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mgnails

Latest Posts

Page: 2 of 7
Posted in: Want to start out jedi?
 mgnails
06-15-2004, 4:02 PM
#10
I made a similar mod Can be found here http://www.freewebs.com/mgnails Yet this of course is the everyone is a jedi mod sort of, just a switch of classes. Thinkking of adding on to it so you start out with jedi robes and such....  [Read More]
Posted in: KOTOR AE: Updates, screenies, and new info
 mgnails
06-22-2004, 11:13 PM
#45
A few questions for you all: 1.) Would it be worth it to model a curved lightsaber? 2.) You will get a sith battlecruiser early ingame so is it worth it to change the ebon hawk to a better ship? 3.) This is the basic concept of the fps elements if...  [Read More]
Posted in: KOTOR AE: Updates, screenies, and new info
 mgnails
06-22-2004, 9:33 PM
#44
Sorry,but they arent that kind of tutorial. Its just atutorial on how to name certain things like voice acted .wav files, .dlgs and model files so that everything falls into place correctly when all is said anddone. Its an organization thing. Though...  [Read More]
Posted in: KOTOR AE: Updates, screenies, and new info
 mgnails
06-22-2004, 9:18 PM
#42
Think I asked this at obsidian but would anyone like a different ship than the ebon hawk. A bigger better one perhaps? Or should we just keep it as it is?...  [Read More]
Posted in: KOTOR AE: Updates, screenies, and new info
 mgnails
06-22-2004, 8:13 PM
#41
I hate to ask more from Holowan, But we need modelers......very badly. There are alot of new models to be made and Chemix is the only decent modeler right now. So please help us! http://www.elementx.org/Forum BTW, it took me a week towrite, but I ha...  [Read More]
Posted in: KOTOR AE: Updates, screenies, and new info
 mgnails
06-19-2004, 4:18 PM
#36
<sigh> I said it before and Ill say it again. KOTOR AE IS the Galaxy forge mod. It just has more content than the original, more changes, and an entirely new game. KOTOR 1.5 is the Galaxy Forge mod. The only thing I have scraped for now and mig...  [Read More]
Posted in: KOTOR AE: Updates, screenies, and new info
 mgnails
06-19-2004, 3:59 PM
#34
Well, the Galaxy Forge mod was the first project which involved that sort of mod. New storyline but same areas. Then it evolved into KOTOR AE where the models would be the same just with new textures. Now we are making entirely new models....  [Read More]
Posted in: KOTOR AE: Updates, screenies, and new info
 mgnails
06-15-2004, 4:06 PM
#28
Welll, before we thought of new models, we were just going to retexture the old planets. But we should be able to get new areas ingame soon. Thats how, just make some new map models and then get them ingame. If Element X doesnt get back online then I...  [Read More]
Posted in: KOTOR AE: Updates, screenies, and new info
 mgnails
06-15-2004, 3:46 PM
#26
Also, this is now the official thread, no more will be made until release....  [Read More]
Posted in: KOTOR AE: Updates, screenies, and new info
 mgnails
06-15-2004, 3:41 PM
#25
Now thats over with. :D I am away from the team for a while so I am working on simple stuff now, scripts, dialogues, a ds plot script and so on. I am not at the right computer so I can't post screenshots. In any case. I agree with everything prime sa...  [Read More]
Posted in: SWKOTOR 3: now has an official name!
 mgnails
06-09-2004, 1:58 AM
#10
No, this isnt the new name of the week for Ancient Empires. KOTOR AE has been and always will be named KOTOR AE. This is a different project being created by a dfferent person and has absolutely nothing to do with KOTOR AE....  [Read More]
Posted in: Recruiting
 mgnails
06-05-2004, 12:07 PM
#6
If you want her to survive, you need to open up the module files end_m01aa.rim and look at some of the explosion scripts. I think that if you get rid of the those scripts and edit trasks dialogue, you could have oit so she kills the dark jedi, there...  [Read More]
Posted in: Can you add the Jedi classes to the start-up menu?
 mgnails
06-05-2004, 12:01 PM
#20
Not that long considering. Id figure it would take us about 4 months to do make all of the models that will be ingame because we only have 1 good modeler and a few decent ones. During that 4 months we will be finishing the dialogues and scripts. Hope...  [Read More]
Posted in: Can you add the Jedi classes to the start-up menu?
 mgnails
06-05-2004, 10:49 AM
#18
Sith Lord and Jedi Master are classes that will be in KOTOR: AE but if you all want it i suppose we could give you the classes as a kotor mod as well. Wehave plans for like 4 more classes now but I wouldnt want to spoil it for you to much more....  [Read More]
Posted in: Can you add the Jedi classes to the start-up menu?
 mgnails
06-05-2004, 10:22 AM
#16
Heh, I forgot to say it would probably change everyone in game who was a non jedi before. If you use this in kotor, you can start out as a consular and such because taris is easy with just even being a jedi. Then when you get to dantooine you can cro...  [Read More]
Posted in: Can you add the Jedi classes to the start-up menu?
 mgnails
06-05-2004, 9:42 AM
#14
The download is up. I decided to put up lowiej's version. This has a dialogue.tlk file that comes with it but it is waaaaay too big to put on a freewebs site. so i will just tell you. at the start-up screen, these clases are replaced by jedi classes...  [Read More]
Posted in: Can you add the Jedi classes to the start-up menu?
 mgnails
06-05-2004, 9:25 AM
#12
I know you did the first version, but I made my own because I was trying to make the new classes which isnt really that difficult. SO I was going to give him my test not your thing....I would have to ask your permission to do that honestly....  [Read More]
Posted in: Can you add the Jedi classes to the start-up menu?
 mgnails
06-05-2004, 3:59 AM
#6
Actually, putting jedi classes on the start up screen is easy, I did it myself so I could put up the download for it if you want it....It will allow you to start out as a jedi with the feats and such. But the only problem is that you have to go from...  [Read More]
I hope so too but I doubt it. If he does have it, it wont be in our hands anytime soon because of his hacking, he said that it had something to do with finding AE files, the worm he got I mean. I guess that means that whoever hacked him is a member o...  [Read More]
If you want another funny thing....I kept asking ELementX for the damn thing but he said that he uploaded THE extractor to our forum downloads. But the downloads page wasn't linked to the forum so I had to do some guess work on finding the right link...  [Read More]
And one last note on the model compiler/decompiler. If you can belive it, I myself am begining to be skeptical about if it was made or not. Element X made it supposedly and I believed him because he seems to be a master coder. And he said I would hav...  [Read More]
Posted in: How do i change the starting movie or ship?
 mgnails
06-01-2004, 7:53 PM
#5
Cool, Kotor: AE is a little farther in progress because I have alot of support. Movies can be made with 3d max but you need to be able to extract some of the existing models like the ebon hawk to do them. I don't know if cchargin got that far, but I...  [Read More]
Posted in: How do i change the starting movie or ship?
 mgnails
06-01-2004, 3:28 PM
#3
Exactly how big of a game, because KOTOR: AE is sort of a kotor 1.5....  [Read More]
Posted in: Kotor AE Reskins
 mgnails
06-01-2004, 10:42 AM
#11
actually, its white enough. I found the 2da file that has the different area effects in it so i can make it look more snowy by relighting it by editing the module .are file....  [Read More]
Posted in: Kotor AE Reskins
 mgnails
05-31-2004, 11:23 PM
#9
ummmmmmm, we already have plans for that stuff, but you only get henchmen in a ds plot or at the very end of the game. Yet you will still be able to travel to worlds and such after the main quest is done. :D...  [Read More]
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