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Colma Adawin

Latest Posts

Page: 18 of 34
Posted in: Mod Tech Help
 Colma Adawin
07-15-2004, 10:40 AM
#9
Originally posted by EnderWiggin I didnt think about Carth Running off, I will replace T3 instead. its a good thing someone mentioned it, just getting the Gamorrean then having him disappear hehe that would'nt be good, oh and good luck on your mod...  [Read More]
Posted in: New character - Telkka Zil
 Colma Adawin
07-15-2004, 9:21 AM
#22
Im going to enjoy using this one!!! as i ALWAYS play LS on KotOR:D thanks Bud!!! MattCole...  [Read More]
Posted in: Saber Crystal
 Colma Adawin
07-14-2004, 3:10 PM
#2
Hey nice one Mono! and i like your description: Ok, this was *originally* a crystal made by request for Mattcolejk, but then I ran away with my freedom and made something completely unlike what he asked for. Sorry MattCole!!!!! I'll make another j...  [Read More]
Posted in: KotOR content that never made it into the game
 Colma Adawin
07-14-2004, 3:24 AM
#12
Originally posted by RedHawke They are Matt, its called KOTOR 2! :D Very funny RedHawke :) i was merely asking a question, and you blew it up in my face :P (im joking so dont worry about it) Darth ToMeR thanks for the input :D its a shame though...  [Read More]
Originally posted by Strider74205 I think i may have found some textures for sleheyron, including the sky textures. but they might also be for the taris undercity I don't know. They all have the LSL prefix. http://img.villagephotos.com/p/2004-7/775...  [Read More]
Posted in: Holowan plugin prob
 Colma Adawin
07-13-2004, 1:00 PM
#2
where did it crash? what part of the game did you reach? give more details please MattCole...  [Read More]
Posted in: Qui-Gon jinns head.
 Colma Adawin
07-13-2004, 6:07 PM
#8
i've just tried it, and im really impresses, you've got to download it for it to look right, and will you be making a portrait for it? (if someone helps you create a portrait or you know how to create a custom portrait PM me please (Kel mod)) MattCo...  [Read More]
Posted in: Qui-Gon jinns head.
 Colma Adawin
07-13-2004, 6:00 PM
#6
Originally posted by wingzro members.lycos.co.uk/ever21/KotOR0000m.jpg thank you for that, im confused now, to me it looks wrong but somthing inside is sayin DOWNLOAD! :S i dont know what to do:S:S ah to hell with it, i'll Download it, i might as...  [Read More]
Posted in: Qui-Gon jinns head.
 Colma Adawin
07-13-2004, 5:51 PM
#4
do you have any screenshots for this head, id prefer to know what i was downloading, before doing so. MattCole...  [Read More]
Posted in: Qui-Gon jinns head.
 Colma Adawin
07-13-2004, 9:38 AM
#2
this should be in the Mod Request sticky. and some of us have the old Consualr mod which overwrites that one, but yea i'd like to see this :D MattCole...  [Read More]
Posted in: This isn't a request, it's a question....
