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Xavier2

Latest Posts

Page: 2 of 8
Posted in: Mod Requests Thread (#3)
 Xavier2
01-03-2005, 8:25 AM
#16
Originally posted by Jennaida Hmm... Is there, or could someone make, a /proper/ Cathar skin for Juhani? They're not supposed to look nearly human. If you look in the EU, they're portrayed as being more like lions standing on two feet, with wild ma...  [Read More]
Posted in: "Waypoints Waypoints Waypoints"
 Xavier2
01-02-2005, 6:02 PM
#2
Originally posted by Gsccc Hey guys, I am working on Coruscant, a planet in my mod A new Foe, and I want to have civilians walking around on designated paths but still be able to talk, and when done talking continue on their paths, does anyone know...  [Read More]
Originally posted by MattColejk 1) how do i change Trask to another SW charater? at the moment, im seeing which race suits my supposed Jedi Master, and im sick of human jedi masters, and, also...... Trask NPC file is called end_trask.utc. Simply ed...  [Read More]
Posted in: Face Models
 Xavier2
01-05-2005, 9:01 AM
#7
Originally posted by Lord of Banthas Just to clear something up, Gsccc is currently working on the Jedi Malak model, whose head is not a part of the body model (or at least I don't think so ;) ). I could be wrong though :rolleyes: You are wrong......  [Read More]
Posted in: Face Models
 Xavier2
01-05-2005, 7:40 AM
#5
Originally posted by Gsccc Ok i fixed the problem, i just used the model switching tutorial by tk102 and made a new entry in the appearance.2da file so it all works now. In your first post you mentioned Malak or Mekel. Did you made it work for them...  [Read More]
Posted in: Modelling questions
 Xavier2
01-03-2005, 11:50 AM
#7
Originally posted by Jedianakinsolo I did. Nice selection there too. But then what are the templates for? K, I edited PFBHO3, the Mandalorian Battle Armor (No helmet) It didn't change a thing. I put it in the override folder as a TGA, so what'd I d...  [Read More]
Posted in: Modelling questions
 Xavier2
01-03-2005, 10:35 AM
#3
Originally posted by Jedianakinsolo Also, how do I uninstall a mod? Or edit one? For example, the clone trooper mod, I actually like Carth the way he is :) So, can I extract his original face skin (Already found it), install the mod, then replace th...  [Read More]
Posted in: Battle animation during dialog
 Xavier2
01-04-2005, 11:32 AM
#6
Originally posted by Darth333 [B]Note: you can also use the DelayCommand function with the other scripts, to change the faction after a certain time. There are multiple possibilities. You can also use the On Damaged flag and have a fight where your...  [Read More]
Posted in: Battle animation during dialog
 Xavier2
12-30-2004, 6:30 PM
#1
I was looking to make a fight animation between 2 npcs during dialog, just like jedi Elina's fight in the Endar Spire or the Dark Jedi vs Jedi in the star forge deck 1. I noticed the above scenes use dialog branches to fire scripts that i believe ar...  [Read More]
Posted in: DEtecting if the PC is not with any party member
 Xavier2
12-30-2004, 2:36 PM
#8
Originally posted by tk102 int StartingConditional() { int nOthers; nOthers = GetIsObjectValid( GetPartyMemberByIndex(1) ); nOthers = nOthers || GetIsObjectValid( GetPartyMemberByIndex(2) ); return !nOthers; } Thanks tk102. Brilliant Avatar....  [Read More]
Posted in: DEtecting if the PC is not with any party member
 Xavier2
12-30-2004, 2:13 PM
#6
Originally posted by Darkkender the getpartymember by index function goes through and tests if 0=returns true then does 1=return true then does 2=return true and then posts the results. if only 0=returns true then that means the pc is the only on...  [Read More]
Posted in: DEtecting if the PC is not with any party member
 Xavier2
12-29-2004, 5:35 PM
#3
Originally posted by T7nowhere I know almost nothing about scripting But, I would say its a conditional that checks for Party members. Hmm. If you look in the script sources there are conditionals that are used to see if a npc is or is not a party...  [Read More]
Posted in: DEtecting if the PC is not with any party member
 Xavier2
12-29-2004, 5:11 PM
#1
What should be the script to detect if the PC is alone without any party members? I tried to use the search but wasn't succesfull. I also looked in the Genoharadan guy in Manaan, but there aren't any source scripts for that...:( Thanks in advance,...  [Read More]
