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RedHawke

Latest Posts

Page: 92 of 102
Posted in: Hologram Bug? (Possible Spoiler)
 RedHawke
08-07-2004, 12:51 AM
#5
^^^^ That sounds really wierd! :confused: You should probably contact Lucasarts or Bioware directly about the problem, as they will be better able to assist you....  [Read More]
Posted in: Hologram Bug? (Possible Spoiler)
 RedHawke
08-07-2004, 12:27 AM
#3
Originally posted by CoUnTrYbOy ok, i got to the unknown planet after the leviathan, and i talked to The One and got my quest. i went to kill the elders and as soon as i talked to the hologram at the door i accidentally clicked that i was sent from...  [Read More]
Posted in: Leviathan Elevator
 RedHawke
08-06-2004, 7:06 AM
#4
Well without being able to list all the mods you are using your options for finding the problem sadly dwindle... But you can just warp past the leviathan elevator as you asked for... Here is a link to the second page of a thread that has what you a...  [Read More]
Posted in: Leviathan Elevator
 RedHawke
08-06-2004, 5:58 AM
#2
If you are using Mods... Which mods exactly are you using, that will help tremendously in finding your problem. Or at least point you to the appropriate Mod thread. :D...  [Read More]
Posted in: Maybe just one more........
 RedHawke
08-06-2004, 5:31 AM
#5
Definately "Old Scool" Mandalorian armor, and its a pretty sweet one as well! :D Freakin Awesome Colja! :D...  [Read More]
Posted in: Like bastilla?
 RedHawke
08-06-2004, 12:27 AM
#37
I have to say you should keep Darth Bastila! :D She's a really nice collecion of pixels and is really easy on the eyes! :D Better than the other tattoed and undead looking Sith Lords!...  [Read More]
Posted in: What should I do??
 RedHawke
08-05-2004, 2:31 AM
#3
stingerhs if you have some custom items, and you want to share the wealth with everyone else then, by all means, release them if you want to... The more the merrier! My modded blasters and vibroblades were originally made to babysit my level 2 PC t...  [Read More]
Posted in: MY last mod until KotOR2...
 RedHawke
08-05-2004, 11:04 AM
#25
Originally posted by Mono_Giganto By the way Matt, it's not Czerka, it's MY multimillion credit company. :D And that company is... GMoD Inc. Right Mono? :D...  [Read More]
Posted in: MY last mod until KotOR2...
 RedHawke
08-04-2004, 11:34 PM
#11
Ok Mono, I voted Tatooine because it really needs something else there. There are way too many unused doors, and a cool shop with cool stuff is a good and noble thing! :D...  [Read More]
Posted in: Maverick's Mod Shop
 RedHawke
08-04-2004, 11:55 PM
#12
Well Mav, I just DL'd it I'll give it a spin and see what happens! :D I'm glad I could help out! :D...  [Read More]
Posted in: Warp scripting, help needed.
 RedHawke
08-05-2004, 8:43 AM
#10
^^^^ Fighting with their fists huh? Kung-Fu Sith! :D That sounds like you need to check the combat script settings in the .utc files for the spawned NPC's, for simplicity you should clone the scripts used by other dark jedi in the game....  [Read More]
Posted in: Warp scripting, help needed.
 RedHawke
08-05-2004, 3:35 AM
#7
^^^^ Mav, if you are spawning 3 NPC's you will need a seperate spawn point for each one (Each one is simply gotten with a whereami cheat), and then the code would look like this; void main() { float a=0.00f; //X Cordinate 1 float b=0.00f; //Y Cord...  [Read More]
Posted in: Recruitable Character Glitch!?!
 RedHawke
08-04-2004, 3:15 AM
#9
Originally posted by Revan23 how do you delete all those cuz i am sorry i hit the buten that many times cuz it was taling for ever Hit the edit icon for each post, its at the bottom of the posts between rate and quote. On the editing screen that...  [Read More]
Posted in: UTC files?
