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tk102

Latest Threads

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Posted in: Travelling to other planets IS possible, try it.
 tk102
04-17-2004, 2:37 PM
#1
This is proof-of-concept for our "other planets" discussion. Simple tweak to two scripts unlocks the potenial of other planets that Bioware was intending with "Live Content" whatever that is. The planets appear as white squares...  [Read More]
Posted in: Suggestions for Debugging Scripts
 tk102
03-28-2004, 3:29 AM
#1
Hey all, Has anyone found a simple function (like a one or two-liner) that can be used for debugging scripts during the game? So far I've tried the following functions to no avail: PrintString DebugString SpeakString AurPostString I'm sure someb...  [Read More]
Posted in: ads.gorillanation.com
 tk102
06-26-2004, 9:17 PM
#1
Hey! wtf is up with all the errors trying to load advertisements every time I go into user control panel? I know this isn't on topic, but ANNOYING is an understatement....  [Read More]
Posted in: Command Prompt Trick
 tk102
06-26-2004, 10:20 AM
#1
Here's a trick you can use to easily get to a command prompt from Windows Explorer. Take the following and put it into notepad. Windows Registry Editor Version 5.00 [HKEY_CLASSES_ROOT\Directory\shell\Command] @="Command &Prompt" [HKEY_...  [Read More]
Posted in: Visual Effects Armband
 tk102
06-19-2004, 9:55 PM
#1
Just uploaded a mod to PCGM that allows you to implement a 'permanent' visual effect upon your character. You can also use the armband to turn off the effect later. So if you wanted to wear carbonite chunks throughout the game, now you can. http://...  [Read More]
Posted in: Travelling to custom planets
 tk102
04-17-2004, 2:37 PM
#1
Edit tk102: This tutorial is centered around KotOR. stoffe -mkb- wrote an excellent tutorial for travelling to custom planets in TSL (http://www.lucasforums.com/showthread.php?t=169825). A simple tweak to two scripts unlocks the potenial of other pl...  [Read More]
Posted in: Camera Angles
 tk102
04-15-2004, 3:34 AM
#1
Has anyone successfully got a dialog to show a special camera angle of their choosing? I know T7 got that cool screenshot during a fight scene. There should be a way of setting up either a Placeable or an entry in the .git files' CameraList to be abl...  [Read More]
Posted in: Can you record a streamwave?
 tk102
04-12-2004, 4:37 AM
#1
So we know how to make a new a dialog, we know how to make the dialog lipsync with an existing lipsync file. The only thing left is creating a new streamwave file to go along with the dialog and lipsync. Can the Miles software do that?...  [Read More]
Posted in: Talk - Fight - Talk sequence
 tk102
04-11-2004, 3:51 AM
#1
How to Create a Talk-Fight-Talk Sequence This tutorial covers how to use dialog to initiate combat and then how to get combat to reinitiate dialog. Create your dialog using KotOR Tool or DLGEditor. Think of your dialog in two parts: before fighting...  [Read More]
Posted in: Screenshots for the sake of screenshots
 tk102
03-31-2004, 6:03 AM
#1
Playing around with mods can make for some fun screenshots. Now that we all know about http://www.imageshack.us (thanks Mr_M) there's no reason we can't upload them there and post the links here. Here's one that could be a Pink Floyd album cover....  [Read More]
A cookie for anyone who can figure this out. (And yes, I know 0x0040 means 'requires a lightsaber'.)...  [Read More]
Posted in: Debugging Scripts with SendMessageToPC function
 tk102
03-28-2004, 2:29 AM
#1
Has anyone found a simple function (like a one or two-liner) that can be used for debugging scripts during the game? I'm sure somebody out there has a clever debug technique. Original thread (http://www.lucasforums.com/showthread.php?s=&threadi...  [Read More]
Posted in: The Incompatiblity Problem
 tk102
03-26-2004, 8:24 PM
#1
I'd like to address an elephant in the room. A lot of people want items that invoke spells or special force powers. To do this, it seems to me that we're always going to have tweak spells.2da and/or some pre-existing script file -- making it very di...  [Read More]
Posted in: KotOR/TSL Global Variable Comparison Tool
 tk102
03-08-2004, 4:20 AM
#1
v1.0.3 released (http://www.starwarsknights.com/tools.php) - Support for KotOR & TSL - Added a Save to File button - Changed savegame listboxes to dropdown lists Legacy text: In extending the savegame editor to include the editing of global va...  [Read More]
KSE v3.3.4 (3.3.3) (http://www.starwarsknights.com/tools.php) released 9/26/06 (Starwarsknights.com) v3.3.4 (edit: temporarily disabled -- use 3.3.3 instead) - Recompiled with newer version of TLK handler. Should prevent some unexpected "Memor...  [Read More]
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