 Colma Adawin
07-13-2004, 3:35 AM
#5
Originally posted by Alch3mist Hah. Never done it, don't know how to mod, not the slightest clue, don't even have the PC version. I was just curious. Y not try it? not even i know close to nothing about modding but by some amazing chance Darth333...  [Read More]
Posted in: Help with recruitment mod
 Colma Adawin
07-13-2004, 1:44 PM
#20
Originally posted by T7nowhere ahem. do you mean this post Matt evidence (http://www.lucasforums.com/showthread.php?s=&postid=1546479#post1546479) The posts that I deleted were irelevent and had absolutely nothing to do with modding. I did no...  [Read More]
Posted in: Help with recruitment mod
 Colma Adawin
07-13-2004, 3:38 AM
#16
Originally posted by Mono_Giganto Oh one more thing, I have a fairly good memory (or not, as the case may be) but didn't you say that you found it? I'm so easily confused.:eek: i said i found it, svosh says i mixed it, seeing as hes done umpteen m...  [Read More]
Posted in: Help with recruitment mod
 Colma Adawin
07-12-2004, 6:13 PM
#11
Originally posted by Achillies You forgot the part about being melodramatic. I wonder if posts like these are what he was referring to =) LET IT GO!!! You'll feel better. your not trying to push me to flame, are you? MattCole...  [Read More]
Posted in: Help with recruitment mod
 Colma Adawin
07-12-2004, 5:58 PM
#9
Originally posted by Doom_Dealer matt stop bein so melodramatic, your getting upset over a mod. Although it might be annoying to see someone else making the same mod, to be fair you didnt announce it, so you cant expect him jsut to stop making it. I...  [Read More]
Posted in: Making a new mod
 Colma Adawin
07-15-2004, 12:54 PM
#102
Originally posted by Darth Dex go to the theard My mod. DUH Matt! Y didn't you write your message in the thread: My Mod? DUH Darth Dex :p im sorry but i posted then looked at your thread MattCole...  [Read More]
Posted in: Making a new mod
 Colma Adawin
07-15-2004, 9:01 AM
#100
Originally posted by Darth Dex Oh, Matt, can you put me Tatioone Spine mod in the Projects tab and let me post it on your site (when I'm done)? Sorry this has nothing do with the forum. this all depends on whether or not your joining hehe, and th...  [Read More]
Posted in: Making a new mod
 Colma Adawin
07-14-2004, 2:52 PM
#87
Originally posted by Doom_Dealer Just one thing, you do know that by retexturing the files for that module you're retexturing dantooine, you cant do a seperate texture for a new module that that of the original, therefore dantooine would be a 'hoth...  [Read More]
Posted in: Making a new mod
 Colma Adawin
07-14-2004, 2:35 PM
#84
Originally posted by Achillies Based on the amount of work that it looks like you've done, it kinda seems anticlimatic to not add it, don't you think? Yea what he said :S ??? :D kiddin it would be good but Darth333, does have a point, you may tire...  [Read More]
Posted in: Making a new mod
 Colma Adawin
07-14-2004, 1:43 PM
#80
Originally posted by Gsccc Should I have the last level as the Rebel Battleship or should I have it as the rebel base? it all depends on how you plan on ending it, if i knew that, i would be certain of the answer but in till then, I vote for: Re...  [Read More]
Posted in: Making a new mod
 Colma Adawin
07-14-2004, 3:36 AM
#74
Originally posted by Gsccc Matt I want you too do a scan of this thread and look at what you havent seen yet, and answer the question that has yet to be answered;what is unique about my mod or good about my mod that people would want to use it???? W...  [Read More]
Posted in: Making a new mod
 Colma Adawin
07-14-2004, 3:18 AM
#72
Originally posted by Gsccc Is he correct??? Im getting that feeling again. Maybe he is right you guys, I mean, I know you guys "say" its good and dont give up, but name one good thing and unique thing about my mod. What makes it "good...  [Read More]
Posted in: Making a new mod
 Colma Adawin
07-13-2004, 8:22 AM
#54
there you go Gsccc you've been told :P :D please go back to creating that mod BEEZE ? :) Originally posted by Darth Dex Yeah, come on keep working AE isn't going anywhere besides once you release this great modd nobody will know AE evens is there....  [Read More]
Posted in: Making a new mod
 Colma Adawin
07-13-2004, 7:01 AM
#50
Originally posted by Gsccc Well it appears I have made a big mistake. I just went to the KOTOR AE post, wow. I had no idea you could make new areas and not have to use old ones. And they can add sabers and jump buttons and all those planets?!?! I fe...  [Read More]
Posted in: Making a new mod
 Colma Adawin
07-13-2004, 6:13 AM
#48
Originally posted by Gsccc More screenshots!!! This is a fight sceen i just rapped up. I made the republic embassy on manaan full of jedi and republic soldiers. Including one KICK BUTT Jedi who knows you from your FIRST time at the academy. http://...  [Read More]
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