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VonCrappre

Latest Threads

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Posted in: Hi... is Rage2.efx "hard-coded"
 VonCrappre
04-01-2005, 5:19 AM
#1
I can't seem to get rid of that stupid red flashy "caustic" covering. I've tried editing the efx file (I know full well how to) and when I get it into the mod, its still the same old annoying thing. Does anyone know how to get rid of it?...  [Read More]
Posted in: Custom Multiplayer Anims?
 VonCrappre
08-10-2004, 11:25 PM
#1
I've tried assimilateing the player models with a different _humanoid.gla (as in I just gave it different paths but the file is the same as the standard multiplayer anims) and when I loaded the model into a multiplayer game it said unsupported animat...  [Read More]
Posted in: Standalone Player Model Scaling MOD
 VonCrappre
07-06-2004, 12:03 AM
#1
Could somone steer me in the right direction on how to make a Standalone Player Model Scaling MOD? (This is coding isnt it?)Where would I start with something like this? I really think it would be interesting to make a Standalone Player Model Scaling...  [Read More]
Posted in: TCK Model Scaling & OJP Enhanced
 VonCrappre
07-03-2004, 11:10 PM
#1
Are there plans to use TCK's Player Model Scaling system in OJP enhanced? if it is already coded and written, would it really be that hard for an intermediate coder to integrate it with OJP's code? Isnt TCK's Player Model Scaling open to the public?...  [Read More]
Posted in: Player Model Scaling & OJP Question
 VonCrappre
07-03-2004, 1:56 AM
#1
Does anyone know if there are any scaling mods compatible with OJP basic or OJP enhanced? I've looked and looked and all I can find are strange methods of player model scaling. JA+ Scaling might work with OJP, but I havent been able to test it becaus...  [Read More]
Posted in: Scaling Help?
 VonCrappre
07-01-2004, 6:30 PM
#1
How hard is it to make a scaling script? does anyone know if there are any out there that I can put into JKA like drag and drop, or is it alot harder than that?...  [Read More]
Posted in: just some help with some cvars
 VonCrappre
06-25-2004, 1:34 AM
#1
Could somone tell me what the combonation of commands or cvars it would take to turn the dodge system down towards a more deadly level? like you can dodge an attack once and then the next attack, it kills you? just a low level dodge.(not a knock on t...  [Read More]
Posted in: Trueview, standalone?
 VonCrappre
06-23-2004, 3:39 AM
#1
Is there a TrueView standalone mod? I mean something I can load up with a different basic-like mod, other than OJP? I use OJP all the time, I just feel that I'd like to play a little mod I just downloaded with OJP's Trueview. Is this possible?...  [Read More]
Posted in: Weapon XSI to GLM?
 VonCrappre
06-16-2004, 9:28 PM
#1
.........  [Read More]
Posted in: Pistol Selection? Is it possible?
 VonCrappre
06-14-2004, 2:01 PM
#1
Does anyone like the idea of being able to choose from a variety of pistol/rifle from a menu just like the sabers? Is there anyway to implement it? I feel it would bring an even even more bit of Star Wars mythos to the OJP mod... think of it... blast...  [Read More]
Posted in: Basic Max file request
 VonCrappre
05-26-2004, 11:34 PM
#1
Basic Max file request... for a skilled game model maker... I need to get a hold of a pre-setup CHISS, the model from the game but in max file, default skinned, uv mapped, uvw mapped, weighted, physiqued, all the basics(which I can't seem to do mysel...  [Read More]
Posted in: ^ Multiplayer Model Selection LIMIT
 VonCrappre
05-25-2004, 7:14 AM
#1
Does anyone know how to increase the multiplayer model selection limit? Everytime a new model is installed, it takes the place of another one. This sounds like an easily fixable problem, has anyone any thoughts on this?... or does everyone like havin...  [Read More]
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