Note: LucasForums Archive Project
The content here was reconstructed by scraping the Wayback Machine in an effort to restore some of what was lost when LF went down. The LucasForums Archive Project claims no ownership over the content or assets that were archived on archive.org.

This project is meant for research purposes only.
 

Darth333

Latest Posts

Page: 39 of 109
Posted in: Using Canon Endings for KOTOR III
 Darth333
09-06-2005, 9:38 PM
#5
For me Revan is Female and the Exile male. I think it woul d be a bad move to retain the LS male for both games. They would also have to pick an appearance and after spending hours and hours building characters, a lot of players would not be happy ab...  [Read More]
Posted in: ive got 2 questions
 Darth333
09-06-2005, 12:55 PM
#6
You can try tk102's keytweak for this: http://webpages.charter.net/krumsick/...  [Read More]
Posted in: Soundset (SSF) files editor
 Darth333
09-06-2005, 10:29 AM
#6
Thanks stoffe :) I'll upload it when I get home...  [Read More]
Posted in: Soundset (SSF) files editor
 Darth333
09-05-2005, 11:28 PM
#4
Will this be posted under “modding tools” if you see it runs well? We'll definitely post it at starwarsknights.com if/when Stoffe agrees :) Cool addition to your list of utilities Stoffe! Thanks for taking the time of doing this! :thumbsup:...  [Read More]
Posted in: To be, or not to be?
 Darth333
09-05-2005, 1:17 AM
#7
Don't we already have a thread for those who can't wait anymore? http://lucasforums.com/showthread.php?t=151611 :p Locking for redundancy. As for thread deletion, use it with caution: when you use this feature, consider the topic of the thread and...  [Read More]
Posted in: playable darth nihilus with proper animations
 Darth333
09-02-2005, 3:59 PM
#2
Sorry but for now nothing can be done. Unfortunately we cannot yet import new animations in the game....  [Read More]
Posted in: What did you expect!
 Darth333
09-02-2005, 8:59 PM
#7
However, despite the fact that my comments below sound pretty negative, I still enjoyed the game and I think it was well above the average game but after playing Kotor 1, I guess my expectations were just too high... (and after all, the title of the...  [Read More]
Posted in: Help!
 Darth333
09-02-2005, 3:26 PM
#16
And if you consider that the Ebon Hawk falls into the depths of Malachor in both the LS and DS endings and suddenly reappears at the end of the LS ending, I guess we can assume that it was not destroyed...at least not completely, just banged up at wo...  [Read More]
Posted in:  Lord Mathus Lightsaber Pack
 Darth333
09-02-2005, 9:09 PM
#17
Forget that: it looks like a problem with PCGM: it suddenly doesn't work for me neither. edit: but only for this mod re-edit: I guess it's only a temporary problem so try a bit later. Sergio has been working on the site recently to upgrade it....  [Read More]
Posted in:  Lord Mathus Lightsaber Pack
 Darth333
09-02-2005, 9:04 PM
#15
Clean your cache and if it doesn't work, try with another browser such as firefox (http://www.mozilla.org/products/firefox/). This shuld fix your problems accessing pcgm. And nice mod mattcrowston! Cool to see you released those sabers! You are defi...  [Read More]
Posted in: I just can NOT wait anymore!!
 Darth333
09-01-2005, 3:28 PM
#16
Yes, they started the development of TSL well before the announcement. This is what the first designer diary said: The story overview for the sequel was drafted before the first game hit the shelves. Sure, it saw a lot of revisions, and even some m...  [Read More]
Posted in: Realism in KOTOR 3
 Darth333
09-01-2005, 11:30 AM
#12
Definitely, encumberance should not be added. While it can make sense in a long game like Morrowind where you can play for hundreds of hours, it can be pretty annoying in a relatively short game like Kotor. Not only we would end up to visit shops all...  [Read More]
Posted in:  Force Choke Anyone - v.1.2
 Darth333
09-01-2005, 6:01 PM
#41
