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Shamus

Latest Posts

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Posted in: Great Mod - Fett model question.
 Shamus
11-03-2004, 7:47 PM
#5
The link works (at least the one connected to my posts does). Occasionally it'll be down, but usually it'll be back up within the next day at the latest. Also, it's not hosted on the fastest of servers. ;) We're not trying to put out something half-...  [Read More]
Posted in: Gift to the DF2E Team
 Shamus
10-31-2004, 5:37 AM
#11
Sorry for the slow response--I've had to take care of a vehicle that had a chunk of the transmission fall off while driving down the road. :( Luckily no one was hurt and we were able to pull over without getting smashed up. :) Anyway, I don't have A...  [Read More]
Posted in: Gift to the DF2E Team
 Shamus
10-29-2004, 5:48 AM
#3
/me wonders what SOTE is... :confused: On behalf of the DF2 MOD team, I would like to say a hearty thank you! :) And you bring up a good point--I'll have to make sure that the rest of the team is OK with the GPL2 as well as making that clear on the...  [Read More]
Posted in: POST Your Bugs Here! (2nd Demo)
 Shamus
10-31-2004, 8:00 PM
#50
I dunno if if this is a bug or not, but I thought I'd throw this out there. In the sewers when you go into chute #1 (counted from left to right as you come into the room with the four switches) and go into the control room and press the switch that l...  [Read More]
Posted in: POST Your Bugs Here! (2nd Demo)
 Shamus
10-30-2004, 8:58 AM
#35
Originally posted by Darth_Linux I think your sound issues are related to your slow processor speed. When the CPU is maxed out, it starts stuttering on the sounds. the best suggestion I can give you is to lower the details levels in the game and see...  [Read More]
Posted in: POST Your Bugs Here! (2nd Demo)
 Shamus
10-29-2004, 7:05 PM
#22
There's a bug in the Talay map in the small area with the vegetation (before you get into the Rebel Base proper you can see some textures floating in mid air (off to the right as you enter). There seems to be single lines hovering above the foliage....  [Read More]
Posted in: Pie
 Shamus
10-15-2004, 6:33 PM
#14
Ah yes, it reminds me of a line out of "Benny the Bouncer" off of Brain Salad Surgery by ELP: Sidney chose a switchblade and Benny got a cold meat pie I hear those cold meat pies you get in pubs over there in Britain are tough, but probab...  [Read More]
Posted in: Dark Forces 2 Mod
 Shamus
12-13-2004, 9:31 PM
#214
If you could send some samples of the NPCs you mentioned to df2modtryouts@yahoo.com, that would be great. Thanks!...  [Read More]
Posted in: Dark Forces 2 Mod
 Shamus
11-28-2004, 12:15 PM
#210
Sorry about that--I had a little snafu with my DNS provider but it should be back to normal now. :) Thanks for the heads up!...  [Read More]
Posted in: Dark Forces 2 Mod
 Shamus
11-06-2004, 5:19 PM
#200
If you look under my posts, there's a little button labeled "www" for you to click on. ;)...  [Read More]
Posted in: Dark Forces 2 Mod
 Shamus
11-05-2004, 6:15 PM
#196
I've notified 'em, so I think we can safely close this thread. ;)...  [Read More]
Posted in: Dark Forces 2 Mod
 Shamus
11-05-2004, 6:42 AM
#193
Stormhammer: The site is still up--maybe there was some network congestion on your end of the connection? :confused: Gen. Armageddon: Thanks for the suggestions--I think we're OK as far as sounds go. ;) Saxman: All I can suggest is to study other p...  [Read More]
Posted in: Dark Forces 2 Mod
 Shamus
10-21-2004, 7:01 PM
#183
Gen. Armageddon: Can the Gimp do beveled edges? That and much, much more. As to exactly how... Well, that I don't know offhand, but I'm sure you can find something through Google... ;) ION1022: We're using GTKRadiant which is nothing like AutoCAD (t...  [Read More]
Posted in: Dark Forces 2 Mod
 Shamus
10-18-2004, 10:04 PM
#178
