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Darth InSidious

Latest Threads

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Posted in: Reccomended Mods For KotOR & TSL?
 Darth InSidious
12-19-2005, 6:58 AM
#1
Since DI made the below monster post on the "Best mods" for KotOR in this (http://www.lucasforums.com/showthread.php?t=203243) thread, I've moved the relevant section of his post here, as I'm sure many of you will find it useful -- j7 I'll...  [Read More]
Posted in: New modules?
 Darth InSidious
11-30-2006, 2:35 PM
#1
OK, everyone is probably aware of m21aa, the missing Czerka depot I found a while back...(I now think it is part of Sleheyron, due to the external doorway not looking very Korribanish, and, having looked at the VO's, it seems the Korriban depot was d...  [Read More]
Posted in: [Fic] 'Meditation'
 Darth InSidious
11-28-2006, 3:07 PM
#1
'Meditation' That damnable fool of a woman! Too busy with her slavish adherence to the impracticable doctrines of old men shut away from the world in their ivory towers to notice the immediate threat! Calmly, now. It would not be wise to play all...  [Read More]
Posted in: Takeoff and Landing Sequences
 Darth InSidious
11-27-2006, 6:58 AM
#1
Sorry for the dumb question, but how do you film take-off and landing sequences using Gmax? I've got it all set up, but FRAPS doesn't work with it...?...  [Read More]
Using the modifications suggested by stoffe-mkb- in this tutorial, I keep getting compiling errors at the start of the last string to be modified. Whenever I try to compile scripts using this version of k_inc_hawk, I get this problem. It makes it im...  [Read More]
Posted in:  Missing Czerka Depot
 Darth InSidious
09-24-2006, 10:49 AM
#1
Missing Czerka Depot -------------------- PCGM Link (http://www.pcgamemods.com/mod/19137.html) WARNING: This is just a very quickly put together hack of a module. This module restores the missing Czerka depot which may or may not have been part of...  [Read More]
Posted in:  Sonic Screwdriver
 Darth InSidious
09-16-2006, 3:52 PM
#1
[TSL] Sonic Screwdriver by Darth InSidious ----------------------------------------- PCGM page: http://www.pcgamemods.com/mod/19065.html Screenshots: http://i15.photobucket.com/albums/a362/jimspriggs33/screensk2.jpg The favoured tool of a certain r...  [Read More]
Posted in:  Sonic Screwdriver
 Darth InSidious
09-16-2006, 3:48 PM
#1
[KotOR] Sonic Screwdriver by Darth InSidious ------------------------------------------- PCGM page: Screenshots: http://i15.photobucket.com/albums/a362/jimspriggs33/screenshots2.jpg http://i15.photobucket.com/albums/a362/jimspriggs33/screenshotsssc...  [Read More]
Posted in:  P'Tang (new sword)
 Darth InSidious
09-16-2006, 3:35 PM
#1
[KotOR] P'Tang by Darth InSidious --------------------------------- PCGM page: http://www.pcgamemods.com/mod/19063.html Screenshot: http://i15.photobucket.com/albums/a362/jimspriggs33/screen.jpg This sword was supposedly wielded by Xim the Despot i...  [Read More]
Posted in:  DeathCharge 9000 Blaster
 Darth InSidious
09-16-2006, 3:30 PM
#1
[KotOR] DeathCharge 9000 by Darth InSidious ------------------------------------------- PCGM page: http://www.pcgamemods.com/mod/19062.html Screenshots: http://i15.photobucket.com/albums/a362/jimspriggs33/screens-3.jpg Two-hundred years ago, the De...  [Read More]
Posted in:  Mandalorian Battle Blades (Bat'leths)
 Darth InSidious
09-16-2006, 3:20 PM
#1
[KotOR] Mandalorian Battle Blade(s) (Bat'leths) by Darth InSidious --------------------------------------------------------------- Download at PCGM: http://www.pcgamemods.com/mod/19061.html Screenshots: http://i15.photobucket.com/albums/a362/jimsprig...  [Read More]
Posted in:  Broken Bottle
 Darth InSidious
09-16-2006, 2:30 PM
#1
Darth Insidious' Broken Bottle ---------------------------- Screenshots: ------------ http://i15.photobucket.com/albums/a362/jimspriggs33/screens-1.jpg URL at PCGM ------------- http://www.pcgamemods.com/mod/19060.html - Alas, poor PCGM; I knew him,...  [Read More]
