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Xavier2

Latest Posts

Page: 1 of 8
Posted in:  MECK Project - The Insidious Plot
 Xavier2
02-08-2005, 12:14 PM
#53
Originally posted by Dan_P_Fuller Hi, great work on the mod, much enjoyed. One thing, When he dies your master tell you to search for 'mace windu' on dantooine, I can find hide noe hair of him. Install version 1.1 and read the readme and i am sure...  [Read More]
Posted in:  MECK Project - The Insidious Plot
 Xavier2
02-07-2005, 7:40 AM
#44
Originally posted by FunSolo i dont get it.... after all these lil updates and crossin files between the mods im gettin confused as hell now... ...this is quite to much for me. is it possible to make a zip file with everything of these 4 mods inclu...  [Read More]
Posted in:  MECK Project - The Insidious Plot
 Xavier2
02-05-2005, 9:41 AM
#40
Hey Xavier was the fix you mentioned for the Clonetrooper helmet issue the Jabba's Palace 1.1 patch? A few posts up i discussed this. There is an Enter Jabba's Palace v 1.11 in PCGAMEMODS. The Insidious Plot v 1.1 simply adds the file globalcat.2da...  [Read More]
Posted in:  MECK Project - The Insidious Plot
 Xavier2
02-04-2005, 4:42 PM
#38
Originally posted by FunSolo can i just overwrite the files? Yes....  [Read More]
Posted in:  MECK Project - The Insidious Plot
 Xavier2
02-04-2005, 2:22 PM
#36
New version of the mod at PCGAMEMODS: http://www.pcgamemods.com/10100/ Description: This mod is the version 1.1 of the previous one, because there was a file missing in the first pack. The version 1.0 as this one is a new Padawan mod for KOTOR a...  [Read More]
Posted in:  MECK Project - The Insidious Plot
 Xavier2
02-04-2005, 2:16 PM
#35
Originally posted by kampher The problem I keep having is that, the clone trooper helmets conflict with a lot of mods. Boba fett has the regular outfit, but a clone trooper helmet, instead of his. Some other mods such as svosh's Heart of the Guardia...  [Read More]
Posted in:  MECK Project - The Insidious Plot
 Xavier2
02-01-2005, 10:36 AM
#30
I can't use the KotOR Mod Manager to install these right? You can. My final question is does the MECK team have a webpage where I can look up what other projects the team is working on? I'd really love to know what side quests and what other things a...  [Read More]
Posted in:  MECK Project - The Insidious Plot
 Xavier2
02-01-2005, 5:31 AM
#26
Originally posted by maverick187 I know you guys are being flooded with questions concerning your mod, but is it possible to add the new robe model and robes without adding or altering the appearence.2da file? The robes files are: Models: pmbim.md...  [Read More]
Posted in:  MECK Project - The Insidious Plot
 Xavier2
02-01-2005, 4:40 AM
#24
Originally posted by Archonon Ok I get the robe issue that might come up, but then the robes I was going to add were the Anakin Ep2 robes and Prime's robes which I think are already here so it isn't an issue anymore. But I won't get any problems add...  [Read More]
Posted in:  MECK Project - The Insidious Plot
 Xavier2
01-31-2005, 2:39 PM
#21
Originally posted by Seon How about a way to put Carths original head and body (clothes)back?I liked it the way it was . no offence guys :( Pretty simple. Just do not place CarthH.tga, CarthHhair.tga, P_CarthH.mdl, P_CarthH.mdx, P_CarthBB01.tga and...  [Read More]
Posted in:  MECK Project - The Insidious Plot
 Xavier2
01-31-2005, 2:34 PM
#20
Originally posted by Prime But I have to say, I think this turned out very well. I'm glad I was able to be a part of it. It definitely gets the http://torch.cs.dal.ca/~mroger/threadpics/primestamppwn.jpg And i am glad you were involved buddy. The...  [Read More]
Posted in:  MECK Project - The Insidious Plot
 Xavier2
01-31-2005, 6:25 AM
#15
Originally posted by Vampiro with all reading i did, i still dont get it really well, i mean, i have downloaded the clonetroopers, And i i put them both in my Override i can't play with the Obi-Wan's head, So can any1 explain to me what is a easy e...  [Read More]
Posted in:  MECK Project - The Insidious Plot
 Xavier2
01-30-2005, 6:55 PM
#9
