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SMoKE

Latest Posts

Page: 1 of 3
Posted in: Dynamic lightmaps
 SMoKE
07-20-2005, 10:56 AM
#4
I'm sorry, but I don't know... I don't know a thing about scripting :(...  [Read More]
Posted in: Dynamic lightmaps
 SMoKE
07-20-2005, 5:27 AM
#2
Hmmm.. don't think it's possible.. Not even with an area portal. But you can try making a short hallway between the two doors, possibly?...  [Read More]
Posted in: .menu help
 SMoKE
07-21-2005, 2:31 PM
#12
Here's another menu I'm done with :) http://smokedesigns.thejefffiles.com/forum/images/Menu_2.jpg...  [Read More]
Posted in: .menu help
 SMoKE
07-21-2005, 1:14 PM
#11
And tell me if you find one:D...  [Read More]
Posted in: .menu help
 SMoKE
07-20-2005, 11:54 AM
#8
Notepad :(...  [Read More]
Posted in: .menu help
 SMoKE
07-20-2005, 6:24 AM
#6
Okay, people, thanks for the help, but I think I know most of the stuff now... I'm making a menu-system for my mod, and here's a picture: http://smokedesigns.thejefffiles.com/forum/images/Menu.jpg...  [Read More]
Posted in: .menu help
 SMoKE
07-19-2005, 10:52 AM
#3
Well, what I meant with "editor" was some kind of a program which allowed me to view the menu in a visual-mode or something... Like FrontPage if you're tried that......  [Read More]
Posted in: .menu help
 SMoKE
07-17-2005, 2:53 PM
#1
Does anyone know a good tutorial reguarding the .menu-scripting? Also, if there is a .menu-editor or something I'd like to know. Thanks in advance...  [Read More]
Posted in: Portal problems
 SMoKE
07-22-2005, 6:17 AM
#14
Did you notice in the map I submitted... The misc_portal_camera is placed a bit out of the wall... There is 24 units between the wall and the misc_portal_camera, and 24 units between the ceiling and the misc_portal_camera. I guess that if you just pl...  [Read More]
Posted in: Portal problems
 SMoKE
07-21-2005, 3:40 PM
#12
The reason why I put a caulk-brush behind, is that if I hadn't, the map would be leaked... And as for the image... It's a bit difficult to see what the problem is......  [Read More]
Posted in: Portal problems
 SMoKE
07-21-2005, 8:03 AM
#10
well, MY map includes two rooms, one room with the portal-surface, and the other with the portal surface's target, and a kyle which just stands there... No I do not have two portal surfaces facing each other as that will cause a HOM :naughty:...  [Read More]
Posted in: Portal problems
 SMoKE
07-21-2005, 7:50 AM
#8
Woha... I just tried the map in SP, and there everything's screwed up.. So are you mapping for SP or MP?...  [Read More]
Posted in: Portal problems
 SMoKE
07-21-2005, 7:37 AM
#7
Here (http://smokedesigns.thejefffiles.com/forum/files/camera.zip) is a test-map I made. The camera-stuff is working, but if you are going to edit it, I recommend not to edit too much of the entities, like where they're placed and angles and so on as...  [Read More]
Posted in: The force
 SMoKE
07-14-2005, 4:27 PM
#4
I think the only way is to edit the images. The path in the .pk3-file is: assets1.pk3/gfx/hud/force_swirl.jpg and assets1.pk3/gfx/hud/force_swirl2.jpg It may be possible to just make them both completely black. It's worth a try, I think....  [Read More]
Posted in: NPC's
 SMoKE
07-14-2005, 8:29 AM
#2
Is this an MP or an SP map? In MP the NPC won't work properly. :( But if it is an SP map, yo can change the project-settings to Single Player (File/Project Settings/Mapping Mode: Single Player Mapping Mode) then reload Radiant. Then the NPC should sh...  [Read More]
Posted in: MAX_TW_VERTS error help!
 SMoKE
05-26-2005, 5:54 PM
#2
There might be a brush somewhere in your map which has too many and too small sides. I got that error myself on a map I'm making, and it helped to locate the brush, and make the sides a bit larger....  [Read More]
Posted in: Ma-Tricks
 SMoKE
12-22-2005, 1:45 PM
#15
o.0 Someone replied... (?) I had almost stopped checking this thread for new replies....  [Read More]
Posted in: Ma-Tricks
 SMoKE
11-06-2005, 7:44 AM
#11
OMFG!!! As some of you might know, I've got Microsoft Visual C++ working, and I'm trying to learn it. Here's a couple of screenies of the flying ability I'm working on: http://smokedesigns.thejefffiles.com/ma_tricks/screenshots/Img_1_Thumb.jpg (http:...  [Read More]
Posted in: Ma-Tricks
 SMoKE
10-27-2005, 3:43 PM
#10
The coat check in Hel Night Club where the enemies are running upside-down in the ceiling: http://smokedesigns.thejefffiles.com/ma_tricks/gallery/Img_6_Thumb.jpg (http://smokedesigns.thejefffiles.com/ma_tricks/gallery/Img_6.jpg)...  [Read More]
Posted in: Ma-Tricks
 SMoKE
10-26-2005, 1:03 PM
#9
thx again :) And, still, if there are any Matrix-fans out there who are modelers, and wish to help me, then please let me know....  [Read More]
Posted in: Ma-Tricks
 SMoKE
10-15-2005, 11:08 PM
#6
Thank you Zappa...  [Read More]
Posted in: Ma-Tricks
 SMoKE
10-14-2005, 8:18 AM
#4
Thank you very much for all replies :mad: Yesterday I started making the Hel Night Club see in Revolutions. Here's a screenie of the garage: http://smokedesigns.thejefffiles.com/ma_tricks/gallery/Img_5_Thumb.jpg (http://smokedesigns.thejefffiles.com...  [Read More]
Posted in: Ma-Tricks
 SMoKE
09-30-2005, 10:54 AM
#3
Blah, forget the stuff above. The Ma-Tricks has got it's own website and forum, and u can reach them here: Forum (http://matricks.11.forumer.com) / Site (http://smokedesigns.thejefffiles.com/ma_tricks)...  [Read More]
Posted in: Ma-Tricks
 SMoKE
05-21-2005, 10:39 AM
#2
Okey, I've just got some media up, so check it out: http://thsmoke.cogia.net/dl_media.htm I still need a lot help in order to finish this MOD, and any help would be appreciated;) Thanks...  [Read More]
Posted in: Ma-Tricks
 SMoKE
05-20-2005, 8:41 AM
#1
Hey all, I'm making a MOD for Jedi Academy called the Ma-Tricks. It's based on the Matrix-trilogy. I need some help doing stuff for me, like models, textures, and possibly a bit coding. Please contact me if you want to help. You can see how it's comi...  [Read More]
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