Posted in:  Puppet for HK-47
 Darth InSidious
09-16-2006, 2:19 PM
#1
[TSL] Fred The Puppet for HK by Darth InSidious ----------------------------------------------- http://www.pcgamemods.com/mod/19059.html Just a quick mod I made a while ago, following stoffe-mkb-'s excellent tutorial. You can buy Fred the Puppetb...  [Read More]
Posted in:  Electroblades
 Darth InSidious
09-16-2006, 2:15 PM
#1
[TSL] Electroblades v1.0 by Darth InSidious ------------------------------------------ http://www.pcgamemods.com/mod/19058.html I decided to fiddle with animated envmaptextures, and these are the result - swords with glowing blades. I'd like to ma...  [Read More]
Posted in:  Korriban Academy Workbench
 Darth InSidious
09-16-2006, 1:59 PM
#1
[KotOR] Korriban Academy Workbench v1.0 by Darth InSidious ----------------------------------------------------------- http://www.pcgamemods.com/mod/19057.html http://knightsoftheoldrepublic.filefront.com/file/Korriban_Academy_Workbench;79273 A litt...  [Read More]
Can you stop a character from "breathing" - i.e. make them stand motionless? Would changing their type to "Droid" and removing the OnHeartbeat script do it?...  [Read More]
Posted in:  Wynn's Wrath Sabre for K1
 Darth InSidious
05-24-2006, 4:20 PM
#1
Wynn's Wrath Lightsabre by Darth InSidious ------------------------------------------ This is a small mod which adds my new sabre, Wynn's Wrath to the game. It has a retextured hilt and a unique blade. It can be found on Uthar Wynn's body if you kil...  [Read More]
Posted in: [TSL] Main Menu...Readjustment
 Darth InSidious
05-24-2006, 3:04 PM
#1
Main Menu Nihilus Restoration by Darth InSidious ------------------------------------------------ Click To Download (http://www.geocities.com/subbie909/mainmenu.zip) Bored of the same old main menu screens? Well, now you have the chance, yes, you a...  [Read More]
Posted in: Scripting Help - Drain Life style power
 Darth InSidious
12-22-2005, 2:54 PM
#1
I was trying to create a Force Power which works in a similar way to Drain Life and Death Field. While this one will compile, it won't actually work in game, and my PC does the casting anim, but nothing else happens (except I get decimated by Jedi Ma...  [Read More]
Posted in: Changing the skybox on a custom module?
 Darth InSidious
12-04-2005, 9:15 AM
#1
I want to change 801DRO's skybox to that of 950COR, but I have no idea how, and I want to make it a unique change just for a new (unique) module. The problem is I can't find any way to do this in the .are, .git, or .ifo. Is it possible to do?...  [Read More]
http://www.pcgamemods.com/mod/17190.html Wors'Yarbons'mit and Oondar'Yurhettjep swords, and Skul-Nacht's robes --------------------------------------------------------------------- (retexture) by Darth InSidious ------------------------------ Wors...  [Read More]
Posted in: K1 robes for K2 - NOT a port request :)
 Darth InSidious
11-17-2005, 2:48 PM
#1
Could someone edit the Council Member robe model in K2, to get rid of the flaps which aren't there on the standard K1 Jedi robe model? Thx :) Also, is this sword possible to make? http://starwars.wikicities.com/images/7/76/2-HandSithSword.jpg Thank...  [Read More]
Posted in: [K1] Beatlemania Dantooine
 Darth InSidious
11-10-2005, 4:17 PM
#1
http://www.pcgamemods.com/mod/17018.html Picture yourself on a boat on a river, with tangerine trees, and marmalade skies.... This mod is a complete retexture of Dantooine I just rushed together, based on the Beatles songs "Lucy In The Sky Wit...  [Read More]
Posted in: Custom .GIT w/Module editor?
 Darth InSidious
10-28-2005, 11:21 AM
#1
I also have a small question (apologies for hijacking)... Could I use a custom .git which I had already been working on in a new module...so I place it in the map's directory and then open up the module editor....?...  [Read More]
.....Having to change modding tools! Imagine having to start all over again, KT not functioning with the game!...  [Read More]
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