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oldflash

Latest Posts

Page: 9 of 18
Posted in: Merging Models Tutorial
 oldflash
07-08-2006, 2:16 AM
#14
I tried to install Gmax and it said "Fatal Error: Interactive 3D Renderer initializaton failed.Please check your device settings by using the -H command line option" What the Frack does that mean?? Edit gmax shortcut from desktop and add &...  [Read More]
Posted in: Animated armor textures?
 oldflash
07-04-2006, 2:09 AM
#3
For models which come body and head you can set multiple textures for diferent oblects (eyes, head, parts from armor). Otherwhise you need to make huge texture files. Armor textures come in 512x512. You can animate that but for 4 frames you get a tex...  [Read More]
I really like your mods. Press any key and continue :)...  [Read More]
Posted in: Tutorial of T7nowhere on modeling : Question
 oldflash
07-08-2006, 3:27 AM
#33
I installed tutorial, but, when I go to Help=>Tutorials, nothing happens... First, when you install gmax tutorial you need to locate gmax directory on your hdd (use browse button) http://img139.imageshack.us/my.php?image=clipboard018mn.jpg After t...  [Read More]
Posted in: Tutorial of T7nowhere on modeling : Question
 oldflash
07-05-2006, 10:54 AM
#30
I suggest to run few gmax tutorials. when clicking the individual polys hold the Crtl key What you have't undestand? Polys means Poligons. Press key "4" to get on poys edit. CTRL+click do multiple selection....  [Read More]
Posted in: Tutorial of T7nowhere on modeling : Question
 oldflash
07-04-2006, 10:41 AM
#27
T7's tut is very precise you will find it hard to get anything better with pictures included for modeling in kotor First lightsaber I buld-it it was step by step after T7's tut. From that I build few more and developed a personal style. But you need...  [Read More]
Posted in: Tutorial of T7nowhere on modeling : Question
 oldflash
07-03-2006, 3:36 AM
#22
After you hit ngon button, scroll down a little, in "parameters"=> set "Sides:" 8, and in "Keyboard Entry" set "Radius:" 2 then hit "Create" button. After this you should have (finaly) a ngon. (htt...  [Read More]
Posted in: Tutorial of T7nowhere on modeling : Question
 oldflash
07-01-2006, 2:06 AM
#20
http://img239.imageshack.us/my.php?image=clipboard029mx.jpg http://img424.imageshack.us/my.php?image=clipboard018sx.jpg...  [Read More]
Posted in: Tutorial of T7nowhere on modeling : Question
 oldflash
06-29-2006, 10:59 AM
#13
KOTOR ans TSL is full of models which you can edit. Even to edit a existed model you need to know modeling and how to use gmax (or 3dsmax) and some basic knowledge about aurora models. All this will come in time with practice. Trust me. Making your o...  [Read More]
Posted in: Tutorial of T7nowhere on modeling : Question
 oldflash
06-29-2006, 10:29 AM
#11
Yes, that's the button but what do you want to show in gmax since you don't have any object? Please run some gmax tutorials first. And yes, second pic is normal....  [Read More]
Posted in: Tutorial of T7nowhere on modeling : Question
 oldflash
06-29-2006, 8:37 AM
#8
You got me here. 1. In lower-right part of gmax you will find a button "Zoom Extents All". That should bring your hilt back in center. 2. I belive "command Hit new" means click on "new" button. However, we come away fro...  [Read More]
Posted in: Tutorial of T7nowhere on modeling : Question
 oldflash
06-29-2006, 7:39 AM
#6
In 3dmax it is a tool which tell you dimmensions of your object. In gmax isn't. So if you want to have some guide only to know how big will be your hilt make a cylinder. However, you must know how to apply a material to mesh if you want to have a map...  [Read More]
Posted in: Tutorial of T7nowhere on modeling : Question
 oldflash
06-29-2006, 7:18 AM
#4
In this tutorial you will learn how to model a simple lightsaber hilt, Rig it for export and use cchargins replacer function in MDLops. This tutorial is written assuming the reader has basic knowledge of how to use gmax. If you have never used gmax b...  [Read More]
Posted in: Dialog Question
 oldflash
06-24-2006, 2:07 AM
#4
For me looks more easy to remove oridinal disciple from enclave an spawn a clone. Same stats but my custom dialog....  [Read More]
Posted in: about script and functions
 oldflash
06-22-2006, 1:54 AM
#3
Ops, I did'n see that function. Many thanks....  [Read More]
Posted in: about script and functions
 oldflash
06-21-2006, 10:14 AM
#1
Is any way to use script to find if one character is in combat mode or not? Thanks...  [Read More]
Posted in: TGA files
 oldflash
06-29-2006, 2:50 AM
#17
Unfortunately, but for other models... :) Except models with uvw-map messed-up there are problems with models which has auroraflex (hair, ponnytails)....  [Read More]
Posted in: TGA files
 oldflash
06-28-2006, 2:47 PM
#15
Sometime I use one photoshop plugin which allow me to load uvw map from ascii mdls in photoshop. Is not working with all models. Also is doing great job. I'm back with more infos about plugin. Is called "nwn model importer" (plugin file nam...  [Read More]
I like your billboards. Can I make a suggestion? TEL_BBrds2.tga use to be animated texture (4x4). You still can use single texture if you want by making a empty .txi file for that or set another animation....  [Read More]
Posted in:  KOTOR Few movies lightsaber hilts
 oldflash
06-29-2006, 6:08 PM
#29
@inspectahDECK08 Those are just replacement for lightsabers 1=>7 and doublebladed red lightsaber (2) That means all those hilts replace original hilts for blue, green, red, red long blade (malak's saber / Count Dooku), purple and doublebladed red...  [Read More]
Posted in: [TSL] Ceremonial Weapon Pack (melee)
 oldflash
07-11-2006, 2:27 AM
#14
How do you edit item stats because i want one of the swords to do more damage way more? Start Kotor Tool (http://www.starwarsknights.com/tools.php) and hit "CTRL+O", locate the override directory under k2 and select the file which you want...  [Read More]
Posted in:  2 more hilts at JediShemL and TheGreenGoblin
 oldflash
06-27-2006, 6:32 AM
#7
:) Thanks....  [Read More]
Posted in:  Jedi robe model with shadow
 oldflash
07-10-2006, 7:58 AM
#24
Editing master robe is on my "to do" list. If I manage to change few things (I realy don't like how they look) I'll put shadow to cape. Edit: I think I'm on the right way :)...  [Read More]
Posted in:  Jedi robe model with shadow
 oldflash
07-10-2006, 2:06 AM
#22
I need to check. However this mod replace ony jedi robe not jedi master robe (there are 2 models for robes)....  [Read More]
Posted in:  [REL] TSL Hak Pad Mod now available!
 oldflash
05-19-2006, 2:19 AM
#119
Easy way: rightclick on the TSL icon on desktop and select properties. The path which is set on "Start in" or "Working directory" (depends of OS) is the path that you need to specify at the instalation....  [Read More]
Page: 9 of 18