Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

stingerhs

Latest Posts

Page: 68 of 71
Posted in: Batman malak
 stingerhs
08-17-2004, 2:10 AM
#17
Originally posted by En liten mus Im thinking of doing a spiderman reskin, what yiu think? i think go for it, but use another character other than malak. hmm, maybe trask. he already looks similar to spidey, except the flat top fro. well, actually...  [Read More]
Posted in: Work in progress: Guard of Valor
 stingerhs
08-17-2004, 2:05 AM
#14
Originally posted by RubADucky I liked the story. Reminds me of poor Trask... Darth Bandon will pay for what he had done to poor Trask! or, you could recruit him. :D btw, very nice job cerasumat. that skin is just plain out sweet. good luck with...  [Read More]
Posted in: Long Range Weapons mod v1.0
 stingerhs
08-17-2004, 2:40 AM
#6
Originally posted by Achillies You may have already caught this, but in Baseitems.2da there is a max range column and a preferred range column. If you set max to 50 but keep pref at 23, then your shooter will probably close to 23 before shooting no...  [Read More]
Posted in: Long Range Weapons mod v1.0
 stingerhs
08-17-2004, 2:21 AM
#4
very nice. i always have had an affinity for long range weapons (up close at point blank scares the crap out of me :( ). i've got a couple of my own, but i'm not sure adding extra range actually helps. if i'm not mistaken (ie, i still have to test th...  [Read More]
Posted in: Jedi Academy Weapons for KotOR
 stingerhs
08-16-2004, 11:25 PM
#55
hey bneezy, i know its a bit late to responding, but i just got FarCry, and i have been just a tad pre-occupied (hehe, i love a good fps in the morning :D ). anyway, i would really, REALLY like to have those models, especially the tenloss rifle (if y...  [Read More]
Posted in: item pack completed
 stingerhs
08-12-2004, 12:44 PM
#1
wheeewww, my pack is done, although the new skins refused to work right. oh well, at least you can have the weapons. now, to collapse on my bed and faallll aaasslllleeeeeeeppppppp..... Edit: oh yeah, its at pcgamemods.com. Edit2: dl version 1.01, i...  [Read More]
Posted in: Sith War Sword is available for download
 stingerhs
08-12-2004, 11:40 AM
#7
first off, great mod!! always lookin forward to the next. second, if your really that short on sleep, take your own advice and get some sleep (like ya told me a couple of times :D ). third, i thought the sith sword WAS in the game in the unknown worl...  [Read More]
Posted in: Change Voice
 stingerhs
08-12-2004, 2:12 AM
#3
first off, are you actually referring to sound (i.e. voice) or are you referring to the way npc's treat you (sex differentiation). btw, just porting your inventory from your old game to your new game will only give the inventory. it will NOT put in t...  [Read More]
Posted in: Trouble with portraits
 stingerhs
08-11-2004, 11:28 PM
#5
Originally posted by Glamador ive checked and double checked on hte mendah recruit and it still just has a white blank space...i have no clue wats wrong with it but i have made a screenshot if it will help you to help me: http://img6.exs.cx/img6/48...  [Read More]
Posted in: New Battledroid Rifle
 stingerhs
08-11-2004, 2:12 PM
#4
extremely nice. now to import the tenloss model for one of my weapons......  [Read More]
Posted in:  Improved Sith Artifacts up at my site
 stingerhs
08-11-2004, 1:54 AM
#12
Originally posted by RedHawke Well mod making for KOTOR:TSL should be the same as we do for KOTOR today, you have to remember the item .uti files and the properties we can put on items really won't change that much for KOTOR:TSL, there will be new p...  [Read More]
Posted in: 3 Jackels Packs up at Pcgamemods
 stingerhs
08-12-2004, 2:15 AM
#18
Originally posted by Achillies :rofl: I consider myself a computer savvy individual and I've had multiple problems with that site. That site can't be easy to maintain, and I give them a lot of credit, but I can't continue to subject myself to it an...  [Read More]
Posted in: Help!
 stingerhs
08-11-2004, 11:23 PM
#7
Originally posted by Darth Dex I do. I have the .mdx and .mdl on my Desktop. you may want to make a seperate folder for the files. some programs don't like pulling things off a desktop, especially if its cluttered (like mine)....  [Read More]
t7, that is way too cool. :drop2:...  [Read More]
Posted in: my item pack preview
 stingerhs
08-12-2004, 12:01 PM
#46
Originally posted by Darth333 I would verify the kashyyyk files to see if there is a store with the same name (this is what they did with Bandon .utc file: same name on Manaan and the Endar Spire but not the same contents..arghhhh!:mad: ). If you do...  [Read More]
Posted in: my item pack preview
 stingerhs
08-12-2004, 11:36 AM
#44
quick question: why would fazza's store be listed as "kas_fazzastore" instead of "tat_fazzastore"? i'm guessin that fazza was originally intended for kashyyk instead of tatioone. hmm, i hope that doesn't affect my mod......... (st...  [Read More]
Posted in: my item pack preview
 stingerhs
08-12-2004, 2:01 AM
#42
Originally posted by Achillies Stingerhs, It was my pleasure to help you. Congratulations on completing your mod! :D As for the 2da, I did finish my mod first...perhaps you could add your stuff to mine instead of vice versa? It does only seem fair...  [Read More]
Posted in: my item pack preview
 stingerhs
08-12-2004, 1:41 AM
#40
OK, this should be my final announcement reguarding my item pack. first off, a big hats off to achillies for giving me ideas and helping me out. thanx very much, achillies, and i mean that. :D second, all i have left is to find the placeables for a c...  [Read More]
Posted in: my item pack preview
 stingerhs
08-12-2004, 12:13 AM
#38
would it be possible to change what some of the wookies fight with during the game to one of my weapons? if so, how? (please don't let it be scripting.....)...  [Read More]
Posted in: my item pack preview
 stingerhs
08-11-2004, 11:17 PM
#36
Originally posted by Darth333 You could also set your own custom merchant ;) good idea, the only problem is that i would like to release the items asap, and that might take some time. also, my items are just a tad on the expensive side due to thei...  [Read More]
Posted in: my item pack preview
 stingerhs
08-11-2004, 5:50 PM
#31
hmm, didn't think of that. thanx, now the sniper rifles are done. :evil1: all i gotta do now is make it so they can be found ingame. this shouldn't take long....  [Read More]
Posted in: my item pack preview
 stingerhs
08-11-2004, 12:33 PM
#29
hey achillies, how did ya get the weapon range to work on your blasterpack? i've done everything i can think of to get things to corrolate, but its not working. i also tried just comparing the baseitems.2da and your .uti files you included in your bl...  [Read More]
Posted in: Like bastilla?
 stingerhs
08-11-2004, 2:16 PM
#80
hey, we all need some form of encouragement from time to time. just lookin 4wards to the completed project. :D...  [Read More]
Posted in:  Reign Of The Sith Mod Is Out
 stingerhs
08-12-2004, 2:23 AM
#242
Originally posted by Gsccc No, i want to edit the lightsaber sounds for my lightsaber mod, matt and i are making a mod. A sabre mod. So im editing the sabers to make them more realistic sounding to the movies. And make the sabers more realistic look...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 stingerhs
08-11-2004, 2:20 AM
#613
hey anybody, i'm having a weird problem with my baseitems.2da. whenever i save it, it replaces every field with w_Shortswrd_001, which is field 4 column "defaultmodel". fortunately, i make backups, but to finish my item pack, i NEED to get...  [Read More]
Page: 68 of 71