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zerted

Latest Posts

Page: 5 of 40
Posted in: Problem with the mod tools
 zerted
03-02-2006, 9:07 AM
#2
Do you have SWBF2 installed too? What program did you run? To start off, you need to run \bf2_modtools\data\_BUILD\Modtools VisualMunge.exe Read the getting started guide in the documentation folder for more info....  [Read More]
Posted in: Which Hero/Villain Do You Like Playing As?
 zerted
03-02-2006, 9:13 AM
#3
None, I normally skip the Heros....  [Read More]
Posted in: Game crashes right before going to loading screen
 zerted
03-02-2006, 9:37 AM
#2
Make sure you install the correct patch. There are international, cd, dvd, and domestic versions. You really should upgrate to v1.2....  [Read More]
Posted in: WILL IT COST EXTRA $ TO TEAMSPEAK ON THE BATTLEFRONT?
 zerted
03-01-2006, 12:09 AM
#2
Here is the TeamSpeak page: http://www.goteamspeak.com/ TeamSpeak lets you talk to other people through the internet. Everyone logs onto a TeamSpeak server, and then can go into a 'room' to talk. As long as you aren't trying to make money off it,...  [Read More]
Posted in: What maps are people making?
 zerted
03-01-2006, 12:20 AM
#2
The members of www.battleforthegalaxy.com are making many things: training maps, many more units, more fighters, evening out the teams, better space battles, tournment style maps, scripts to enforce no cheating rules, etc... I'm spending time learni...  [Read More]
Posted in: Help needed with zeroedit
 zerted
03-01-2006, 12:29 AM
#2
Have you read the getting started guide in the documentation? It tells you how to create CPs and place vehicles. You can change the reenforcement number, but its overridden by what the server tools set it to, so there really isn't any point. (I gue...  [Read More]
Posted in: Bespin: Cloud City
 zerted
03-02-2006, 9:12 AM
#22
yep, a friend of my did Rhen Var Harbor and he redid every single texture, object etc. to make it work. Are all the AI paths the same too?...  [Read More]
Posted in: Bespin: Cloud City
 zerted
03-01-2006, 12:23 AM
#15
...i have absolutley, NO skill in modding, so i'm part of the modding community who just plays with the finished mod toys lol Its always important to have testers. SWBF2 could have used some more of them......  [Read More]
Posted in: Utapau
 zerted
03-01-2006, 12:58 AM
#3
Not after two hours. ...and I'm too busy. One way to stop sucking is to practice. Read the documentation, then try again at making mods/maps. Start out simple first....  [Read More]
Posted in: Rookie stuck... Help
 zerted
03-01-2006, 12:38 AM
#16
...Is there another munge i must do after i designed my level?...It sound like you are missing your last munge. Go to your game's SWBF2 addon folder and delete your map if its there. Now go to your data_ABC\_Build folder. Run "Modtools VisualMun...  [Read More]
Posted in: I WANT TO MOD!!!!
 zerted
03-01-2006, 1:02 AM
#2
Try reading the 'getting started guide' document in the documents folder of the mod tools. Thats a good place to start. It tells you how to create a map, add a CP, and add vehicles. There is also a getting started guide for space maps....  [Read More]
Posted in: So who can spot the difference?
 zerted
03-01-2006, 12:45 AM
#33
battleforthegalaxy.com is actively modding SWBF2. Its a new tournment that wasn't around for SWBF. The level files are compressed and stored in non-standard formatted cab files on the game disk. I don't think anyone will be writting a program to ext...  [Read More]
Posted in: So who can spot the difference?
 zerted
02-25-2006, 12:19 AM
#14
Nice job. Not that I'm saying your mods suck (they are way better than what I can make right now), but if you think these are great, just wait till the larger organizations such as battleforthegalaxy.com release their maps and mods....  [Read More]
Posted in: Game will not load
 zerted
02-25-2006, 12:40 AM
#4
So you installed the mod tools and now you can't play SWBF2? Try running the game off the disk. Incert the game disk into your computer. The lanucher screen should pop up if you have auto-play on. If not, right click on your cd-drive and select auto...  [Read More]
Posted in: Nebulon-B and other Imperial Frigate
 zerted
02-24-2006, 11:42 PM
#6
I really haven't done much modding. I've looked though random game files, learned how to setup CPs, and now I'm in the process of reading all the documentation that comes with the mod tools. I want to read everything so I know whats possible before I...  [Read More]
Posted in: Multiple Capital Ships
 zerted
03-01-2006, 12:15 AM
#10
If you spend the time to make it, you can do whatever you want with a map. Scripting is a lot more limited......  [Read More]
Posted in: Any chance of a BFII realism mod?
 zerted
02-24-2006, 1:05 AM
#4
"Any chance of a BFII realism mod? " Yes, a very good chance. www.battleforthegalaxy.com is going to make one (a bunch of other places say they are going to make them too)....  [Read More]
Posted in: Rhen Var
 zerted
02-24-2006, 1:16 AM
#14
If you want to know why maps with vehicles/creatures don't work, read the mod tool's documentation. It explains it in there (sorry, I forget the file name). Now that the mod tools are out, don't worry about converting SWBF maps to SWBF2. Someone el...  [Read More]
Posted in: @Darth Derky how do you have XL in all maps?
 zerted
02-24-2006, 1:09 AM
#4
Download the mod tools. Read the documentation about layers and game modes. Open up a level and create an XL mode for it. You should try asking Darth Derky for a better explaination on how to do it. You can also check out www.gametoast.com for modd...  [Read More]
Posted in: The game is not starting
 zerted
03-02-2006, 9:35 AM
#8
No, not really ;). I've been busy, and still am. I also haven't done much troubleshooting with SWBF, only SWBF2. Has the game ever worked? Make sure all other programs are closed when you start the game, that includes special mouse and joystick dri...  [Read More]
Posted in: marksman/sniper
 zerted
02-25-2006, 12:33 AM
#15
standable vehicles? By the way, the "crawling mode" is called prone....  [Read More]
Posted in: marksman/sniper
 zerted
02-24-2006, 12:57 AM
#10
The sniper doesn't have an aiming hub on the PC when the unit is not zoomed in....  [Read More]
Posted in: SWBF 2 Status / Stats / nuke block
 zerted
03-02-2006, 9:40 AM
#22
How are you communicating with the server to get the player information?...  [Read More]
Posted in: Editor, Editor ..where art thou Editor?
 zerted
02-24-2006, 12:53 AM
#9
So anyone know why thebfbuilders need a screen name and country to email you a map?...  [Read More]
Posted in: Introduce yourself!
 zerted
03-02-2006, 9:17 AM
#141
Ooo, I've never been to oblivion before. I've heard its really relaxing....  [Read More]
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