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Jedi powers & abilities in Battlefront II

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 lukeiamyourdad
08-17-2005, 2:42 AM
#51
This gave me an idea, I'm going to see if you can stick a mine on a frendly player...

It doesn't work, I tried that already.

Mines aren't the same as time bombs as your technique also kills you. A time bomb + detonator would allow you enough time to escape the explosion.
 zerted
08-17-2005, 2:58 AM
#52
A speeder bike keeps moving for a little while after you jump off. If you time it right, you can jump off with the right distance for the bike's mines to move out of your range and into the enemy's. I've done it before, but its not something I do very often (maybe twice).

I'm not sure about having a time bomb. A mine goes off if an enemy is within range of it. The time bomb, would have to be more powerful than a mine, or you would have to explode it when the enemy is just as close to it as a mine, inorder to kill the player. However, I have never used a time bomb in any games that I've played, so I don't know many tactics for it.
 lukeiamyourdad
08-17-2005, 3:01 AM
#53
Those bombs are supposed to be more powerful then mines. Even in SWBF, time bombs were much more powerful then mines but their lousy throwing capabilities combined with a 3 second delay before the explosion made them quite useless.

Time bombs would make for much better ambushing gameplay as you are forced to stay and make sure to trigger your trap at the right moment.
 Leviathan
08-17-2005, 12:45 PM
#54
Does someone know a custom map named "Chain Isle" ? You'll find sonic charges inside it... ;) (The bombs Jango Fett's Slave I used to try to destroy Obi-Wan, in Geonosis' asteroids field)
 ParanoidAndroid
08-17-2005, 12:50 PM
#55
Yeah I played that map, although I couldn't figure out how to make the sonic charges work...
 Leviathan
08-17-2005, 1:01 PM
#56
I've the map, but I've never use sonic charges... :(
I should try them as soon as possible...
 zerted
08-18-2005, 1:19 AM
#57
... Even in SWBF, time bombs were much more powerful then mines but their lousy throwing capabilities combined with a 3 second delay before the explosion made them quite useless...

Time bombs in SWBF? I wasn't thinking of the gernades as time bombs. I was thinking a time bomb is something you plant on the ground with a trigger, not something you throw. The gernades with manual triggers would be a good addition to the game.

The gernades were thrown too hard in SWBF for me. Many times I would hit the player and the gernade would bounce back towards me.
 TK-8252
08-18-2005, 1:30 AM
#58
Umm, he's talking about the Time Bombs the Wookiee Smuggler has, not grenades...
 zerted
08-18-2005, 2:02 AM
#59
Ahhh, thanks TK-8252. I completely forgot about those.
 Kurgan
08-19-2005, 4:07 AM
#60
You won't have to worry about everyone being a jedi, there making it so that there can only be one, or at the most two jedi per team on each map, and you can't just spawn as them anytime you want, you have to earn the ability to play as a jedi first by completing certain objectives.

Technicly Jedi can't be killed, from what they have shown they have a sort of "time bar" that is constantly going down, killing enemies and completing objectives will add time to your bar while getting shot, and team killing will just make it fall faster. Once there time is up the jedi just leave for the rest of the fight.

Interesting. This almost sounds like the "blood lust" mode in games like Rune and Sword of the Berserk: Guts Rage. In those games you did enough damage to enemies (with your bar being kept up) and when it reached a certain point you get your "rage" ability. Taking damage made it go down, until it eventually was gone, but the idea was to go on a rampage once you earned it. For those who haven't played those games, imagine if JK2/JA's "Dark Rage" force power was only granted after you got a bunch of kills in a row or something... or compare it to something even simpler, the "Quad Damage" in the Quake games. This could be an incredibly fun feature actually, if done properly.

Now if the Jedi were just like they are in SWBF right now, it would be incredibly boring. All they can do is run around and do one swing with their saber, an instant kill move. I wouldn't expect them to be JK2 or JA quality or even ROTS quality, but give them a few force powers and some l33t saber hacking skills. It'd be more like a powerup than anything.

Still, I wonder what they would do if you did one of the "jedi killing" manuvers that worked so well in SWBF1? You know, like running them over with a vehicle, or landing on top of them with a ship? Would it just reduce their "bar" to zero and make them run off the map right then and there?

