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tk102

Latest Threads

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Posted in: Requests for New Mod Utilities
 tk102
09-15-2005, 3:11 PM
#1
Hello KotOR modder! Welcome to the Astromech Droid Center. There are a number of utilities here to help you mod the KotOR series games. All of these have been created as-needed and usually by request so....... Can't find a utility that could really...  [Read More]
Posted in: How about a Modding Tools forum?
 tk102
09-09-2005, 5:54 PM
#1
The Taris Upper City Emporium is a great idea for a forum, especially considering the the recent changes to pcgamemods.com. It also makes Holowan Laboratories seem more like a general work-in-progress or modding classroom type of forum (and makes the...  [Read More]
Posted in: GFF<->XML Conversion utilities
 tk102
07-30-2005, 3:39 PM
#1
At the request of Andargor in this (http://www.lucasforums.com/showthread.php?t=150162) thread: GFF2XML and XML2GFF command line utilities v0.5 (Available at SWK.com (http://www.starwarsknights.com/tools.php)) gff2xml converts GFF formatted files t...  [Read More]
Posted in: GFF File Comparison Tool v1.2
 tk102
07-09-2005, 11:41 PM
#1
The previous version of this thread was nuked. GFF Comparison Utility v1.2 (11-03-2005) Download from SWK.com (http://www.starwarsknights.com/tools.php) This utility will compare two GFF files and output the differences found between them. There...  [Read More]
Posted in: K-GFF (GFF Editing Utility) v1.3.0
 tk102
07-08-2005, 11:42 PM
#1
K-GFF (GFF Editing Utility) v1.3.0 (Jan 8, 2008) Download from SWK.com (http://www.starwarsknights.com/tools.php) -v1.3.0: Added ability to search STRREF fields by STRREF (go figure); added ability to search STRREF fields by TEXT; added ability to...  [Read More]
Posted in:  Bug Fix: Secret compartment on Ebon Hawk
 tk102
04-28-2005, 1:50 AM
#1
Cross reference Obsidian forum: here (http://forums.obsidianent.com/index.php?showtopic=33731&st=0&p=340039&#entry340039) On Nar Shadaa, Ratrin has a conversation with you and claims that the Ebon Hawk is his. If ask him to describe it,...  [Read More]
Posted in: Excel Add-In to Read/Write 2da files v1.6
 tk102
04-22-2005, 2:25 AM
#1
v1.6 released (9/27/06) - Eliminated need for tlbinf32.dll to be present on computer - Made 2da writing much faster v1.5 (add-in) released (9/22/05) - ThisWorkbook changed to ActiveWorkbook - Distributed as .xla http://www.starwarsknights.com/tools...  [Read More]
Posted in: DLG/UTI/UTC/MOD Language Converter v1.0
 tk102
03-07-2005, 4:33 PM
#1
In response to the dialog problems encountered in this (http://www.lucasforums.com/showthread.php?s=&threadid=145680) thread, I give you: DLG/UTI/UTC/MOD Language Converter 1.0 Download (http://www.starwarsknights.com/tools.php) Icon by svцsh!...  [Read More]
Posted in: Anyone notice these: killblaster, killstick
 tk102
02-19-2005, 8:50 PM
#1
Sorry if this is old news, and feel free to pelt me with virtual tomatos. It seems Obisidian has some power gamers in their development staff: KillBlaster: The most common ranged weapon in the galaxy is the basic blaster pistol, firing a bolt of in...  [Read More]
Posted in: Batch file for compiling with nwnnsscomp
 tk102
01-31-2005, 10:45 AM
#1
For those of you who like using the batch file method of compiling *.nss scripts, I submit the following attachment. This batch file will dutifully ignore nwscript.nss if it exists and will generate a summary report for your inspection. The summary...  [Read More]
Posted in: Achilles' Handy Tutorials
 tk102
01-26-2005, 10:30 AM
#1
The following are tutorials in .rtf format created by Achilles... Contents: Editing Items Using KotOR Tool Item Properties Non-script method for adding items to a placeable container Saber tutorial...  [Read More]
Posted in: Frequently used script functions
 tk102
01-25-2005, 1:18 PM
#1
How can I make a creature do something? // the some_action is a function that usually starts with "Action" AssignCommand(oCreature,some_action) How can I make something happen after awhile? fDelayInSeconds=2.0; DelayCommand(fDelayInSecon...  [Read More]
Posted in: Properties of a Dialog File
 tk102
01-24-2005, 10:44 AM
#1
What would an RPG game be without dialogs? Aside from the richness they provide, dialogs are the easiest way to introduce scripts into your mod since every branch contains script fields. This thread provides some explanation as to the fields within...  [Read More]
Posted in: Table of Contents
 tk102
01-23-2005, 10:01 AM
#1
.2DA Editing Tutorials ------------------------ Appearance.2da walkthrough (TSL) (http://www.lucasforums.com/showthread.php?s=&threadid=148638) Walkthrough for heads.2da and portraits.2da (http://lucasforums.com/showthread.php?t=196778) [url...  [Read More]
Posted in: How to create a custom force power
 tk102
06-28-2004, 2:06 PM
#1
How to Create a Custom Force Power (by tk102, Darth333, and svцsh) Basically a Force Power is just another way to execute a script in the game with some casting animations. It's recommended that you write your own script rather than trying to custo...  [Read More]
Posted in: How to create your own Padawan mod?