Slicer: No, not looking. Having to host the mod myself has forced me to learn a lot about the subject that I'd been to lazy to learn before, so I'm not too sorry about it. :D blah2k4: Those models look pretty good! Too bad they're hosted on filefron...  [Read More]
Posted in: Dark Forces 2 Mod
 Shamus
10-17-2004, 8:48 PM
#172
I know about Hapslash and his incredible modeling ability--I've already downloaded his improved Stormtrooper model and was waiting for him to finish up a few others before I nicked 'em. ;) BTW, Hapslash, did I mention that your models are brilliant?...  [Read More]
Posted in: Dark Forces 2 Mod
 Shamus
10-17-2004, 6:58 AM
#170
Hey Disco, there's no such thing as a stupid question--to me anyway. ;) As far as upping the resolution on textures goes, it's not only possible but desirable. The original textures were tiny and it would show badly if we didn't uprez. And as far as...  [Read More]
Posted in: Dark Forces 2 Mod
 Shamus
10-16-2004, 12:35 PM
#168
OK, now that I've finally gotten enough time to actually do something, I've made a *small* update to the unofficial website (it may become official soon, if Mr. Katarn doesn't come back ;)). The One: Once the demo is out, would it be possible to set...  [Read More]
Posted in: Dark Forces 2 Mod
 Shamus
10-13-2004, 9:04 PM
#165
CMYK stands for Cyan Magenta Yellow blacK, and is generally used for digital images that will be fixed in some sort of print process--hence the reference to DF2: The Book. ;) For just about everything else, The Gimp works very well and won't cost you...  [Read More]
Posted in: Dark Forces 2 Mod
 Shamus
10-12-2004, 5:34 PM
#162
Gen. Armageddon: If money is no object then get Photoshop, otherwise I would highly recommend the Gimp (www.gimp.org) as it can do pretty much anything Photoshop can do with the exception of CMYK (unless you were planning on doing DF2: The Book, of c...  [Read More]
Posted in: Dark Forces 2 Mod
 Shamus
10-01-2004, 6:54 AM
#148
Once again, to all of you who want to be a part of the DF2 Mod team, please RTFW (W == website ;)) and the News section in particular. You can reach the website by clicking on the little "www" button just below these words (in case you were...  [Read More]
Posted in: Dark Forces 2 Mod
 Shamus
09-28-2004, 7:04 AM
#135
Sorry for not getting back to y'all on a more timely basis. What I want to do is set up something (web page, most likely) so that anyone can check out a texture and have a shot at recreating it. It would be shown side by side with the original (after...  [Read More]
Posted in: Dark Forces 2 Mod
 Shamus
09-09-2004, 9:46 PM
#115
Sorry for not getting back to you guys sooner, but I've been busy with meatspace lately. ;) I've also been working on an enhancement to Radiant (the 1.5 version) so that we'll have some decent texturing tools. Taters: I sent you email to your Tubaca...  [Read More]
Posted in: Dark Forces 2 Mod
 Shamus
08-29-2004, 1:07 PM
#101
Taters: I can't PM you with an email address for you to send samples to, so either enable them in your profile or post links here to some samples of your work. Once your PM is working, I can tell you whether or not you made the cut. :) Vorec: Have...  [Read More]
Posted in: Dark Forces 2 Mod
 Shamus
08-25-2004, 2:02 AM
#96
Disco Hips: Check the website. ;) Scythe: I haven't heard from Reaper, so the answer to that would be no. :( Vorec: That's a good idea until we have some sort of texture management software in place. I'll try to coordinate what I can between you tw...  [Read More]
Posted in: Dark Forces 2 Mod
 Shamus
08-15-2004, 5:24 PM
#89
Yeah, I got 'em. ;) I'm still waiting to hear from The_One about a forum here, but if it doesn't work out I'll prolly take your advice. :) The_One: Are you around? Did you get my message about the texture tool you guys are using? I'm pretty sure we'...  [Read More]
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