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Hades_One

Latest Posts

Page: 1 of 1
Posted in: Mod Requests Thread (#5)
 Hades_One
08-07-2005, 6:23 PM
#166
I have a small request for Redhawke. I know you made the Mission short shorts skin and it looks good but there has always been one thing that bothered me. Mission's underwear covers more of her than her clothes. That looks just wierd. If you could gi...  [Read More]
Posted in:  subtle darkside change mod
 Hades_One
03-13-2005, 12:25 PM
#7
So, where is this mod. :D...  [Read More]
It appears not to be there right now....  [Read More]
I like how they look and all but they seemed a tad bit overpowered....  [Read More]
I am going to download this now and give it a try. I think that it was a major oversite not letting us to create robes on the workbench. Keep it up!...  [Read More]
Posted in: Random Vitality and Force Points
 Hades_One
01-24-2005, 9:21 AM
#1
I was going through and testing my mod and I had a weird idea. Random Vitality points. Since I am rather new at this how would I use a script to override the vitality and force point gain. Soldiers would gain a d12 vitality, Scouts a d8, and Scoundr...  [Read More]
Posted in: Disabling Rapid Transit
 Hades_One
01-19-2005, 12:28 PM
#11
Okie dokie. :)...  [Read More]
Posted in: Disabling Rapid Transit
 Hades_One
01-19-2005, 12:01 PM
#9
I modified the Xor script that you provided and removed the Healparty aspects of it. Now when I played the game that I have going it simply wouldn't let me transit back. But when I started a new game on Taris it allowed the transit but no healing, wh...  [Read More]
Posted in: Disabling Rapid Transit
 Hades_One
01-19-2005, 10:44 AM
#8
Well, thanks guys, and hmmm... I will give both setups a try and see how the game plays. :)...  [Read More]
Posted in: Disabling Rapid Transit
 Hades_One
01-19-2005, 9:47 AM
#1
How would I disable rapid transit for the enitre game?...  [Read More]
Posted in: Holowan Announcement!
 Hades_One
01-24-2005, 9:27 AM
#16
I love this. This place is definitely getting better and better. :D As for making the tutorials better, I know some of the NWN tutorials have been made with .WMV files showing how the process works. I don't know how feasible it is in the case of Kot...  [Read More]
Posted in: Greetings Modders
 Hades_One
01-19-2005, 9:15 AM
#12
So you are saying that it is not possible unless I go through every single module in the game? Ew....  [Read More]
Posted in: Greetings Modders
 Hades_One
01-19-2005, 8:32 AM
#10
Okay, here is a script thingie for the ACBonus versus Armor conditional. I wil warn you now I have absolutely no clue what I am doing. :O //::k_ACBonus_Conditional /* Is the Character wearing armor and if so Class AC Bonus is nullified. */ //:: cre...  [Read More]
Posted in: Greetings Modders
 Hades_One
01-19-2005, 6:49 AM
#9
Thanks. I'll take a look see over the spells.2da. I have been exploring the 2da files pretty thoroughly so I do have an okay grasp on how they work. EDIT: That is what I am thinking of doing where it comes to the banter. Open banter except for those...  [Read More]
Posted in: Greetings Modders
 Hades_One
01-19-2005, 5:54 AM
#7
I never scripted in a day of my life. I took a high school course on GW BASIC back the late eighties and well, that is the only programming experience I have, Darth333. O.O I plan on keeping the Party Select option on, Supersquall. Don't worry about...  [Read More]
Posted in: Greetings Modders
 Hades_One
01-18-2005, 7:03 PM
#1
Greetings Modders, this is Hades One calling. Some might remember me from other forums at Obsidian or the old Bioware forums. Now I am here. I have decided to make some mods for KotOR 1. My current project is meant to make KotOR 1 more difficult. A l...  [Read More]
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