 tk102
01-16-2005, 9:48 AM
#1
Edit: Talchia's original Padawan Mod is here (http://home.t-online.de/home/Talchia/PadawanMOD1_3e.zip) for the time being... Talchia was kind enough to keep this hosted for this long and provided the necessary .dlg and .ncs files for playing the Pada...  [Read More]
Posted in: Syntax Error in KotOR2 nwscript.nss
 tk102
01-14-2005, 12:10 PM
#1
For those of you attempting to compile KotOR2 scripts that include new constant values or new functions, there appears to be a syntax error in nwscript.nss that will prevent you from compiling! Near line 5710 you will see: // RWT-OEI 01/29/04 // 79...  [Read More]
Posted in:  Chained Force Lightning
 tk102
01-07-2005, 9:47 PM
#1
Chained Force Lightning mod released. Two beam effects to choose from: Download (lightning beam) (http://www.pcgamemods.com/9598) Download (shock beam) (http://www.pcgamemods.com/9635) (PCGM links down...) Download from Lucasfiles.com (http://www.l...  [Read More]
Posted in: KotOR1 Xbox Savegame Editing
 tk102
12-18-2004, 7:32 PM
#1
KSE v2.2.0 (http://www.pcgamemods.com/9170/) has been released at PCGameMods. This version provides support (albeit limited) for Xbox saves by regenerating the critical .sig files. More information is contained in readme included with the download....  [Read More]
Posted in: KotOR Tool plus Xbox
 tk102
12-12-2004, 6:51 PM
#1
I came across this bit of info some readers may find interesting. From Xbox-saves.com: http://www.xbox-saves.com/forums/index.php?act=ST&f=7&t=3301&hl=kotor&s= VoxAngel said Editing the erf file will screw up your game. That file i...  [Read More]
Edit tk102 9/29/06: This application has been officially retired from service. Please refer instead to stoffe -mkb-'s TalkEd utility (http://www.lucasforums.com/showthread.php?t=152546) --------------------- KotORTLK v2.3 (11/14/05) http://www.starw...  [Read More]
For those part-time programmers out there who may be interested in developing GFF manipulation utilities for KotOR and other Bioware GFF formatted files, I've released an ActiveX component which may be of interest to you. Download: http://www.pcgame...  [Read More]
Posted in: FindRefs Utility (Latest version: v4.4)
 tk102
10-04-2004, 8:13 AM
#1
FindRefs v4.4 6/23/2007 A file search and extraction tool for KoTOR and TSL resources Download from starwarsknights.com (http://www.starwarsknights.com/tools.php) Icon by svцsh! v4.4 Extended the search to include the inventories of merchants, pl...  [Read More]
DLGEditor v2.3.2 Download here (http://www.starwarsknights.com/tools.php) (April 30, 2008) v2.3.2 - Rearranged some code to prevent unnecessary crashes upon launch and recompiled with PerlApp 7.2 v2.3.1 - Recompiled with PerlApp 7.1 (support for...  [Read More]
How to Create a Custom Force Power (by tk102, Darth333, and svцsh) Basically a Force Power is just another way to execute a script in the game with some casting animations. It's recommended that you write your own script rather than trying to custo...  [Read More]
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