Originally posted by memphis187 Ive been wanting to play as a black female PC, but one without the stereotypical facial features. Ive asked a few friends of mine this same question, and they said "Ohhhh, thats easy" but couldn't tell me ho...  [Read More]
Posted in: HoHO n3ed help again
 Xavier2
12-27-2004, 11:45 AM
#2
Originally posted by Y4mama A simple question: How do i increse and decreese the alpha channel on my pictures (i use photoshop 8.0) Open the texture you want to edit. In the main panel, go to windows and choose chanels. There you will see the all c...  [Read More]
Posted in: Mods To start out later
 Xavier2
12-26-2004, 4:37 PM
#12
Originally posted by SuperSquall Thank you. I'd say the same but I happen to have one of your mods that I intend on keeping :) Sorry about the rough start :) I don't want to start this discussion all over again, but i think you just expressed your...  [Read More]
Posted in:  MECK Project - Enter Jabba's Palace side quest
 Xavier2
01-07-2005, 9:03 AM
#94
Originally posted by Darkkender Ok I've uploaded version 1.11 which has fixed the above mentioned problem and removed the model 80 references and models. Sorry about that minor detail. Thanks again for all the help. I really apreciate it. That's is...  [Read More]
Posted in:  MECK Project - Enter Jabba's Palace side quest
 Xavier2
01-06-2005, 3:33 PM
#90
Originally posted by KaoruSoulreaper i just downloaded your patch and am reinstalling all of the mods ill post back to see what happens and isnt it conflicting with the clone trooper since boba walks around in a clone trooper helmet? Hey Darkkender...  [Read More]
Posted in:  MECK Project - Enter Jabba's Palace side quest
 Xavier2
01-05-2005, 8:22 PM
#86
Originally posted by SpaceAlex I don't know why that script doesn't work for me, but i fixed the problem now by making my own script. I had to make those pilots spawn in the city instead of the docking bay. They appear there just fine. Whatever the...  [Read More]
Posted in:  MECK Project - Enter Jabba's Palace side quest
 Xavier2
01-04-2005, 10:43 AM
#84
Originally posted by SpaceAlex Yes, i do have t7's lightsaber installed, but i changed the scripts as soon as i dled the pack. I made those Dak Jedi spawn on Kashyyyk. And, like i've stated in my previous post, i deleted all my addons from the ove...  [Read More]
Posted in:  MECK Project - Enter Jabba's Palace side quest
 Xavier2
01-03-2005, 8:12 PM
#81
Originally posted by SpaceAlex Looking at KMM, it looks like everything is in order, but i still can't see the pilots. I tried to enter Tatooine from many different planets, i even used warp cheat on the Endar Spire level, but no luck. I even delete...  [Read More]
Posted in:  MECK Project - Enter Jabba's Palace side quest
 Xavier2
01-03-2005, 8:15 AM
#73
Originally posted by Darkkender Hey X2 do you want me to go ahead and post the patch on pcgamemods or email it to you first. I chose to rename it model type 80. Whatever you're happy with Darkkender. If you don't mind releasing it i would also ask...  [Read More]
Posted in:  MECK Project - Enter Jabba's Palace side quest
 Xavier2
01-01-2005, 11:18 PM
#69
Originally posted by Darkkender Hey Xavier2 Are you aware that the Boba helmet Has a conflict with the model files and image file with the stormtrooper helmet. Both use the i_mask_099.mdl, i_mask_099.mdx, & ii_mask_099.tga files Thanks for poin...  [Read More]
Posted in:  MECK Project - Enter Jabba's Palace side quest
 Xavier2
12-30-2004, 3:07 PM
#66
Originally posted by ObiKast Hey Xavier I lost my finish kotor saved game. Im doing everything again, can you gimme the command to spawn the boba fett armor and his gun, for the giveitem cheat?:rolleyes: g_w_blstrrfl099 and g_i_mask99.:)...  [Read More]
Posted in:  MECK Project - Enter Jabba's Palace side quest
 Xavier2
12-29-2004, 3:30 PM
#62
Originally posted by sith_master2000 I have found a small problem, (no it's not technical or anything like that) when I am in Jabba's Chamber and he gets his Bounty Hunters too gut my throat with a rusty blunted knife (just an expression ;) ) I can'...  [Read More]
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