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oldflash

Latest Posts

Page: 7 of 18
Posted in: Multiple Textures - Single Model - Question
 oldflash
08-24-2006, 5:41 AM
#21
I was look at your texture, split to CYMK, and here is the black chanell (oldflash.batcave.net/black.jpg). The gray parts are still make transparency not only 100% black. I'm out of ideeas. :(...  [Read More]
Posted in: Multiple Textures - Single Model - Question
 oldflash
08-24-2006, 4:13 AM
#19
Something like this I make for purple double lightsaber. I was look over .txi envmaptexture CM_Baremetal proceduretype cycle defaultwidth 64 defaultheight 64 numx 2 numy 2 fps 20 #blending additive decal 1 ignore defaultwidth 64 and defaultheight...  [Read More]
Posted in: Multiple Textures - Single Model - Question
 oldflash
08-24-2006, 3:14 AM
#17
Can you post texture as jpg?...  [Read More]
Posted in: Multiple Textures - Single Model - Question
 oldflash
08-24-2006, 2:37 AM
#13
Sorry, right abreviation is CMYK: 32 bit image (black-yellow-magenta-cyan) used in printing system....  [Read More]
Posted in: Multiple Textures - Single Model - Question
 oldflash
08-24-2006, 2:10 AM
#10
Yes you can. Simply flood fill the area of the texture you want black with a color code like "010101" It will still be black to the naked eye however the ga,e engine itself will not recognize it as black and thus you will have Black on the...  [Read More]
Posted in: Multiple Textures - Single Model - Question
 oldflash
08-23-2006, 6:05 AM
#7
Somethig like this I was try long time ago. I was try even multiple textures (set 2 textures for a single mesh). Sorry to give you bad news. Now I think to something else: using "blending additive" and "decal 1" which make transpa...  [Read More]
Posted in: Multiple Textures - Single Model - Question
 oldflash
08-23-2006, 5:48 AM
#5
@ oldflash - so in short are you saying that it's not possible at the moment, to have a two part hilt? I'm afraid I don't fully comprehend what you're trying to say, I don't plan on editing anything with the blade if thats what you're assuming. For l...  [Read More]
Posted in: Multiple Textures - Single Model - Question
 oldflash
08-23-2006, 4:43 AM
#3
For lightsabers hilt rules are simple: One hilt=one mesh + one texture. Mesh name need to be unique to be sure that will be no conflicts with other hilts. More, I don't recomand to mess with planes (if you want red lightsaber you should use planes f...  [Read More]
Posted in: One Post Bandits
 oldflash
08-22-2006, 10:47 AM
#7
I don't like that idea, because it penalizes new users who don't have the intention of posting spammy threads. -cut- How about penalties for those who don't post anything for a log time? like this: http://72.14.221.104/search?q=cache:T_NJAyw3Jk0J:luc...  [Read More]
Posted in: [WIP] Holowan Telosian Council
 oldflash
08-14-2006, 2:48 AM
#11
@goldberry: Thanks and good luck. :)...  [Read More]
Posted in: Damn Orphans...
 oldflash
08-10-2006, 3:14 AM
#7
dlgeditor_229 (http://www.starwarsknights.com/tools.php) doesn't make orphans when you delete nodes. I get wrong all matter. Sorry...  [Read More]
Posted in: [WIP] TSL Warp Console!
 oldflash
08-08-2006, 10:34 AM
#5
:D I remember that I enter in jedi enclave at level 14, right after telos. That was one of most stupid thing I ever done in tsl....  [Read More]
Posted in: [WIP] TSL Warp Console!
 oldflash
08-08-2006, 9:09 AM
#2
In almost every planet starting map you will find a cheatbot. Looking at his dialog/scripts will help you....  [Read More]
Posted in: this is weird (hint on gamespy multiplayer?)
 oldflash
08-08-2006, 9:04 AM
#6
well i found this in the main folder: http://img130.imageshack.us/my.php?image=naamloostx4.png well i didnt found the link but you know what i mean. server options??? Same thing like gamespyrooms.2da See stoffe's reply. Also if you look in biff/2da...  [Read More]
Posted in: mdl/mdx/txi...
 oldflash
08-05-2006, 1:29 AM
#13
You don't need a hex editor, apprently. You can rename the .mdl file to a .txt, then edit the four occurrences that way. Only -ascii.mdl Not working to binary model....  [Read More]
Did you hex model and change texture name from D_BaneA.tga and D_BaneH.tga to another names?...  [Read More]
Make DKDarthBaneG model, set new texture (D_baneAG and D_baneHG) for this model and write "DKDarthBaneG" in modelg and modelh columns. Now should work. Leave texture fields as they are with ****...  [Read More]
Sion has body and head. If you want to have more appearance for this you need to make multiple entry in 2da file. For each entry you need unique model with his unique textures (body and head). You can't set texture variation on this. If you do that h...  [Read More]
Sion model could be also compiled with mdlops without problem.I was able to make changes and set another texture without problem. Big problem I got when I was try to set animated envmaptexture on sion texture. I think game engine controls texturing m...  [Read More]
You can set kt to look in override directory for custom 2da files (appearance.2da). Your new row will be last in rolldown at disguise attrib....  [Read More]
I started using Yahoo, and it helped more thanks but i couldn't get these 2 cached Bakura War Axe:http://www.pcgamemods.com/view/17268.html Ceremonial Weapon Pack (melee):http://www.pcgamemods.com/mod/17393.html Both are in a single pack now: http://...  [Read More]
Posted in:  "Heart of the Force" Sabers
 oldflash
08-18-2006, 2:42 AM
#31
It is something they are working on... Click if interested. (http://www.lucasforums.com/showthread.php?t=168741) ;) This is a good news. Thanks....  [Read More]
Posted in:  "Heart of the Force" Sabers
 oldflash
08-18-2006, 2:18 AM
#28
OK! Finally, after about a month of waiting, LucasFiles has posted Heart of the Force for downloading! Here is the link.... http://www.lucasfiles.com/index.php?action=file&id=1475 Enjoy! I will be posting my other mods there eventually. Keep c...  [Read More]
Posted in:  Orange Lightsaber (request by MdKnightR)
 oldflash
08-02-2006, 6:15 PM
#7
Where is the link? I want this >_< I don't even remember the name of pack... But this saber was made for MdKnightR's "Heart of the Force" Sabers (http://www.lucasforums.com/showthread.php?t=153049). Maybe there you get lucky. Again s...  [Read More]
The KotOR2 is installed to my home computer, but I want to use DLGEditor v2.2.9 on an other PC. I just only edit the dialog.tlk's text, but it's important to see the dialog tree. I have an dialog-tree-viewer program, but it can only for viewing, not...  [Read More]
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