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Darth333

Latest Posts

Page: 40 of 109
Posted in: where do i get area and TC mods for kotor 1-2
 Darth333
08-31-2005, 7:57 PM
#2
Kotor 1: Redhawke made some planet and new area mods: Ord Mandell (http://pcgamemods.com/7699) and Weebul and Utiinii's (http://pcgamemods.com/8012). I made new areas too but it was a joke mod: http://pcgamemods.com/u/3451/ (if you don't know the p...  [Read More]
Posted in: Iridonian Invasion Armor
 Darth333
08-31-2005, 8:01 PM
#7
I have a question that I should have asked before I released......Are they called iridonians od iridorians? I could have messed that up now that I think of it. O well you guys know what I mean. :) lol I didn't know before you asked but I checked the...  [Read More]
Posted in: Iridonian Invasion Armor
 Darth333
08-31-2005, 6:40 PM
#3
Cool mod as always Colja :) I had completely forgotten about this model. I always liked the fact that you do mods no one else does. This armor is definitely is a good addition to the existing game armors. and it's good to see you at Holowan :D...  [Read More]
Posted in: The makers of KotOR III really need to read this
 Darth333
08-31-2005, 12:52 PM
#14
Write to them as much as you want: nobody is going to tell you whether they are doing Kotor 3 or not. If they do so, they get fired. The only thing you can rely on right now is hope...and rumors. As for LucasArts policy concerning submissions, it is...  [Read More]
:bday2: Happy Birthday Mono! :3headed: I wish you the best! You can download your birthday present :monkey4: here! (http://www.starwarsknights.com/mods/tach.rar) :monkey4: Screenies: http://img.photobucket.com/albums/v144/Darth333/K2_00030.jpg ht...  [Read More]
Posted in: Sasha
 Darth333
08-30-2005, 11:45 AM
#9
All of us were born with 0 modding skills...it's just a matter of practice to develop those skills. When I first came here, one of my first questions was "how do I install this?" :p (there were no stickies :D ) Modding is not difficult: yo...  [Read More]
Posted in:  Force Choke Anyone - v.1.2
 Darth333
09-01-2005, 9:55 AM
#33
hmmmmmm, it seems that i cant kill bao dur using the force choke, or any other important npcs....Thats too bad i really wanted to kill bao dur. Is this a error in the mod? It's all explained in the readme. You can't force choke your party members. I...  [Read More]
Posted in:  Force Choke Anyone - v.1.2
 Darth333
08-29-2005, 6:46 PM
#27
Don't blame me, blame tk102: he made the original darkside choker mod for Kotor 1 :xp:...  [Read More]
Posted in:  Force Choke Anyone - v.1.2
 Darth333
08-29-2005, 12:31 PM
#25
You can get winrar here: http://www.rarlab.com/rar/wrar330.exe (it's like winzip but better) in your browser if it opens the file like a text file, simply go to your file menu and save it as d3_choke.rar. Then open it with winrar and double click on...  [Read More]
Posted in:  Force Choke Anyone - v.1.2
 Darth333
08-28-2005, 12:36 AM
#17
You don't have to kill every npc you choke: you can just scare them if you want :vadar: When I tested the mod I pissed off Bao Dur when I killed the mechanic on Dantoine: his onDeath script triggered some dialogue :p...  [Read More]
Posted in:  Force Choke Anyone - v.1.2
 Darth333
08-27-2005, 11:15 PM
#14
It is not necessarily meant to kill on the second try ;) The number of damage points is based on your PC level....and ennemy attributes increase with your level too....  [Read More]
Posted in:  Force Choke Anyone - v.1.2
 Darth333
08-27-2005, 4:25 PM
#7
yes, I noticed and it's fixed now :) The above link has been updated. Thanks for pointing it out....  [Read More]
Posted in:  Force Choke Anyone - v.1.2
 Darth333
08-27-2005, 4:03 PM
#5
oops yes this is unintentional. I must have uploaded the wrong changes.ini file. That's what I get for having a total mess in my comp :( Will fix it right away....  [Read More]
Posted in:  Force Choke Anyone - v.1.2
 Darth333
08-27-2005, 1:20 PM
#1
FORCE CHOKE ANYONE (force power) v.1.1 (09-09-2005) -------------------------------------------- By Darth333 - 09-09-2005: complete force power description has been added. 09-18-2005: added option to install the mod in either English or French. The...  [Read More]
Posted in: Combat
 Darth333
08-28-2005, 12:01 AM
#18
Hehe I waited before posting: I was sure Redhawke would say it all! :p I really hope that if they change the Kotor system it will be only an animation thing. I don't want KotOR to turn into some "semi FPS" game... Not only this would be a...  [Read More]
Posted in: Problem with [ CODE ] blocks?
 Darth333
08-25-2005, 3:51 PM
#2
It looks like you can't type more than 50 consecutive characters. I'll see what can be done. I know it's annoying but in the meantime, you can place space where it does not affect the the script: if (GN_GetSpawnInCondition (SW_FLAG_EVENT_ON_HEARTB...  [Read More]
Posted in: Characters in KotOR III.
 Darth333
08-26-2005, 12:08 PM
#97
I don't mind more Aliens (twileks are always a good choice IMHO) but not too many of them as I believe it would limit interaction...and if they add more, they have to speak basic otherwise I'll have to turn the sound off. We need humans too: I am not...  [Read More]
Posted in: Star war game but it call clone war
 Darth333
08-29-2005, 8:41 PM
#2
Please stop spamming the boards....  [Read More]
Posted in: [REL]Holowan Plugin
 Darth333
08-25-2005, 5:34 PM
#172
I'm on DSL. But even there, when I come back from the office, I simply don't have the patience for this, especially since I don't really have time to play TSL right now :p My first guess is that it's a problem with appearance.2da or a model. To elim...  [Read More]
Posted in: [REL]Holowan Plugin
 Darth333
08-25-2005, 3:49 PM
#170
I don't have the HL plug-in (download is way to huge) but what I can think of is a problem with either appearance2.da, a script that affects the area, a .utc file or a model for a npc that is used in this area....  [Read More]
Posted in: SWK's Weekly Mod Report (notification)
 Darth333
08-27-2005, 11:47 PM
#38
Another week, some more mods...check out the summary to make sure you didn't miss anything: http://www.starwarsknights.com/ (and if I'm the one who missed something, let me know :p )...  [Read More]
Posted in: K-GFF (GFF Editing Utility) v1.3.0
 Darth333
08-26-2005, 4:35 PM
#45
I am not sure I understand when you say Nothing happens when I open anything. What do you mean nothing happens when you open a file? K-Gff opens but it stays blank? What file are you trying to open?...  [Read More]
i don't know if this has anything to do with it or not, but do you have your savegame editor in the override folder?huh? what does this has to do with anything? KSE works fine no matter where you install it... Really I have no idea of what is causin...  [Read More]
Yes I do have the Savegame Editor v3.3.2.That's weird. First time I hear of this. Do all the other options appear?...  [Read More]
Do you have the latest version? http://www.starwarsknights.com/tools.php...  [Read More]
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