Aah, I get it now. I'd assumed that there would be new conversation lines, giving you the option of force choking the person that you were talking to.That would have required me to edit every single dialogue in the game. It would have taken months to...  [Read More]
Posted in:  Force Choke Anyone - v.1.2
 Darth333
09-01-2005, 4:14 PM
#38
@ zulu9812 : Do you have other force power mods installed? If yes which ones? Is the power appearing in the friendly force power menu? (same menu as heal) I attached a new copy of the icon to this post if you can't see the other one....  [Read More]
Posted in:  Force Choke Anyone - v.1.2
 Darth333
09-01-2005, 3:49 PM
#35
I could make a version that allows you to choke party members but without damaging them if you are interested....  [Read More]
Posted in: Planets in KotOR III
 Darth333
09-04-2005, 8:28 AM
#69
I don't really mind which planets they put in as long as there is a good balance between cities and other environments. If they add Coruscant, I hope they will take the time to make it feel like a big city with a lot of people otherwise, I don't want...  [Read More]
Posted in:  The Roleplay Padawan Mod
 Darth333
09-07-2005, 11:16 AM
#38
If you experienced a slow down, it is definitely not caused by this mod. It's possibly your computer specs (having your specs would help) or some application running in the back. If you need technical assistance, please post in the workbench: http:/...  [Read More]
Posted in:  Revan Redemption Robes : By svцsh T7 Darth333
 Darth333
09-05-2005, 1:58 PM
#72
By the way I hear T7 is on the TSL Restoration Project, or I saw your name on one of the mods. err...T7 is not part of the restoration project. if you saw the name on the download page for the game fixes, it's simply bacause some members here made f...  [Read More]
Posted in:  Revan Redemption Robes : By svцsh T7 Darth333
 Darth333
09-05-2005, 12:22 PM
#67
I gave you the link to a mod installation guide in my yesterday's post above. Take the time to read it: http://www.lucasforums.com/showthread.php?t=143422 It should answer your questions and should you have read it, you would have also found the inf...  [Read More]
Posted in:  Revan Redemption Robes : By svцsh T7 Darth333
 Darth333
09-04-2005, 11:26 PM
#55
Did you installed the mod correctly? You need ot extract the files from the .rar file into your override directory. Make sure you don't put them into a subfolder. For complete information about mod installation and .rar files, read this thread http:...  [Read More]
Posted in: A guide to "new area" creation
 Darth333
09-05-2005, 9:45 PM
#71
If you modified Kotor 2 dialogues with Kotor tool, you likely have messed all the dialogues. You have to use tk102's DLGeditor for the reasons explained in this thread: http://www.lucasforums.com/showthread.php?t=151816 (and in the modding tools sti...  [Read More]
Posted in: A guide to "new area" creation
 Darth333
09-04-2005, 11:33 AM
#69
you don't need to remove the 203TEL_s.rim out . Just leave it there. Since the files don't have the same extension, 203TEL.mod won't delete the other file and the game will use the new file instead of the old one. Make sure that you don't have any c...  [Read More]
Posted in: A guide to "new area" creation
 Darth333
09-04-2005, 12:45 AM
#65
You have to reload a savegame from before entering that area for the first time to see the changes....  [Read More]
Posted in: A guide to "new area" creation
 Darth333
09-03-2005, 9:19 PM
#63
yes, there is a way to get the coordinates: http://www.lucasforums.com/showthread.php?s=&threadid=144260 :)...  [Read More]
Posted in: Kotor Tool - v1.0.2210.16738 (2006-1-19 12:38)
 Darth333
09-02-2005, 11:05 AM
#1391
New animations? It sounds awesome, Fred! Thanks for doing this! Can't wait to try the new module. Unfortunately I did not have the time to open my game since you posted it :( . As for Cchargin, if you want to contact him, he is still browsing the fo...  [Read More]
Page: 39 of 109