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SMoKE

Latest Posts

Page: 3 of 3
Posted in: Npc spawned by button...
 SMoKE
08-15-2004, 4:52 PM
#2
The pictures aren't very big, so it's difficult to see... But anyway you shoult have a trigger_multiple: key: classname value: trigger_multiple key: target value: t1 key: wait value: 3 (You also better have the use_button checkbox checked) Then y...  [Read More]
Posted in: Lights are Super Frustrating
 SMoKE
08-15-2004, 2:47 PM
#12
Instead, you could try to use the key 'ambient' in Worldspawn. (Global light.) Key: Ambient Value: 50 That should do it....  [Read More]
Posted in: trigger_teleport probz
 SMoKE
08-15-2004, 2:56 PM
#7
Well, Wade, your way makes it random which trigger_multiple I use... But thx anyway:) If anyone else has any other ideas, then plz tell me....  [Read More]
Posted in: trigger_teleport probz
 SMoKE
08-07-2004, 8:39 AM
#1
Can a trigger_multiple make a trigger_teleport change target when used?...  [Read More]
Posted in: .GLM models in maps???
 SMoKE
08-15-2004, 2:17 PM
#4
misc_model_ghoul doesn't have a spawn function in MP......  [Read More]
Posted in: .GLM models in maps???
 SMoKE
08-07-2004, 8:32 AM
#3
I'll try it. Thx....  [Read More]
Posted in: .GLM models in maps???
 SMoKE
08-05-2004, 10:08 AM
#1
I was wondering if it's possible to have .glm models in a map??? And if that case, how???...  [Read More]
Posted in: Can anyone please try to make a remote droid for MP?
 SMoKE
08-01-2004, 8:37 PM
#1
I'm making a yavin map, and then I need a remote droid NPC that can be used in MP. But I haven't seen one yet. When I try to spawn them in MP, it appears an error: Error: .MD3 NPCs are NOT supported in MP. And then I thought: Maybe someone could conv...  [Read More]
Posted in: How the ... do I get remotes in MP?
 SMoKE
08-01-2004, 2:30 PM
#3
I know, but someone could maybe make a .glm of the .md3? Is is that difficult?...  [Read More]
Posted in: How the ... do I get remotes in MP?
 SMoKE
08-01-2004, 12:14 PM
#1
I've searched everywhere but i don't find a remote droid that may be used in MP. I'm mmaking a yavin-map (Yavin 4 Ever) and I does really need it. I do get a error every time I'm trying to spawn it in MP: Error: .MD3-models are NOT supported in MP. P...  [Read More]
Posted in: custom vehicle problems
 SMoKE
08-01-2004, 7:27 PM
#4
Uhm... So, it's the game, then? Yes, it have to be. Why else should it crash? What keys and values are you writing in the NPC_vehicle?...  [Read More]
Posted in: custom vehicle problems
 SMoKE
08-01-2004, 3:03 PM
#2
You are able to add a vehicle in the map but you can't get close to it???...  [Read More]
Posted in: Queston on Bot Routing
 SMoKE
08-01-2004, 2:37 PM
#5
A bot 'uses'' all the time. If the bot walks close enough to a trigger_multible, they'll use it automatic......  [Read More]
Posted in: Elevator trigger problem
 SMoKE
08-01-2004, 5:20 PM
#6
And if that doesn't work, make sure you truly HAVE made two trigger_multiple and a func_door or a func_plat....  [Read More]
Posted in: Elevator trigger problem
 SMoKE
08-01-2004, 5:15 PM
#5
You can just write on the func_door or func_plat or whatever: Key: targetname Value: elevator_1 and on the trigger_multiple or func_button: Key: target Value: elevator_1...  [Read More]
Posted in: Mapper for seige map needed!!!!!!!!!!!
 SMoKE
08-01-2004, 8:11 PM
#4
Check your message box, Iwwiz....  [Read More]
Posted in: Mapper for seige map needed!!!!!!!!!!!
 SMoKE
08-01-2004, 7:48 PM
#2
Uhm... No hard feelings, but I don't think many is interrested in your idea. Mostly because there isn't many that is able to make a siege map, or they don't have enough pations... It would be cool if someone made thatt map. I think your idea is good....  [Read More]
Posted in: [Must Read] To ALL Members Of The Academy
 SMoKE
08-01-2004, 11:33 PM
#33
In SP, if I have a trainer or something, I like Force Push and Force Pull non-force enemies into walls and such things.....  [Read More]
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