No. The map name, while referring to files, are the three letters you pick in Visual Munge. In that program there is the "Full World Name" that is the name that will appear when playing it. The "_conquest " is the game type, obviously, where did you see that exactly? Inside the Wld file? Ah it doesn't matter. What I was referring to , although I'm not sure it's what you're having trouble with, was the file called (in your case) CAK.req. It should be found in; (again: in your case) "DRIVE:\BF2_ModTools\data_CAK\Worlds\CAK\world1" folder. This file has the lines that were screwing me up, namely this section (this is my map now);
REQN
{
"world"
"FCF"
"kas2_Objects01"
"kas2_SoundRegions"
"kas2_SoundEmitters"
"kas2_Rocks"
}
If I change the "kas2_" to "FCF_" then my world will be missing some Key objects. (not that they're missing from the ODF or MSH folders)
If I change the first line to to "kas2" and the rest to "FAF_"
then my objects are missing (mostly) and the world is flat.
If I use it as it is above than my world is flat but all my objects are there, but so are Kasyak's and in the position they are in the shipped map. So objects are suspended in mid air.
I'm think your problem may be related, but I'm no expert. If fact I'm trying to solicit help for my problem by posting to yours :-)
You can some screen shots of the map I'm talking about here;
http://www.lucasforums.com/showthread.php?t=161238)
Look for my post, in the water there should be "kasyak pipes" but they won't show up unless I play with the "req" file.