I'm looking forward to this game already... let's just hope they actually do the MP setup right the first time and give us the tools and servers in a timely fashion. It's too bad the first game had to be a "public beta test" though.
 Dagobahn Eagle
09-02-2005, 5:54 AM
#61
Technicly Jedi can't be killed, from what they have shown they have a sort of "time bar" that is constantly going down, killing enemies and completing objectives will add time to your bar while getting shot, and team killing will just make it fall faster. Once there time is up the jedi just leave for the rest of the fight.
To me that sounds like the Balrog in Battle for Middle Earth: It's just about invincible and has an attack that destroys everything in a large area, but goes away after a short time. When it attacks your base, all you can do is get out of the way while it tears your entire base down single-handedly. This repeats itself every fifth minutes until you kill the player using the Balrog.

The Jedi will be just the same way if he cannot die: To the Hot Place with team play, effort and skill, or co-ordination: Just send a lone Jedi or Sith into the enemy control point to capture it. All the enemy can do is get out of the way while their base is lost.

It's completely beyond me how people can possibly look forward to this feature:confused:.

--D. E.
 lonepadawan
09-02-2005, 6:39 AM
#62
I very much doubt the jedi are invincible. Otherwise what would be the point of implementing a manual saber block as a new preview has shown? If your invincible, why bother blocking?
 Leviathan
09-02-2005, 9:33 AM
#63
It helps you to forget that Jedi are invincible, and so, make the battle a little more realistic...
 DaRk_Gh0sT
09-02-2005, 9:48 AM
#64
windu6-"The jedi addition in the new battleront game will be very welcome.
But I don't want (as any jedi fan will agree)any simple jedi powers or abilities. I want them to include ability to throw objects, debris and also throw enemies off ledges or into to pits.I want to see some lightsaber dueling ( like in Episode III the game) like I saw in the trailer,which I hope isn't a cutscene. I also want the jedi you can fight as to have special moves not one move but many, like for example runing off the wall(like in Jedi Academy) to execute a special attack. I also want use the enviroment as a avantage to dispatch my enemies quickly, like throwing with the force, explosive barrels at them. Also I want to have force speed, jedi mind trick, force heal and throw the lightsaber in cool ways among other things."

I agree completely with you. I`m a star wars fan that likes that things. I played sw jedi academy a dousen times.
 Leviathan
09-02-2005, 9:59 AM
#65
I doubt Pandemic will include better Force Powers than those Raven made... :(
 ParanoidAndroid
09-02-2005, 3:33 PM
#66
While you may be invincible you only have a limited time on the battlefield, so getting hit by a laser probably lowers your time by a few seconds, not alot but if your getting swarmed by a hail of laser fire you could be leaving the battlefield in a hurry, saber block probably allows you to block most if not all incoming fire, say about 75% so a good amount of enemies could still really damage you, it probably also allows you to parry enemy lightsaber attacks which I would guess would seriously deplete your time limit.
 Leviathan
09-03-2005, 1:11 PM
#67
More important, I'd like to know if Bots will be able to take Jedi down using vehicles... :confused:
 ParanoidAndroid
09-03-2005, 2:27 PM
#68
I should hope so, at least send them flying and take a huge chunk out of there time limit, it would be really lame if a jedi got blasted by an AT-AT and wasn't even knocked to the ground.
 Commander Obi-Wan
09-04-2005, 11:17 AM
#69
You see in SWB if you shot at jedi they would either block are go flying. It should at least do damage to them. Like in Hoth, if you blast Luke Skywalker with an AT-AT, Luke will just go flying into the air.
 MachineCult
09-04-2005, 5:39 PM
#70
More important, I'd like to know if Bots will be able to take Jedi down using vehicles... :confused:

On the stage demo for BF2 (saw the video on gamespot.com) they were showing the Utapau map and the guy was playing as Obi-Wan, and he didn't even get a chance to show us General Grievous because, as he said, "my clone guys got to him".
From the sounds of it bots won't even need vehicles to take Jedi down.
 L2.0
09-04-2005, 7:03 PM
#71
I don't care how well they do the Jedi/Sith as long as you can turn them off.