Originally posted by Archonon Xavier about the clone replacements, does that mean that the Republic troopers need to be replaced by the Clone Troopers in order for this side quest to work, did I get that right? Yes, you got that right. The thing is...  [Read More]
Posted in:  MECK Project - The Insidious Plot
 Xavier2
01-30-2005, 2:32 PM
#7
Originally posted by Seon "You must have the replacement otion of the Clone Troopers MOD installed or the game won't run. " OKay what does that mean ??:( oh and I love this mod ...looks so cool :) congrads The Clone Troopers mod has 2 op...  [Read More]
Posted in:  MECK Project - The Insidious Plot
 Xavier2
01-30-2005, 11:41 AM
#1
The Insidious Plot available in http://www.pcgamemods.com/10014/ A part of the Movie Episodes Conversion for Kotor (MECK) Project Description: This mod is a new Padawan mod for KOTOR after Grif Vindh's Roleplay Padawan Mod with his permission. I...  [Read More]
Posted in: Exar Kun Tomb mod
 Xavier2
02-02-2005, 10:39 AM
#5
Originally posted by Gall_4185 I've been having a problem with this mod. Anytime I take the option of going to the surface of Yavin IV my game goes dead,ie blank black screen. I have a host of other mods installed including most of redhawke's work a...  [Read More]
Posted in:  MECK Project - Enter Jabba's Palace side quest
 Xavier2
11-04-2006, 10:05 PM
#124
Hello guys Long time no see. I have been away for a year long dealing with RL and playing SWG and EQ2 (as well as TSL). The computer where i had all my modded files has fried and i havent been able to help people that e-mail me asking for a solution...  [Read More]
Posted in:  MECK Project - Enter Jabba's Palace side quest
 Xavier2
03-07-2005, 9:52 AM
#107
Hello Guys! Long time no see...I am back to help the friend here. Off topic i know but i don't have a TSL copy yet so i guess i won't be in the community for awhile. Plus, i just discovered SWG and i can't stop playing it! Now to the side quest. As...  [Read More]
Posted in:  MECK Project - Enter Jabba's Palace side quest
 Xavier2
01-22-2005, 6:51 AM
#97
Originally posted by jackali When I try to talk to the gammorean guard, nothing happens... whats wrong? You need to engage in the Gamorrean ambush side quest (the one in the speeder junk) and choose a certain dialog option, otherwise you can't move...  [Read More]
Originally posted by Juha Avery I mean really you shouldnt scrap this mod just complete it as you think would be good, you dont have to make it so good looking as you planned and complete it earlier but pleeease dont scrap it. This would be like the...  [Read More]
Posted in: Xavier2 W.I.P.
 Xavier2
10-04-2005, 2:34 AM
#20
Hello there Sorry to resurect this old thread from the dead but i have been geting PMs about the current status of my work and i tought the best thing to do would be let ppl know whats going on and hopefully get some of this stuff come to see the li...  [Read More]
Posted in: Xavier2 W.I.P.
 Xavier2
01-30-2005, 2:23 PM
#19
Originally posted by Durge This is a gret mod!!!! Downloaded it and tried it right away!!! and right away i found a problem, the heads were invisable. They just diddnt show up ingame and im wondering what do i need to make this work properly? The h...  [Read More]
Posted in: Xavier2 W.I.P.
 Xavier2
01-30-2005, 11:34 AM
#15
Ok. The stuff is out in PCGAMEMODS. Unfortunatelly i had originally planned a larger side quest, but my job and the lack of spare time, got in the way. Hopefully i was able to come up with a interesting Padawan mod and (finally) release the new Jedi...  [Read More]
Posted in: Xavier2 W.I.P.
 Xavier2
01-28-2005, 1:37 PM
#8
Originally posted by Achilles Xavier, I don't know if this carries any weight, but I want you to know that one of the only reasons that I still check into Holowan is the release of this mod. I love to see all that's going on, but I'm trying to avoi...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Xavier2
02-14-2005, 8:03 AM
#908
Originally posted by Fred Tetra I have now modified the project manager so that you can now set the output type for each package individually. All of the package files are still written to the Modules folder, however, regardless of their type. Is t...  [Read More]
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