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wolfshadow

Latest Activity

Posted in: Exclusive E3 Footage of Forces of Corruption!
 wolfshadow
05-16-2006, 2:45 PM
#13
Great stuff... If you listen carefully, at least we know that land maps are going to be bigger. Hopefully space maps will be too, if the executors available in game....  [Read More]
Posted in: Massive Legacy of War Update - Final Day
 wolfshadow
03-04-2006, 2:59 PM
#36
Any chance of Getting a wallpaper of that puppy? That thing is sweet....  [Read More]
Posted in: Massive Legacy of War Update - Final Day
 wolfshadow
02-28-2006, 8:05 AM
#6
Love the TIE Defender. What armamaent are you giving it?...  [Read More]
Posted in: [MOD] EAW: Open Conflict
 wolfshadow
03-08-2006, 1:04 AM
#231
Galactic Conquest.. Not campaign, with Tech level set to 5......  [Read More]
Posted in: [MOD] EAW: Open Conflict
 wolfshadow
03-08-2006, 12:48 AM
#229
For some reason, I can't build capital ships... I control Fondor and Sullust, with full space stations, and neither the MC80 or Liberty show up. Very frustrating....  [Read More]
Posted in: Battlefleet Gothic / WH40K Mod
 wolfshadow
02-25-2006, 9:44 PM
#5
I belivew that there is already a group working on a 40K mod, or had talked about it. It would be good to see some of the other races, and Marine ships as well. The Strike Cruiser and Battle Barge are some of the most awsome looking models in 40k....  [Read More]
Posted in: EAW: Star Wars Realism v3.0 (Space Combat)
 wolfshadow
03-03-2006, 9:03 AM
#121
I have a wierd bug in Galactic Conquest... Vader does't attack Mon Calamari when asked to... Very strange. Its a mission too......  [Read More]
Posted in: Guide?
 wolfshadow
02-09-2006, 4:13 PM
#1
Hi all, New to modding, although I am finding this game very easy to muck about with... I'm wondering how to do some basic stuff, like mod unit costs etc... Unit costs, and space damage is what I'm mainly trying to figure out....  [Read More]
Posted in: Hyper velocity gun
 wolfshadow
02-10-2006, 5:35 AM
#7
Iamme was saying that you can mod the actual time that it takes for the gun to recharge in specialstructures.xml I have it set for about 15 seconds....  [Read More]
Posted in: Warhammer 40000 TC: Interest Check
 wolfshadow
03-16-2006, 3:31 PM
#22
MistenTH: Great idea on how to make Melee/Morale work. I really hope that this mod gets off the ground. Man, we need some mod tools. *G*...  [Read More]
Posted in: Warhammer 40000 TC: Interest Check
 wolfshadow
02-27-2006, 1:20 PM
#15
Nice.... I like the double decker cruiser... Different. Would like to see your take on Marine Escorts and/or a Strike Cruiser. I see 4 lance batteries, 2 weapons battereis and 2 launch bays.... On the large one abouve, I see 8 weapons batteries.... I...  [Read More]
Posted in: Warhammer 40000 TC: Interest Check
 wolfshadow
02-03-2006, 8:48 AM
#3
Would love to see a 40k Mod. Especially a Space Marine Fleet with Well armoured Strike Crusiers and Battle Barges, and some of the cool Forge World escorts. The hard point system would work really well for the way weapons work....  [Read More]
Posted in: Abilities and such
 wolfshadow
02-07-2006, 10:36 PM
#9
Personally, the 3 units I want to see the mosy myself is the TIE Defender, TIE Advances and a SSD of some sort. The Executor class that is floating around in the full game mod forum is pretty....  [Read More]
Posted in: Skinned SSD
 wolfshadow
02-03-2006, 8:54 AM
#26
Awsome looking model. Looking forward to seeing it in game. MDN 14: Great post. Lots of good info... I was trying to remeber in which of the books that I first read about a SSD... I thought that it was Thrawn that had one.. I guess it was the Black...  [Read More]
Posted in: Decent Mods?!
 wolfshadow
01-27-2006, 1:30 PM
#2
Keep in mind, everyone is working with the demo, and not the full game. The demo hasn't been put for long, and it's amazing that there are any mods at all for it. Be patient, and wait for the full game. I'm sure that the community will come up with...  [Read More]
Posted in: Ultimate (EAW) Mod. *2.0.1 released.*
 wolfshadow
01-24-2006, 1:32 PM
#34
Only so many maps available, so replaying the same maps, but with different names to me is just as boring. Mon Cals appear in the ground build menu, but ARE buildable.. Just click and they appear in space. Same with SSD. It's great. I only have an F...  [Read More]
Posted in: Ultimate (EAW) Mod. *2.0.1 released.*
 wolfshadow
01-24-2006, 1:00 PM
#31
Jedi master 92: Mon Cal crusiers are buildable in this mod. augrunt: Bug: Says above that infiltrators are taken out. I still have them there....  [Read More]
Posted in: Ultimate (EAW) Mod. *2.0.1 released.*
 wolfshadow
01-23-2006, 7:56 PM
#7
Any chance of getting the Rebel missile frigate and missile cruiser buildable? I'm finding it massive amounts of fun to use large #s of small ships. a couple of Mon Cal cruisers back up by a dozen Corellian gunships and the hero units. Voila... Swiss...  [Read More]
Posted in: The Ultimate Mod (Old Thread)
 wolfshadow
01-23-2006, 11:30 AM
#133
One bug: I can't get the Rebel infiltrators to show up for ground battles. They are available, but not buildable. Great work on the bug fixes for this one. ground combat and space combat both much easier. Space combat, I think, made a bit too easy. I...  [Read More]
Posted in: The Ultimate Mod (Old Thread)
 wolfshadow
01-22-2006, 11:55 AM
#76
Still can't get past Tatooine ground combat load screen, crashes every time... You want the execption log? Kashyyk is cool space fight. Kinda tricky getting in to where the enemy is. Haven't made it to Ryloth yet....  [Read More]
Posted in: Bryants Mod V2.0 -Hardest Reb + Imp AI out there!
 wolfshadow
01-22-2006, 11:34 PM
#5
JediBdm: You're Bryant on Derelict right? Great work so far on modding empire at war. I go by the same username there....  [Read More]
Posted in: Ultimate Mod 1.7 Released!
 wolfshadow
01-22-2006, 7:58 AM
#4
augrunt: Great mod. Got a crash when I went to invade Tatooine. Great naval battles. Any way that you can get some more re-enfocements when fighting the naval battles?...  [Read More]
Posted in:  Bakura War Axe
 wolfshadow
11-23-2005, 12:39 AM
#10
Wowzas~! What a great model. Oldflash, you rock~! -...  [Read More]
Posted in: Request:Blaster Replacement
 wolfshadow
11-04-2005, 1:19 AM
#1
Would love to see some baster replacements using modern weapons OICW, http://world.guns.ru/assault/as40-e.htm XM-8 http://world.guns.ru/assault/as61-e.htm UZI SMG http://world.guns.ru/smg/smg17-e.htm CAR-15 http://world.guns.ru/assault/as50-e.htm...  [Read More]
Posted in:  Outer Rim Imports Stock Package 1
 wolfshadow
10-06-2005, 8:26 PM
#2
Wow~! Some awsome stuff in here. Reminiscent of RedHawke's stuff for KOTOR I. I have a lightsaber that does somthing like 200 damage in one hit. Awsome~! And some of the ranged stuff and armour upgrades are great for charachters like Canderous, makin...  [Read More]