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stingerhs

Latest Posts

Page: 67 of 71
Posted in: HK-47 Repair Kit is available for download
 stingerhs
08-24-2004, 6:49 PM
#4
Originally posted by Achilles Probably have to modify it yourselves. I hate to admit it, but I don't make much of an effort to make my mods compatible with those made by others. It would increase "development time" exponentially :( good...  [Read More]
Posted in: HK-47 Repair Kit is available for download
 stingerhs
08-24-2004, 6:14 PM
#2
hey, good idea!! never could repair hk without cheating, but now i can. sweetness!!!! thanx, achillies. btw, is your suvam inventory compatible with anyone elses?? or do we have to modify it ourselves??...  [Read More]
Posted in: One of the best mods
 stingerhs
08-24-2004, 4:53 PM
#12
Originally posted by sushiman Thx for all your help :) Jeez, haven't seen so helpful people in a lot of forums, usually everyone gets flamed that this has been already posted, but everyone is so friendful here :D i've said it countless times befo...  [Read More]
Posted in: Almost a reality
 stingerhs
08-24-2004, 6:23 PM
#24
Originally posted by JediGabe P.S. - If it's part of a .mod file what software do I need to extract it? just so you know, bneezy replaced the sith troopers armor with tomer's clonetrooper armor and gave him a stormtrooper helmet. we can't edit mod...  [Read More]
Posted in: Almost a reality
 stingerhs
08-24-2004, 6:10 PM
#22
don't think bneezy has released it yet....  [Read More]
Posted in: Almost a reality
 stingerhs
08-24-2004, 4:43 PM
#20
i leave for 4 days, and look what happens (stupid college life...). anyway, i agree with cerasumat on limiting it to soldiers, but also, limit keep in mind that limiting the helmet to the same armor class(heavy proficiency feat) will keep things in...  [Read More]
Posted in: POLL: Which should be the next editable map?
 stingerhs
08-21-2004, 4:08 PM
#2
first to vote!! yay!!! anyway, i say davik's estate because its on the rather large side, which leaves you open to tons of possibilities. not to mention, i always felt that map was rather boring....  [Read More]
Posted in: New PC Face Released
 stingerhs
08-21-2004, 4:02 PM
#2
definately another high quality colja skin. very nice work. :joy:...  [Read More]
Posted in: any new models released?
 stingerhs
08-21-2004, 3:57 PM
#8
Originally posted by bneezy Doesn't the hand placement just depend on the model you are replacing and saving it as? what i mean is making it so that you shouldn't be able to use another blade in the off hand, so that you can only fight with the ka...  [Read More]
Posted in: any new models released?
 stingerhs
08-21-2004, 3:41 PM
#6
Originally posted by shosey yes, I figured out how to turn the images on in the user options, thanks (somebody make a highlander katana) hehe :) i'm working on a katana blade. it's far from complete, but don't worry, i'll get it done. btw, its a j...  [Read More]
Posted in: non-star wars skins, models, items, etc
 stingerhs
08-21-2004, 3:26 PM
#5
Originally posted by Rogue9dlb Thanks for posting this thread. :) I'm looking for anyone who can reskin and/or do 3d models to help out on some Predator themed armors and weapons. If anyone is feeling more ambitious, then I'd be interested in talkin...  [Read More]
Posted in: non-star wars skins, models, items, etc
 stingerhs
08-20-2004, 6:50 PM
#1
ok, this is the deal: i want to find out exactly who all out there would like to create non-star wars stuff for kotor based on other movies, games, books, etc. we already have a couple (ie, redhawke's terminator pack, or the freedom force skins). the...  [Read More]
Originally posted by Glamador aww...nice items but i was hoping from the title that u made a terminator reskin...damn actually, hk-47 does kind of remind me of the t1's, or would the mk-5 droids look better (the head is more "skull" shap...  [Read More]
Posted in: Swords of Light/Darkness Up at pcgamemods
 stingerhs
08-20-2004, 12:34 AM
#2
complaints??? what complaints??? just enjoying some new weapons that cotribute to the game rather than make it to easy. thanx, jackel!! :joy:...  [Read More]
Posted in: Bug at Yavin IV (possible spoilers)
 stingerhs
08-20-2004, 12:03 AM
#7
Originally posted by Xavier Man The weirdest thing happened. I deleted all the MODs and replaced all files in actual Overrride folder for backup ones i've made, before starting with the MOD thing, and...well the problem persisted and the Jedi Movie...  [Read More]
Posted in: Sword of Light WIP
 stingerhs
08-19-2004, 2:45 PM
#5
total sweetage, jackel. btw, i never could get my skins to work for my weapons (except saber hilts). how did you do it?...  [Read More]
Posted in: Cool Item pack
 stingerhs
08-19-2004, 2:26 PM
#10
Originally posted by Darth Dex Yeah I guess your right this mod was more for my own enjoyment (after you play and veat the game 20 times overkill can be fun). true, but after playin overkill 20 times, just using new weapons can be just as fun, alb...  [Read More]
Posted in: Batman malak
 stingerhs
08-17-2004, 11:11 AM
#19
Originally posted by En liten mus I think im gona use malak since he is easy to work with but if you know another good one except trask that i dont hafto alter that much... honestly, i didn't think malak would be all that easy, but hey, go for it,...  [Read More]
Posted in: Co-ordinated Saber Colour Mod
 stingerhs
08-17-2004, 3:02 AM
#22
lol, matt!!! i really like those sabers. :D :D in my opinion, for your custom sabers, make the orange saber a 'fire' saber, that way the appearance will match the description, and properties. :D...  [Read More]
Posted in: Long Range Weapons mod v1.0
 stingerhs
08-17-2004, 11:00 AM
#18
uh-oh, we're gettin into scriptin here. this sounds just a tad complicated. :eek: and no, i haven't started a new game yet, but i could try it out. however, i'm not sure that would have a huge impact....  [Read More]
Posted in: Long Range Weapons mod v1.0
 stingerhs
08-17-2004, 3:12 AM
#9
Originally posted by RedHawke Actually the problem might also stem from the perception range or whatever it is in the NPC's .utc file that might also be the cilprit for hindering the longer range weapons from working. (In KOTOR Tool open a .utc fil...  [Read More]
Posted in: Jedi Academy Weapons for KotOR
 stingerhs
08-21-2004, 3:54 PM
#142
Originally posted by bneezy That seems right to me since all KotOR mods are illegal anyway. ALL OF THEM! i wouldn't say that too quickly. remember, whenever you install any type of software on your computer, there is usually an end user licence ag...  [Read More]
Posted in: Jedi Academy Weapons for KotOR
 stingerhs
08-17-2004, 3:27 AM
#67
wait just a darn minite. modding is supposed to be FUN. that batman skin was for just that purpose, to have fun. and no, i honestly don't think a warner bros. rep will come knockin at anybody's door for a simple reskin. didn't ya read my earlier post...  [Read More]
Posted in: Jedi Academy Weapons for KotOR
 stingerhs
08-17-2004, 3:06 AM
#64
if you want to get really technical, yes. quite frankly, with the simplicity of the mods we make, i honest don't think bioware or lucasarts actually cares as long as we don't try to sell it. as for something like a new model or gsccc's Reign of the S...  [Read More]
Posted in: Jedi Academy Weapons for KotOR
 stingerhs
08-17-2004, 2:52 AM
#62
Originally posted by bneezy lol, Man! I was so happy a day ago. The fun has officially been sucked out of modding. nobody said you had to answer to us. if you want it for yourself, keep it. NOBODY is forcing you to potentially violate copyright la...  [Read More]
Page: 67 of 71