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Shamus

Latest Posts

Page: 2 of 2
Posted in: I know people are gonna hate me for this...
 Shamus
08-03-2004, 6:46 PM
#3
It's already been done, so why on earth would you want to do it again? :confused:...  [Read More]
Posted in: Regarding hosting for the demo.
 Shamus
07-10-2004, 11:18 AM
#2
I beg of you, please, please do not distribute through fileplanet! They are probably the worst distribution method I've ever seen! :eek: Because of the size of the demo, you might want to consider offering a BitTorrent tracker (in addition to regula...  [Read More]
Posted in: Door switches
 Shamus
07-03-2004, 3:26 PM
#3
Hmm... So you couldn't use two animMaps and use a blend function to link them in a shader to get the right glows? /me goes to look in JO/JA for an animated glowing shader... :D...  [Read More]
Posted in: Door switches
 Shamus
07-03-2004, 12:30 PM
#1
In RichDiesel's famous tutorials he says that door switches (the kind that everybody does a brush swap out for to change from 'off' to 'on' and back) can be done easier with a script, but I haven't been able to find an example--even in the JO/JA stuf...  [Read More]
Posted in: 3 Level Demo Download Size
 Shamus
06-19-2004, 3:51 PM
#23
In the danger of making this thread even more off topic than it already is ;) let me just say this: Powerarchiver (http://www.powerarchiver.com) is your friend....  [Read More]
Posted in: Dark Forces 2 Mod
 Shamus
08-10-2004, 4:33 PM
#87
Yes, the project is still alive, I've just been a little busy with other projects at the moment... If the project ever were to go away (not while I have anything to say about it ;)) there would be a big announcement on the unofficial mod page. Scyth...  [Read More]
Posted in: Dark Forces 2 Mod
 Shamus
07-30-2004, 12:10 AM
#84
Yeah, I got it. I was expecting a reply via email--that's why I didn't see it. BTW, I replied via PM, but I really would prefer email. :)...  [Read More]
Posted in: Dark Forces 2 Mod
 Shamus
07-22-2004, 8:21 PM
#82
Originally posted by Scythe01 So then I saw this thread and it caught my interest. So I would love to please join the team for Dark Forces 2. I can help with the coding/scripting, modelling and texture creation. I admit I am not a very good characte...  [Read More]
Posted in: Dark Forces 2 Mod
 Shamus
07-17-2004, 2:32 AM
#72
Originally posted by The_One If you guys are serious about forming a team, I might be able to sort out some team forum space for you on our own team forums. This is what the last group did, and I still have the archive of their posts stored in the f...  [Read More]
Posted in: Dark Forces 2 Mod
 Shamus
07-15-2004, 1:51 PM
#66
Originally posted by Locutus_of_Borg It looks like the site's gone down. I get a 'Page Cannot Be Displayed' message. Are you re-doing it? It's not down, and I've only made one change to it so far (announcing Vorec as a team member). I'd chalk it u...  [Read More]
Posted in: Dark Forces 2 Mod
 Shamus
07-14-2004, 2:29 PM
#63
Well, if Mr. Katarn has given up, then those of us who are still interested in seeing this through will pick up the pieces and move forward. ;) With that said, the unofficial DF2 mod team is still looking for texture artists, modelers, and mappers....  [Read More]
Posted in: Dark Forces 2 Mod
 Shamus
07-08-2004, 11:52 AM
#57
Sounds good, but before I accept I'd like to see some of your new textures. :) I PM'd you with my email address, but if it didn't go through let me know and I'll PM you again. EDIT: I sent you an email to the address you have listed below yesterday....  [Read More]
Posted in: Dark Forces 2 Mod
 Shamus
07-06-2004, 1:51 PM
#55
OK, this might be a totally insane thing to do, but I've put up the Unofficial DF2 Mod Homepage (http://shamusworld.gotdns.org/df2mod) up on my server. It's not much to look at ATM, but that will change in time ;) (to those of you with webmaster aspi...  [Read More]
Posted in: Dark Forces 2 Mod
 Shamus
06-23-2004, 2:08 PM
#49
No, I wrote my own tool (called, oddly enough, jkl2map) which does a much better job than what droid wrote (I didn't even know that droid had written a tool to do that until a week ago). I've said this before but I guess it bears repeating: It's not...  [Read More]
Posted in: Dark Forces 2 Mod
 Shamus
06-19-2004, 1:26 PM
#47
Well, I would offer to host it, but I don't know if my poor little server could handle the load y'all would likely put it through. ;) We could try it and see what happens... :D...  [Read More]
Posted in: Dark Forces 2 Mod
 Shamus
06-10-2004, 3:47 PM
#35
Well, after converting the maps there would be the usual round of fun stuff like texture recreation (which to me seems like the bulk of the work), model tweaking, lighting, etc. It will of course be possible to tweak the levels to make them more arch...  [Read More]
Posted in: Dark Forces 2 Mod
 Shamus
06-03-2004, 12:23 PM
#32
Like I said earlier, it's not meant as the final product but as a starting point. :) I have no idea what assets have been created already, but I thought my programs could be useful--instead of having to start from scratch, you would be able to start...  [Read More]
Posted in: Dark Forces 2 Mod
 Shamus
06-01-2004, 1:56 AM
#27
It occurred to me that some of you may have your doubts about my claims, so I thought I'd share a few screenshots. Do any of these look familiar? ;) http://icculus.org/~shamus/screens/shot0000.jpg http://icculus.org/~shamus/screens/shot0001.jpg http...  [Read More]
Posted in: Dark Forces 2 Mod
 Shamus
05-29-2004, 6:23 PM
#26
The thought of doing a DF2 total conversion has crossed my mind more than once... As a matter of fact, I've done some work towards that goal, since it seemed that nobody else had had the same bright idea that I had. ;) Here's what's been done: Conve...  [Read More]
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