InSidious
08-09-2008, 5:48 PM
#1
UPSIDE DOWN CAKES (http://www.youtube.com/watch?v=JdCQwigh6H8)...  [Read More]
At long last it's here! "Fork" Short Lightsabres v1.0 by oldflash and Darth InSidious ================================================== =========== Download this mod (http://knightsoftheoldrepublic.filefront.com/file/Fork_Short_Lightsab...  [Read More]
Has anyone got makephn.tcl to work using the CSLU? If so, any chance of some advice on how to do so? The instructions in LipSyncEdtior's readme are a little vague, and I can't seem to access the CSLU help files themselves.......  [Read More]
Posted in: Scripting help needed...
 Darth InSidious
10-07-2007, 9:45 AM
#1
I'm trying to get this script to perform a global check so that as each of five characters dies, it increases a global number. When the number reaches five, it's meant to spawn a new character. Obviously, I don't know in what order the characters wil...  [Read More]
Compared to 1000 years ago, when religions had "full control" I think where doing /much/ better now. In 1007 we were just creeping towards the beginning of a cultural and scientific golden age that would come to full fruition in the High M...  [Read More]
Posted in: The Ethics of Time Travel
 Darth InSidious
07-10-2007, 8:18 AM
#1
Never mind the possibility of travelling in the fourth dimension, is it ethical?...  [Read More]
I've been trying to grant force powers from a holocron, dependant on which class and alignment for TSL. But even only taking into account the three basic Jedi classes, the script won't compile...could someone please help? //di_give_fp.nss // Gives th...  [Read More]
In which Zoroastrianism/Mazdaism/Parsi-ism can be discussed/we can share knowledge about it. I have to confess I don't know much about it except: -The Magi in the Gospel of Matthew are thought to have been Zoroastrians, - There are less than 200,00...  [Read More]
Posted in: Module Reskinning Tutorial
 Darth InSidious
01-28-2007, 9:15 AM
#1
Mod note: Split into tutorial forum from this original thread (http://www.lucasforums.com/showthread.php?t=175095), where you can leave comments and questions. Everything You Never Wanted To Know About Module Reskinning And Have Been Forced To Find...  [Read More]
Posted in: Module Reskinning Tutorial
 Darth InSidious
01-28-2007, 10:15 AM
#1
Everything You Never Wanted To Know About Module Reskinning And Have Been Forced To Find Out By Darth InSidious EDIT: Downloadable copy available here (http://www.box.net/public/ac7qx896u5) I. Tools Required 1. KotOR Tool – essential for all Ko...  [Read More]
Posted in:  Lost modules - PLCaa, MQATester, and M25ab
 Darth InSidious
01-14-2007, 10:23 AM
#1
Apologies for not uploading these sooner, forgot about them for a while... Click Here (http://www.box.net/public/bxyiag5lck), and then click on '3lostmodules.7z' without the quotes to download. OR Download (http://deadlystream.com/forum/files/file/...  [Read More]
999dia is an unused TSL module. It consists of a flat plane, with a floor that seems to be meant to be made of metal. It is very large, and totally flat. It has lightmaps, walkmesh, etc. But, as I said, it is flat. Which means it is ideal for finding...  [Read More]
Posted in: MDLOps 06 alpha alternate download
 Darth InSidious
12-24-2006, 10:38 PM
#1
Is there somewhere other than cchargin's site I can download this? I tried it at his site, but I got an error message......  [Read More]
Tomb of Azgath N'Dul v1.0 ------------------------- by Darth InSidious ------------------ Description ----------- This mod adds a new tomb to the Valley of the Dark Lords - the tomb of Azgath N'Dul. This is a complete reskin and relightmapping of p...  [Read More]
Posted in: Trigger trouble in custom modules - help!
 Darth InSidious
12-21-2006, 5:22 PM
#1
I've been trying to use two triggers - a generic one to start a dialogue, and a transition as a module exit. Unfortunately, neither is working, and I don't know why. I have the latest version of KT, and I've tried everything in the tutorials, the ga...  [Read More]
Re-uploaded the the Czerka depot because PCGM is down. Also, with the Tatooine Temple put the .VIS and .LYT files in the Override folder, put 'm19aa.mod' into the 'modules' folder. Tatooine Temple + Missing Czerka Depot (both archives are shown on...  [Read More]
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