Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

ParanoidAndroid

Latest Posts

Page: 18 of 23
Posted in: can you drive capital ships?
 ParanoidAndroid
09-13-2005, 5:37 PM
#5
They might have pre determined flight paths on certain maps, I think I read somewhere that they do... but even if they do move theres no way that you can control them....  [Read More]
Posted in: Exclusive!!!!
 ParanoidAndroid
09-15-2005, 6:10 PM
#27
Having the ships respawn soon after one lifts off is interesting. I guess so there will always be a starfighter ready for a player when he needs one. Although this way there is no way to balance the number of fighters of each type players use, unless...  [Read More]
Posted in: Exclusive!!!!
 ParanoidAndroid
09-15-2005, 3:14 PM
#23
I'm more worried about the number of starfighters in each map, I mean in the one video space seemed pretty deserted, even considering it was a pretty small space battle. There were only like, around four star fighters per side. I was hoping for somth...  [Read More]
Posted in: Exclusive!!!!
 ParanoidAndroid
09-13-2005, 6:09 AM
#16
No, it hasn't been released to my knowledge, I was talking about the version they were playing in the two movies. Is that the final version? I guess I was under the impression that it was a demo......  [Read More]
Posted in: Exclusive!!!!
 ParanoidAndroid
09-11-2005, 5:19 PM
#9
Well remember this is only a demo version, there is still hope that the rebels will get there own transport and not some cheap knockoff of the Rebublic gunship. I also thought that the interior of the ships could have used some interior between the m...  [Read More]
A captured imperial shuttle, maybe marked with the rebel logo, might work. It would certainly make more sense then the Rebublic gunship, although would it really be to much to ask for them to give the rebels there own unique transport?...  [Read More]
Well the gunship if it was used as a temporary model would probably be used to represent the rebel transport, not a B-wing (although I still hope that this is in the game) which is a starfighter. They will probably just use some obscure EU ship or ma...  [Read More]
Let's just hope they don't make the yellow marked droid the Heavy weapon class, or somthing equally inncorrect....  [Read More]
Yeah lets see how BF2 is before we start talking about a BF3. I'm a bit dissapointed at the clone skins too, but I don't think the devs think that players will really care, they probably think that we care more about balanced classes and cool maps t...  [Read More]
Or maybe you can remotly detonate it instead of waiting for a countdown. But either way it's probably going to be some sort of explosive....  [Read More]
Yeah ive seen that screen, and that list plenty of times before, thats why I was wondering why it wasn't on the list. Maybe they didn't have a complete list of the planets when they made the list so they only listed the ones that were definetly in th...  [Read More]
Thanks for the list! Great info on heroes. Unfortunetly several maps were not listed under any heroes, most notably Kamino or Hoth, I wonder if this means that these maps have been cut from the final game, or if they just won't have heroes on that l...  [Read More]
Posted in: Kit Fisto?
 ParanoidAndroid
09-06-2005, 8:23 PM
#6
Well yes but I wouldn't count Kit out yet, he could still be in a Geonosis arena map, assuming there is one, and wasn't Mace Windu killed during the encounter with Palpatine? and yet we have seen him in the temple. Maybe several important jedi will b...  [Read More]
Posted in: Kit Fisto?
 ParanoidAndroid
09-06-2005, 5:53 PM
#2
It sure looks like Kit, I don't know any other jedi with hair/tentacles like that... although just because he's on the cover doesn't mean he will make it to the game, after all there was plenty of stuff on the cover of BF1 that didn't make it to the...  [Read More]
Posted in: Direction Battlefront II Is Going
 ParanoidAndroid
09-05-2005, 8:52 AM
#6
I think the game is going in a pretty good direction so far, although I was a bit dissapointed by the one space battle they showed, I was kind of hoping for more starfighters and maybe some hallways to fight through before you got to the command cent...  [Read More]
Posted in: SWBF II -Official website goes LIVE
 ParanoidAndroid
09-15-2005, 6:00 PM
#23
Hmm yeah I think I see what you mean now, although it's head still looks kind of weird. Geez... now that I look at it this way... how did I not see that before......  [Read More]
Posted in: SWBF II -Official website goes LIVE
 ParanoidAndroid
09-15-2005, 5:48 PM
#21
Thats what I thought at first but really it doesn't really look like a magna guard, I mean it doesn't have a recognizable head, it's "eye" is in the center of it's body, and instead of hands it has that hook/claw thing. It looks more like a...  [Read More]
Posted in: SWBF II -Official website goes LIVE
 ParanoidAndroid
09-15-2005, 5:38 PM
#19
While looking through the screens I noticed somthing odd about this (http://www.lucasarts.com/games/swbattlefrontii/indexFlash.html#Ep3Widget.gallery.screenshots) picture... (I'ts picture 12 out of 28 in the "on new planets" gallery) Does...  [Read More]
Posted in: One thing this game needs is...
 ParanoidAndroid
09-09-2005, 9:16 PM
#45
Well yes there primary weapon would be a boomer, but they could also have those elecrospears in case they run out of boomers and maybe an energy sheild that blocks all attacks to the front....  [Read More]
Posted in: One thing this game needs is...
 ParanoidAndroid
09-09-2005, 6:49 PM
#42
Yeah, I'm really looking forward to the hunt mode, I wonder how the native armies will be armed. I don't expect them to be as powerful or have as many weapons or classes as the four main armies but hope there not just carbon copies with only one weap...  [Read More]
Posted in: One thing this game needs is...
 ParanoidAndroid
09-04-2005, 6:29 PM
#34
I believe that online the numbers are 24 for ps2, 32 for Xbox and 64 for PC, and no, you don't have to be online....  [Read More]
Posted in: Any new info on SW:BF 2?
 ParanoidAndroid
09-11-2005, 1:38 PM
#46
Some new info about BF2 vehicles at Gamespy (http://ps2.gamespy.com/playstation-2/star-wars-battlefront-2/649845p1.html) looks like vehicles will have critical points, and some interesting bits about hijacking a vehicle. There are some new screens to...  [Read More]
Posted in: Jedi powers & abilities in Battlefront II
 ParanoidAndroid
09-12-2005, 6:44 PM
#85
Yeah, rebel pilots have disturbingly good aim with those shotguns, but they only seem to use them on hard mode, on easy and medium they just use their pisol mostly....  [Read More]
Posted in: Jedi powers & abilities in Battlefront II
 ParanoidAndroid
09-11-2005, 1:21 PM
#82
If you play on hard they actually can be a challenge- or maybe thats just my lack of skill- but on easy and medium there pretty easy to beat....  [Read More]
Posted in: SWBF 2 - Exclusive first look
 ParanoidAndroid
09-11-2005, 1:18 PM
#26
But the cockpit view should still be available for those who want a more challenging or realistic game, not many people would use it but it's always nice to have the option....  [Read More]
Page: 18 of 23