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StormSinger

Latest Activity

Posted in: Short warp script
 StormSinger
06-21-2007, 10:19 PM
#1
....thanks anyway....  [Read More]
Posted in: having a problem with kotor override
 StormSinger
06-21-2007, 4:30 PM
#2
Not many, but a few. Have you tried replacing the original tlk? Have you tried anything at all? You didn't mention anything other than transferring the files and having a problem. A little more info "might" be helpful....  [Read More]
Posted in: How do I mod xbox game saves with KSE?
 StormSinger
06-29-2007, 1:14 PM
#15
Unless you have the game installed on your xbox HD, the tlk file will be on the game disc. If you have it on your HD, it'll be in the main root folder with the xbe. I don't remember ever seeing it in the save folders. There really isn't any reason f...  [Read More]
Posted in: Problems running Kotor or TSL in Vista....
 StormSinger
06-30-2007, 5:52 PM
#20
Originally, the machine I've been using came with Vista Home Premium. Even though is has a crappy 6150SE (integrated) video solution, it played KotOR without a hitch. No video, or sound problems for that matter. After learning to hate Vista, I insta...  [Read More]
It was linked to PCGM....  [Read More]
I suppose the All in One Force Power Mod has gone the way of the Titanic as well?...  [Read More]
Posted in: Modding Your XBox
 StormSinger
10-06-2009, 7:02 PM
#15
Wow...Dak lives :P For large textures, I'd recommend resizing them to 256x256. This is the standard size for the xbox version of KotOR anyway....  [Read More]
Posted in: Modding Your XBox
 StormSinger
11-17-2007, 4:40 PM
#9
Ok the trainers is their a trainer for every game also installing that stuff Would it still load Xbox Games???? Edit:When they say Ehternet cable to Pc to xbox do you still needed to be connected to the internet? Not exactly sure what you mean by &...  [Read More]
Posted in: Mod Requests Thread (#3)
 StormSinger
01-29-2005, 12:50 AM
#141
He already has Malak's flourish as long as he's wielding a single bladed melee weapon. Like a lot of other appearances, he doesn't play well with a pair of weapons....  [Read More]
Posted in: Warping to modules in TSL on the xbox
 StormSinger
01-27-2005, 7:12 AM
#5
Nope. They're script and 2da driven. Sorry....  [Read More]
Posted in: Warping to modules in TSL on the xbox
 StormSinger
01-26-2005, 9:59 AM
#3
Yes, I do have one made. No, I haven't released it yet. I've been too busy with other things to give it a final clean up. I just need to set some locations in a few modules that bypass cutscene triggers. I'm going to try to get back to it next week...  [Read More]
Posted in: Question about equipping a Hide on the Main PC
 StormSinger
01-25-2005, 9:26 AM
#17
I've been using this script to equip hides on the PC for quite awhile. I've never bothered to destroy it if I equip another, but it's easy enough to add that into the script. The ClearAllActions isn't entirely necessary, but I generally use it as a...  [Read More]
Posted in: Syntax Error in KotOR2 nwscript.nss
 StormSinger
01-30-2005, 4:42 AM
#13
That seems to be what's happening. What I don't understand is why it didn't do the same before....  [Read More]
Posted in: Syntax Error in KotOR2 nwscript.nss
 StormSinger
01-30-2005, 4:06 AM
#11
I used this for a couple of days and it worked perfectly. Now - without changing a single thing - it still compiles, but with a massive list of errors. No idea what happened....  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 StormSinger
02-03-2005, 6:56 PM
#120
The override folder goes in the game directory....  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 StormSinger
02-01-2005, 2:27 PM
#115
That's always been a problem because of the way the sabers are identified by color. Change the color crystal and you effectively change the type of saber. If you want to keep a custom saber alive and well, you have to take the 2da route. Sabers are d...  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 StormSinger
02-01-2005, 6:18 AM
#113
No, the textures are in the bifs. I jumped the gun on that comment. There are some other files I'm not sure are being read....  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 StormSinger
01-25-2005, 7:27 AM
#110
I've tested the rockets on an unmodded xbox and they all work fine from the very start of the game. It takes a bit of scrolling to get to them though. The crystals were "wait and see" issue. I knew the game would react in some way, but I j...  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 StormSinger
01-22-2005, 11:59 PM
#106
It's there. Not complete by any means... more of a test area. If you've been through the game, you'd recognize some things from a certain level. Some very odd stuff there. I didn't even try to figure out what some of it was doing there. I was planni...  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 StormSinger
01-19-2005, 9:51 PM
#103
I'm wrapping the first of them up tonight. Sometime Thursday, probably afternoon....  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 StormSinger
01-12-2005, 11:21 PM
#97
They should work fine. I've been using textures between PC/xbox for 6 months without a problem. I've been using various tga's in K2 for a month without a problem....  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 StormSinger
01-11-2005, 1:58 PM
#90
Porting this particular mod over to K2 should be possible with just a little work. The original files are still there as far as I can tell, but enough has changed that it won't port straight across. If I didn't have so many other things going right...  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 StormSinger
01-09-2005, 7:45 PM
#79
The best place for that information is www.xbox-scene.com...  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 StormSinger
01-09-2005, 8:57 AM
#77
Look for the 4c410014 folder in the UDATA folder (in the save zip). Inside that folder is a 167B1955DCEB folder. You should be able to just dump that single folder into the /UDATA/4c410014/ folder on your xbox and run the save....  [Read More]
Posted in: Modding K2 (xbox stuff, for now)
 StormSinger
01-09-2005, 7:48 AM
#74
I wouldn't want to be the one who tries to add a K2 force power to K1. In fact, I definitely won't be. Scripts, animations, effect, etc... no thanks. There is plenty that can be swapped as long as you account for the differences in available properti...  [Read More]