I couldn't agree more. If I can't turn them off there's no way I'm hosting a server.
 Leviathan
09-05-2005, 1:33 PM
#72
On the stage demo for BF2 (saw the video on gamespot.com) they were showing the Utapau map and the guy was playing as Obi-Wan, and he didn't even get a chance to show us General Grievous because, as he said, "my clone guys got to him".
From the sounds of it bots won't even need vehicles to take Jedi down.
That's good to know, so... :D Anyone will be able to defeat Heroes...
 Darth Alec
09-05-2005, 3:16 PM
#73
They only have a limited time, so I hope that bots wont be to effective when taking out jedi. Since that would mean that you'd better be close, or there won't be a jedi's death on you chart.
 zerted
09-06-2005, 3:05 AM
#74
..so I hope that bots wont be to effective when taking out jedi...
The bots aren't that good at taking anything down.
 Darth Arrow
09-06-2005, 6:06 AM
#75
Hopefully Jedi can climb into vehicles and planes cause then if u go one and dont want to be 1, u can just hope in a vehicle and pretend ur a grunt
 Commander Obi-Wan
09-06-2005, 8:27 PM
#76
I'm pretty sure Jedi/Sith/Heroes will be able to jump into to vehicles.
 Micahc
09-06-2005, 8:30 PM
#77
I'm pretty sure Jedi/Sith/Heroes will be able to jump into to vehicles.
But if they jump in a vehicle what will happen if theyre time runs out or the vehicle gets destroyed?IT'd be pretty wierd if an AT-AT walks off and dissapears or if a TIE gets shot down and vader runs off and dissapears like it was nothing. :smash:
 Xtermanator
09-06-2005, 8:35 PM
#78
Jedi Powers are going to be too great if they add force. If you get force push and enemies are at a choke point, you'll totally destroy reinforcments. Jedi are going to be a 'want' but a downfall. I just prefer the regular grunt.
 Leviathan
09-10-2005, 12:29 PM
#79
The bots aren't that good at taking anything down.
As long as their targets do not move too much... :D
 Darth Alec
09-11-2005, 5:37 AM
#80
The bots aren't that good at taking anything down.

True, but they do pump out alot of shots, so some of them has to hit something.
 Leviathan
09-11-2005, 12:19 PM
#81
Seriously, SWBF bots aren't as bad as you claim... I've ever seen worse AIs...
 ParanoidAndroid
09-11-2005, 1:21 PM
#82
If you play on hard they actually can be a challenge- or maybe thats just my lack of skill- but on easy and medium there pretty easy to beat.
 MachineCult
09-11-2005, 3:28 PM
#83
When playing as a Clone even on easy a large group of Droids can be tricky, especially when accompanied by a Droideka (which they usually are)
 Darth Alec
09-12-2005, 4:37 AM
#84
Rebls on hard are to good IMO. Those rebel pilots chew through my troops and me.
 ParanoidAndroid
09-12-2005, 6:44 PM
#85
Yeah, rebel pilots have disturbingly good aim with those shotguns, but they only seem to use them on hard mode, on easy and medium they just use their pisol mostly.
 zerted
09-12-2005, 8:09 PM
#86
I normally play on hard so I don't know about the other levels, but the rebel pilots and dark troopers do seem to have better than normal aim with those guns. Also, the AI snipers are very good. I have been sniped many times, from halfway accross the map, before I even finish moving around a corner. I also hate being sniped in the head by them, while rolling.
 Darth Alec
09-13-2005, 12:03 PM
#87
I also hate being sniped in the head by them, while rolling.

Thats anoying. "rolling out, oh no a sniper and a pilot, rolls back and gets shot in mid roll"
 Commander Obi-Wan
09-13-2005, 1:57 PM
#88
Jedi/Heroes/Sith are there so it creates more excitment and people who want to use them.
 Kurgan
09-18-2005, 6:06 PM
#89
Has anyone played the "Killable Jedi Sides" Mod for SWBF1? Or tried combining it with the Jedi Forces 2 Mod?

Really I can see how even if the Jedi work on this basic level they wouldn't be any big deal. While a Jedi is stronger than your typical soldier and can get lots of kills fast, they are no more "deadly" than a person in a vehicle. In the Killable Jedi Sides Mod a single rocket can take out a Jedi, or a sustained bunch of blaster bolts. They barely have anymore health than your average grunt.

The Force powers in this mod are basically just a second attack. Force Push/Choke behave identically. They make somebody who's reasonably close to you go flying and land on the ground (no damge but you can throw them off cliffs or take the advantage when they're down to strike). Your saber is just one swing, the close range insta kill. You don't auto block anymore, but I can see them putting in autoblock for front blaster bolts only (while not swinging). The force attacks have limited range too. There doesn't see to be any limit on how often you can use them, but there's a slight delay between uses. Dooku is the most powerful since his lightning kills you pretty much in one hit, if you're in range. The Force power usage animation looks like the grenade toss hand wave thing.

Anyway, so that's a Mod's take on the Jedi. If it can work there, it can work in the new game with some tweaks.

But it sounds like in this game the "powerup" will be time based. I'm guessing they'll either make you completely invincible or else you'll have a kind of "damage bar" that gets reduced by being hit, and also goes down based on time (so damage would make it go down faster) and once it's gone you don't get to use the Jedi anymore until you earn it again.

Now that the closed beta is going somebody may get to see it, but there's always the possibility of it getting tweaked/changed.

I guess we won't really know how it works until the full game is out.
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