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Xavier2

Latest Threads

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Posted in:  MECK Project - The Insidious Plot
 Xavier2
01-30-2005, 11:41 AM
#1
The Insidious Plot available in http://www.pcgamemods.com/10014/ A part of the Movie Episodes Conversion for Kotor (MECK) Project Description: This mod is a new Padawan mod for KOTOR after Grif Vindh's Roleplay Padawan Mod with his permission. I...  [Read More]
Posted in: Battle animation during dialog
 Xavier2
12-30-2004, 6:30 PM
#1
I was looking to make a fight animation between 2 npcs during dialog, just like jedi Elina's fight in the Endar Spire or the Dark Jedi vs Jedi in the star forge deck 1. I noticed the above scenes use dialog branches to fire scripts that i believe ar...  [Read More]
Posted in: DEtecting if the PC is not with any party member
 Xavier2
12-29-2004, 5:11 PM
#1
What should be the script to detect if the PC is alone without any party members? I tried to use the search but wasn't succesfull. I also looked in the Genoharadan guy in Manaan, but there aren't any source scripts for that...:( Thanks in advance,...  [Read More]
Posted in:  MECK Project - Enter Jabba's Palace side quest
 Xavier2
12-20-2004, 7:55 PM
#1
Enter Jabba's Palace, the new mod of the MECK Project (Movie Episodes Conversion for Kotor), is finally out in http://www.pcgamemods.com/mod/9226.html Edit: Direct PCGM Download link... http://pcgamemods.com/core/9226/MECKProject-EnterJabbaspalace....  [Read More]
Posted in: cript to detect a certain item in the inventory
 Xavier2
12-05-2004, 12:11 PM
#1
What could be the script to detect if a certain item is in your inventory?...  [Read More]
Posted in: Help with plot item editing.
 Xavier2
12-04-2004, 3:30 PM
#1
I am having all sorts of problems with plot items. I am trying to use KT, NWN Editor and the GFF Editor but it seems that the descriptions and names fields are not stored in the .uti file. Does anyone knows how to edit a plot item.uti to make a uniqu...  [Read More]
Posted in: Scripts fired after dialog end
 Xavier2
12-01-2004, 4:47 PM
#1
I have a script like this attached to a dialog branch to load a new area: void main() { StartNewModule("AREA51"); } It happens i need the script to fire a minute after the dialog finishes, not right away. Is it possible? and how should...  [Read More]
Posted in: Script to unlock a door
 Xavier2
12-01-2004, 2:37 PM
#1
What is the script to unlock a door using a global plot number? I.E. Unlocks the door after GlobalNumber = 3? Where should i place it in the door utd?...  [Read More]
Posted in: Question about Padawan mods
 Xavier2
11-30-2004, 12:49 PM
#1
Since i haven't played till Dantooine with the Padawan mods available around (Talchia's, Achiles and Griff Vindh, there i know of), does any one knows if and how they affect the rest of the game in general and Jedi training and advancement in particu...  [Read More]
Posted in: About Camera Angles
 Xavier2
11-24-2004, 7:14 AM
#1
I was thinking if anyone has already made a list of all camera angles during dialog and their positions? If so please post the ones you know about....  [Read More]
I was able to find in KT scripts.bif the scripts to take credits from you but none to give credits. Which ones are those? Or at least their code? Also i have found the scripts that detect the charisma level, but non to detect skill points. Like comp...  [Read More]
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