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oldflash

Latest Posts

Page: 8 of 18
I saw this a little late this thread. Best way to edit a head model is to use taina's replacer tool and all you need to know about editing model is in read-me.txt file. Using 2da files you can only change heads betwen pc's / npc's. However, you need...  [Read More]
Posted in: i need some help
 oldflash
08-01-2006, 3:00 AM
#9
I put all pic in zip. http://oldflash.batcave.net/other/zs.zip (2.3mb)...  [Read More]
Posted in: i need some help
 oldflash
08-01-2006, 2:27 AM
#6
That should work but before click any link look at file size zs_back.jpg:3637x4871;1Mb (http://oldflash.batcave.net/other/zs_back.jpg) zs_back.jpg:3644x4880;0.9Mb (http://oldflash.batcave.net/other/zs_front.jpg) zs_back.jpg:1446x4871;0.54Mb (http://o...  [Read More]
Posted in: i need some help
 oldflash
07-31-2006, 6:12 AM
#4
Or he needs mapping coordonates to make his own texture. However, I could help with both....  [Read More]
Posted in: i need some help
 oldflash
07-31-2006, 6:04 AM
#2
Hight detal picture it's a little limited by "hight detail" texture. :) Right now I'm thinking about rendering model in 3dsmax. Is that what you looking for? Welcome to LF....  [Read More]
Posted in: [TSL]Inserting animation in scripts.
 oldflash
07-31-2006, 6:26 AM
#3
Thank stoffe -mkb- I will use this. Edit: It works perfect. Thanks again....  [Read More]
Posted in: [TSL]Inserting animation in scripts.
 oldflash
07-31-2006, 4:32 AM
#1
I make a useable item (after darth333's and chanintz.2da's utility devices - thanks) and set to fire this script void main() { ClearAllActions(); ClearAllEffects(); object oPC = GetFirstPC(); int nHealAmount = GetMaxForcePoints(oPC) - GetCurrentFor...  [Read More]
Posted in:  Floating Ligthsabers v.2.0 -Major Overhaul-
 oldflash
07-31-2006, 9:13 AM
#16
Just perfect. :)...  [Read More]
Posted in: NWmax problems
 oldflash
07-28-2006, 5:54 AM
#2
Seems you have same problem like bloodgrave. Read this thread http://www.lucasforums.com/showthread.php?t=168052 . Hope it helps you. (launch gmax using that green icon from desktop)...  [Read More]
Posted in: What am I doing wrong here?
 oldflash
07-27-2006, 9:31 AM
#6
What do you mean, as in if p_carth was written like P_Carth, or g_a_class9001, G_A_Class9001. If so I've already checked the names of those files and they're perfect. If not, would you mind elaborating? Seems to be difference betwen g_a_class9001 and...  [Read More]
Posted in: What am I doing wrong here?
 oldflash
07-27-2006, 1:59 AM
#4
I lost 1 day to discover that part with objects is case sensitive. Just to be sure copy from .uti or .utc tag or xresref and paste into script....  [Read More]
Posted in: Modeling Problem: Exporting in Gmax
 oldflash
07-26-2006, 2:49 AM
#6
Real quick oldflash I know there had been a problem with NWMAX v.08 however I can't recall what the issue was. I do know they have a seperate download patch for v.08 I'm not sure if this fixed the problem some have had with it. Was something about &...  [Read More]
Posted in: Modeling Problem: Exporting in Gmax
 oldflash
07-26-2006, 2:25 AM
#4
I'm not sure if this goes here or not.. I downloaded Gmax, Mdlops and NWmax, read three different modeling tutorials here about ten times just to make certain I had it right. I didn't even edit the .mdl in gmax (yes, I transfered it to ASCII using Md...  [Read More]
Posted in: WIP Ryyk Blade
 oldflash
07-24-2006, 7:37 AM
#17
Looks great :thmbup1:...  [Read More]
Posted in:  mjpb3's Atris' Robes
 oldflash
07-19-2006, 8:06 AM
#12
I'm glad you did this mod. I really like-it. :)...  [Read More]
Posted in: Just a few things I've been working on...
 oldflash
07-24-2006, 7:39 AM
#29
I love the blade. :thmbup1:...  [Read More]
Posted in: Custom Saber for TSL?
 oldflash
07-13-2006, 8:36 AM
#2
Not sure what you looking for but making/editing items is the same for both games. Also have a look on General Tutorials + Tools (http://www.lucasforums.com/forumdisplay.php?f=592) Welcome on LF...  [Read More]
Posted in: Will someone help me?
 oldflash
07-12-2006, 2:22 AM
#2
Can you be more specific? What model is (weapon, placeable)? Any screenshot will be also nice... :)...  [Read More]
Posted in: [Kotor 1] New Head model issue
 oldflash
07-11-2006, 3:01 AM
#2
Hint: for heads use "taina's replacer tool" (http://www.pcgamemods.com/mod/11335.html). Instruction for how to use are in read-me.txt Good luck....  [Read More]
Posted in:  "Death Bringer" - swords set
 oldflash
08-01-2006, 6:55 PM
#20
For some reasons I've make again all that sabers to look more like original plan (samurai 3000 sword set and nightmare sword). quick preview (last 5 swords) (http://oldflash.batcave.net/swords/999.jpg)...  [Read More]
Posted in:  "Death Bringer" - swords set
 oldflash
08-01-2006, 10:25 AM
#18
Thanks RedHawke. I was hopping to release new version of swords before anyone notice broken link....  [Read More]
Posted in:  "Death Bringer" - swords set
 oldflash
07-12-2006, 7:13 PM
#14
Looks like www.pcgamemods.com's problem... Sorry, try again later....  [Read More]
Posted in:  "Death Bringer" - swords set
 oldflash
07-12-2006, 6:13 AM
#11
Maybe in the future. :) However I have make again all those sabers to get more details and will be included in my next mod. I'll think about hilts. Need to test one to see how it looks with laser blade....  [Read More]
Posted in: Getting rid of T3
 oldflash
08-02-2006, 1:14 AM
#169
Keep T3M4. If you don't like-it don't use-it....  [Read More]
From what I remember this great tool was suppose to be used for editing kotor and kotor2 (TSL) dialog files and I think is require some 2da files and dialog.tlk from kotor2 or kotor folder/subfolder. However, I don't see how to use this tool if you d...  [Read More]
Page: 8 of 18