 RedHawke
08-04-2004, 12:29 AM
#12
Originally posted by Frobby007 It does indeed, and it was very helpfull. Thanks to all of you for trying to help me. You are welcome Frobby007! :D Oh and about the bolting sabres you could try to rename the bolting sabers .mdl and .mdx files by j...  [Read More]
Posted in: UTC files?
 RedHawke
08-03-2004, 11:42 PM
#10
Originally posted by Frobby007 so in item mods its not required to use the items in the game, its just required so that it shows up on its own instead of cheating. Please tell me if i'm completely wrong. You are correct! :D In an item mod, the pl...  [Read More]
Posted in: Modders Hall of Fame
 RedHawke
08-04-2004, 3:23 AM
#40
Originally posted by maverick187 I'm glad that you see my point Achillies Oh... Oh... I agree too Mav! :D What were we talking about again?...  [Read More]
Posted in: [Querry]What Mod is YOUR Favorite
 RedHawke
08-04-2004, 12:52 AM
#32
Originally posted by MattColejk and im going to put a .zip on PCGAMEMODS, i'll post the link later MattCole I'm going to have to agree with Jackel on that one Matt, you can't post all those mods you have together without getting permission to do...  [Read More]
Posted in:  Recruitable RedHawke Released!
 RedHawke
08-06-2004, 5:26 AM
#64
Originally posted by Darth333 Would you send me the source code? It would be easier for me to test things out. Darth333 source scripts sent. :D I hope we can figure a way to add Jolee back in as replaceable. But no worries if we don't! I find him...  [Read More]
Posted in:  Recruitable RedHawke Released!
 RedHawke
08-05-2004, 10:30 AM
#61
Originally posted by Darth333 I did not have time to look at it more deeply yet but is everything ok Redhawke? I'll see if I can find a way to fix Jolee's problem. Well everything seems to work, with removing RedHawke before going into the unknown...  [Read More]
Posted in:  Recruitable RedHawke Released!
 RedHawke
08-05-2004, 9:47 AM
#58
^^^^ FiEND, Matt, and everyone else I just put v1.2 up at pcgamemods, check my first post in this thread for all future updates... I hope there isn't going to be many! :D The problem was in replacing Jolee or Juhani, but I fixed that... Had to remov...  [Read More]
Posted in:  Recruitable RedHawke Released!
 RedHawke
08-05-2004, 8:58 AM
#55
OK everyone, I replicated AJL's crash problem, and boy was it a whopper to figure out. While I still don't know what causes the crash, I have figured a way around it by removing RedHawke from the party BEFORE entering the temple, if you have replac...  [Read More]
Posted in:  Recruitable RedHawke Released!
 RedHawke
08-05-2004, 2:00 AM
#54
Originally posted by Darth333 First, it would be good to verify if this script is really the cause. I don't see it attached anywhere in the module :confused: maybe i overlooked... and there is probably another script to remove them from your party f...  [Read More]
Posted in:  Recruitable RedHawke Released!
 RedHawke
08-05-2004, 12:10 AM
#52
Originally posted by Darth333 AJL's problem could be due to a script named k_punk_re.ncs in the unk_m44ab module (where the computer is) but I am still unsure. I haven't found from where the script is fired and what is it's usefulness. Looking at th...  [Read More]
Posted in:  Recruitable RedHawke Released!
 RedHawke
08-04-2004, 1:14 AM
#47
^^^^ Thanks T7! :D You are very right, putting together a mod like this isn't easy, if it were then there would be a lot more mods. Of course this mod, and many others out there, would not have been possible without the help of others like Darth33...  [Read More]
Posted in: svцsh's work in progress
 RedHawke
08-03-2004, 11:24 PM
#67
^^^^ Agreed Achilles! :D That cool spiked mask will have a permanent place in my override, like all your other items! :D Thanks Svцsh for all the hard work!...  [Read More]
Page: 92 of 102